@Morello/Xypherous: Can we get an update on the stealth remake please?

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Rumenovic

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Senior Member

05-20-2012

Ne mogu da verujem Nikolic pobedio :/


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Magic Light123

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05-20-2012

Bump?


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Im Not Jamie

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05-28-2012

Bump.


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Kazhang

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05-28-2012

100 pages since a red post.


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Mourgus

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05-28-2012

wtb more info!


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Criode

Senior Member

05-28-2012

Or karmas?


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halfcastle

Senior Member

05-28-2012

why not just make the stealth like the old starcraft stealth, unit is invisible can't be target by spells or abilities unless you have a detector but you'll see a faint outline of the character if he/she is moving.


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TheTome

Senior Member

05-28-2012

Quote:
Originally Posted by halfcastle View Post
why not just make the stealth like the old starcraft stealth, unit is invisible can't be target by spells or abilities unless you have a detector but you'll see a faint outline of the character if he/she is moving.
In Starcraft you didn't have a large number of AOE ground abilities to deal with the stealth unit. You could see their outline and knew they were there, but without detection units, you couldn't really do anything about them.

In LoL, we've got Blitz ult, Brand Pillar, Swain Circle, Lux ult, Kennen ult, Garen Spin, Darius Spin, etc. Tons of abilities that can still damage you even if they can't target you. Therefore, being able to see a stealth champ, even a faint outline of one, would be pointless, as they are still just as vulnerable as if they were not hidden at all.


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Kalemh

Junior Member

05-28-2012

Is Eve getting a new passive?


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halfcastle

Senior Member

05-28-2012

Quote:
Originally Posted by TheTome View Post
In Starcraft you didn't have a large number of AOE ground abilities to deal with the stealth unit. You could see their outline and knew they were there, but without detection units, you couldn't really do anything about them.

In LoL, we've got Blitz ult, Brand Pillar, Swain Circle, Lux ult, Kennen ult, Garen Spin, Darius Spin, etc. Tons of abilities that can still damage you even if they can't target you. Therefore, being able to see a stealth champ, even a faint outline of one, would be pointless, as they are still just as vulnerable as if they were not hidden at all.
What I'm saying is you start with a faint outline, and as you level the skill the faint start's to disappear. Kinda solve's the early game gank problem. Sorry for not explaining properly.