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[Champion Concept] Mal: The Master Manipulator

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PageMaster91

Member

07-12-2011

[Lore]
A young man walked into the city-state of Demacia, walking as with determination to get to a important event. No-one stopped him, no-one saw him, and no-one really even cared. He walked into the dungeons. Right as he was about to free the worst nightmares of the city, only then did the guards realize what was going on. As the guards surrounded him, he seemed to be chanting in a quite voice. Seconds later, he walked out free and more powerful.

Word quickly spread of this mysterious figure who killed guards. Three days later, a traveling band of magicians were found dead, their energy well spent and their blood pouring out of them. This was quickly assumed that it was this figure. Because of the maliciousness of the murders and the need to bring him to swift justice, Jarvin IV gave him the name of Mal.

Mal realized he could not stay in Demacia, and therefore sought out a different area to target. Passing through the Marshes of Kaladoun, he could feel an attraction towards the east. He knew it was eventually lead to the Noxus where he could probably obtain a high rank. However the closer he got to Noxus, Mal realized it wasn't Noxus that was calling but rather The Institute of War. He entered the League, seeking more power.

Beware all champions, for your spells (and your very life) could strengthen Mal.

[Abilities]
Spell Manipulate: When activated, creates a shield around Mal for 5 seconds. 25 second cooldown.
All spell damage taken while the shield is up is reduced by 60/70/80/90/100% and disables all immobilities. Also 30/35/40/45/50% of initial spell damage is converted into mana. Ultimates bypass the shield. Costs 55/60/65/70/75 mana.

Channel Chaos: When activated, Mal channels energy into enemies.
Deals 10/20/30/40/50(+25/25/27/27/30% AP)(+10% of current mana) magical damage per second to all nearby enemies. Costs 25/30/35/30/45 mana per second.

Sacrifice:
Activate: 20 second cooldown.
Sacrifices 5/8/11/14/17% of current health and in return gives Mal 2/4/8/12/16% of his max mana. Also gives him 10/30/45/60/75 AP for 3 seconds.

(Ultimate) Mass Energy Release: 120 second cooldown.
Mal channels energy into himself for two seconds. Afterwards, Mal flashes to targeted area and releases 200/350/500(+60% AP) magical damage and stuns all enemies for 2 seconds. 600 AoE.

(Passive) Life-Force Conversion: Every time Mal kills a champion, he permanantly obtains 8 AP. Every time he gets an assist, Mal obtains 2 AP.

[Edits]
Channel Chaos: Now does less base damage per second, less AP scaling, and raised mana cost by 10.


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WolfLegacyX

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Senior Member

07-12-2011

Channel Chaos is overpowered. Lower the base damage to 50 at max and lower AP to 25% or 30%. Right now it can deal up to 60 damage / sec at beginning of game.


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PageMaster91

Member

07-12-2011

True that. I will lower it. Thank you