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Do you like the idea of Gnar, the Posessed?

Yes, but he needs to be nerfed. 161 21.64%
Yes, but he needs a boost. 123 16.53%
Yes, he is awesome I can't wait to play with it. 338 45.43%
No, he is just madness. 122 16.4%
Voters 744 .

Gnar, the Posessed

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Chagrinn

Senior Member

07-10-2011

Damage: 57/+3.6 per level (118 at level 18)
Health: 380/+115 per level (2335 at level 18)
Mana: 196/+37 per level (825 at level 18)
Move speed :310
Armor: 12.1/+3.7 per level (75 at level 18)
Magic Resist: 30/+0 per level
Health regen: 1.27/+.18 per level (4.33 at level 18)
Mana regen: 1.1/+.12 per level (3.14 at level 18)

Role: Tank/Assassin (Yes, tank/assassin)

Passive: To every 100 health he loses, he gets 1 bonus Magic Resist and Armor.

Quote:
Q - Soul Throw
Cost: 20/30/40/50/60 mana
Cooldown: 6/5/4/3/2
Gnar launches one of his souls in a line, doing 50/75/100/125/150 damage to all enemies it passes through and losing 10/15/20/25/30 health if it damages a champion.



Quote:
W - Soul Scream
Cost: 70/75/80/85/90 mana
Cooldown: 20/18/16/14/12
Gnar releases a suffering soul from his body, becoming unable to move or taking any actions, but fearing all enemies close for 0.25/0.5/0.75/1 second. While in this "screaming state", Gnar loses his regeneration effects (base regeneration and bonus regeneration from level or items) and all close allied champions receive 10/15/20/25/30% of his regen. The scream lasts for 5 seconds.

As this is kinda weird to understand, one example here:
Soul Scream is level 5, and thanks for his items he has 15 life regen and 10 mana regen. All his allies receive bonus 4.5 life regen and 3 mana regen.


Quote:
E - Decaying Soul
Cost: 25/50/75/100/125 mana to activate.
Cooldown: 30/26/22/18/14
Passive: Gnar receives a bonus 5/8/11/15/18% life steal.
Active: Gnar loses 15/20/25/30/40 health per second and deals 7/11/15/20/26 damage per second to all enemy champions around him. It also fears the enemies for 0.5/1/1.5/2/2.5 seconds when activated.


Quote:
R - Burning Soul
Cost: 75/150/225
Cooldown: 180/165/150
Passive: Gnar loses 1/1.5/2% health per second, but also gets 1.5/3/4.5% of the amount he lost as bonus to the effect of all skills, except Burning Soul itself.
Active: All enemies are revealed and feared for 0.5/1/1.5 seconds, then he can teleport to one of 'em and fear it for an extra 0.5/2/3.5 seconds.

Example: He has the Burning Soul at level 2, and the Decaying Soul at level 5. He lost 2000 health, he would get bonus 5.4% life steal, would lose 12 more health per second, deal 7.8 extra damage per second and the activation would fear for extra 0.75.


This may be kinda overpower for now (even though his skills damage and effects are only scaled by his ultimate skill effect, not by ap/ad or anything else)... but that's why I'm posting it for you guys, I want some recomendations, and I also want to know if this weird tank/assassin who loses hp every second is a good idea.

I loved it when it came into my head, hope some of you enjoy it aswel.


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Chagrinn

Senior Member

07-16-2011

I just noticed I mispelled possessed. I can't fix this, can I?


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Tiggz

Recruiter

07-28-2014

Called it? http://promo.na.leagueoflegends.com/en/gnar/


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SinfulBaggins

Member

07-28-2014

So riot took a champion idea from 3 years ago that nobody looked at, and its getting made? Hm...


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Bradley Nowell

Junior Member

07-28-2014

Nailed it


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TWRK

Senior Member

07-28-2014

goddamn...


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FatedTitan

Recruiter

07-28-2014

For all we know, it's just a name.


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Hiraand

Member

07-28-2014

You are like the Babe Ruth of League of Legends


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BroodEagle

Junior Member

07-28-2014

I really want to know if this is a coincidence.


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Willbo

Recruiter

07-28-2014

TBH, I don't think this Gnar was intended to be a yordle.

It could JUST be a coincidence. They do happen. :O