smite in lane=noob?

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Fatkid55

Senior Member

06-28-2011

But as a support you don't want that Smite. You definitely want the clairvoyance to help your team.


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Ju5tinB13b3r

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Member

06-28-2011

Quote:
Originally Posted by despondent View Post
whats more useless? +5 gold every 60 seconds with improved smite, or the .66% crit for a support character, or a mage that has bad auto attacks? Laning smite is EXTREMELY situational, but its an extra ward every 2-3 minutes, and whoever your baby sitting wont be able to hit every minion so your not even really stealing last hits.

Free gold gets more wards, which last far longer then CY and you still have more income as a support for gear which is always a plus.
+5 gold every 60 seconds with smite mastery leads to 15 gold in 3 minutes. Wards are 75 gold. Wut. That's an extra ward every 15 minutes, provided you use Smite on cd


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SeaKill

Senior Member

06-28-2011

Use it for gold dependent not-so-good last hitters. Like kass or galio


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UnbreakableWill

Senior Member

06-28-2011

It's not that bad but you shouldn't really need smite to farm/there are better options.Practice last hitting and use something else.


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despondent

Senior Member

06-28-2011

Quote:
Originally Posted by Ju5tinB13b3r View Post
+5 gold every 60 seconds with smite mastery leads to 15 gold in 3 minutes. Wards are 75 gold. Wut. That's an extra ward every 15 minutes, provided you use Smite on cd
from just smite, but you forget to count in the minion kill gold which is i believe for melee and 15 for casters with starting waves. so if it's casters it willl take 4 smites. 15x4=60+20=80. or with melee's 21x3=63+15=78

Guess what wards cost 75 gold and last..3 minutes. CY lasts 10 seconds. smite offers more complete vision at the expensive of being as mobile about it.


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w3ak

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Senior Member

06-28-2011

Quote:
Originally Posted by despondent View Post
from just smite, but you forget to count in the minion kill gold which is i believe for melee and 15 for casters with starting waves. so if it's casters it willl take 4 smites. 15x4=60+20=80. or with melee's 21x3=63+15=78

Guess what wards cost 75 gold and last..3 minutes. CY lasts 10 seconds. smite offers more complete vision at the expensive of being as mobile about it.
I accidentally upvoted your comment.
Firstly, last hitting gives minion gold too, so take that out of the equation.
Wards cost 75 Gold and last 3 minutes. Wards can be killed and give gold.
Wards give worse vision than Clair, as Clair can be placed on top of walls, as well as see over terrain. Clair cannot be removed. Clair can have under a minute cooldown and lasts a decent portion of that minute. It can be used to anywhere on the map.

Trying to justify Smite with wards for vision over Clairvoyance is just fail.


Oh, and if you are running a support champ with smite then you are doing it wrong. You're not supposed to be taking minions which the carry you are supporting could take. If they are about to miss one, you should be able to manage at least 1 last hit.


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despondent

Senior Member

06-28-2011

if you can read i acknowledged the mobility of clair, but it still has like a 30 second downtime as it only stays up for 10. even if your ward gets killed, you know they have the area either warded or have an oracles. Until then though, the enemy wont know if they can be seen, CY is obvious. also you cant remove the minion slain from the equation because your still getting that gold and it affects how many minions you need to kill to buy a ward. 3 with smite, 4 w/o.


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Crownz

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Senior Member

06-28-2011

I use smite to farm more gold.
lasthit give u gold, but smite can kill that "big minion" make u push to tower
and u can go anywhere to gank when the lane is push.
or u make the others team hard to farm if u push too much.
it help u steal and kill dragon ,blue,red and baron easier.

imagine if u have to take blue without smite and help from jungler. sometime u lose almost or half of ur health and after taking that u need to teleport back.

easier to farm mean more equip to fight and it improve confident in a teamfight.

Give it a try dont just see what you imagine.

IMO all summoners skill has its own beauty.


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w3ak

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06-28-2011

Quote:
Originally Posted by despondent View Post
if you can read i acknowledged the mobility of clair, but it still has like a 30 second downtime as it only stays up for 10. even if your ward gets killed, you know they have the area either warded or have an oracles. Until then though, the enemy wont know if they can be seen, CY is obvious. also you cant remove the minion slain from the equation because your still getting that gold and it affects how many minions you need to kill to buy a ward. 3 with smite, 4 w/o.
The reason I said it you can use it from anywhere is not the fact that it is mobile, it's that you do not have to place yourself in harms way to use it.
You also imply that CY isn't as useful becuase it can be seen, yet the majority of the time it is used for the purpose of scaring people away from buffs/dragon/baron or for preventing enemies from using bushes to be untargetable/juke. You can use it before minions spawn as an offensive or defensive measure, in terms of jungling/bush checking/match-up checking.

You have to remove the minion slain from the equation, as it is not additional gold generated by Smite.
5 gold per Smite, on a 70 second CD is 1 additional gold generated every 14 seconds, assuming you use it the instant it is up.
In the first 10 minutes and 10 seconds of the game (This will allow 8 uses when taking into account the 2 minute first use mark).
8*5 = 40gold.
10*60 + 10= 610 seconds
40/610 = 0.0655737704918033 gold/second (1g per 15.25 seconds.)

You are essentially gaining a bit less than 4 extra gold per minute for the first 10 mins of the game.At 18.33 minutes into the game, using smite the instant it is up, the extra gold generated by smite has reached enough to pay for 1 ward. This is assuming you last hit the same amount of minions either way, as there is a set number per each wave in lane.

By this time you could have used clairvoyance 26 times, or had 260 seconds of free map/bush vision. Thats close to 10 wards worth of time.

Still not seeing how you can justify Smite in lane as being useful for wards when laning will already have finished by the time you generate your first one, and clair is more than 10x better for that role.


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cakebatta

Member

06-28-2011

Smite is not, and never will be, acceptable in lane. It will never outweigh whatever you're sacrificing for it. You aren't a jungle, don't grab smite. The fact that people argue about this means they're trolling or extremely incompetent.
That extra 5g you get from using smite is going to be heavily outweighed when you die because you couldn't flash over a wall or something to avoid a gank, essentially giving the other team 300g+ assist money, probably being around an extra 150-200g. So yeah, in a way you're giving the other team a much better shot at more gold.