Years of conversation fill a ton of digital pages, and we've kept all of it accessible to browse or copy over. Whether you're looking for reveal articles for older champions, or the first time that Rammus rolled into an "OK" thread, or anything in between, you can find it here. When you're finished, check out the boards to join in the latest League of Legends discussions.
Comment below rating threshold, click here to show it.
Director of Player Experience
Inspired by the insanely popular Warcraft III scenario Defense of the Ancients, Riot Games' League of Legends has quickly made a name for itself in the competitive strategy-gaming scene since its late-2009 launch. It's free to play (with a revenue stream that revolves around microtransactions), it's insanely popular (just ask all the readers who voted it GameSpy's Reader's Choice PC Game of the Year!), and it's got a development team dedicated to making sure it stays as competitive as possible. We recently sat down with design director Tom "Zileas" Cadwell to talk about where LoL's been, where it's going, and what kinds of hurdles one must overcome when crafting a well-balanced competitive game.