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[Guide] Vayne – The Flexible Assassin

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Eledhan

Senior Member

06-16-2011

Quote:
Takeishï:
mmm... if it works, it means the trinity force build is more powerfull than I though.


Well, I just tested it.

Vayne @ level 6 with Sheen attacking minions with 0 armor after penetration marks

Base AD = 69.5
Standard Attack = 75 damage
Attack after Sheen proc from Tumble = 196 damage

Damage attributed to bonus from just Sheen = 69.5
Damage attributed to 65% Tumble bonus damage based on total AD = 48.75

Standard Attack + Sheen Proc + Tumble Bonus = 75 + 69.5 + 48.75 = 193.25

So...looks like you were right about Tumble not gaining the benefits of Sheen. In which case, I need to re-evaluate the analysis in the guide.

Quote:
By reaserching a little, I've heared some stuff about sheen/TF: can be ehanced by tumble, sheen/TF can crit, tumble can crit. With these information, here would be the formula with TF---


Tumble and Sheen/TF can crit, but they do not stack, based on live experiment with target @ 0 armor.

Quote:
{[base+(150% of base)]×1.75×2}

this formula is correct if the three statements above are true.

thoughts?


I think the correct damage formula is actually:

Total AD + Tumble proc + Sheen proc = Total unmitigated damage

Where Tumble proc is a percentage of Total AD without Sheen, and Sheen is simply 100% of champion's base AD at that level.


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Takeishï

Senior Member

06-16-2011

Also, with
doran's shield
trinity force
berzeker greave
IE
phantom dancer
(add a vamp scepter somewere)

you get 110AD, 110AS, all the move speed you'll ever want (lol, perma ghost), 70% crit chance, 250% crit dmg, a slow, some healt.

now let's say you tumble and get a crit: (108+80+30+[162 from TF])×1.75×2.5

total=1662.5(crit)
autoattack=545(crit)
AS at lvl18= 1.81(silver bolt every 1.6sec)
great use of all vaynes aspect, utility, uncachable, some survivabillity.

edit. didn't see your post


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Takeishï

Senior Member

06-16-2011

with new formula:

(108+30+80)×1.75×2.5=953.8+(162×2.5)

1358.8(crit)
the rest stays the same. It's not as strong, but lol the other formula would not make vayne OP, she would be so broken.

Edit. forgot to crit TF, fixed... it is OP


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Eledhan

Senior Member

06-16-2011

Quote:
Takeishï:
Also, with
doran's shield
trinity force
berzeker greave
IE
phantom dancer
(add a vamp scepter somewere)

you get 110AD, 110AS, all the move speed you'll ever want (lol, perma ghost), 70% crit chance, 250% crit dmg, a slow, some healt.

now let's say you tumble and get a crit: (108+80+30+[162 from TF])×1.75×2.5

total=1662.5(crit)
autoattack=545(crit)
AS at lvl18= 1.81(silver bolt every 1.6sec)
great use of all vaynes aspect, utility, uncachable, some survivabillity.

edit. didn't see your post


ROFL

Looking at your next post now...


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Eledhan

Senior Member

06-16-2011

Quote:
Takeishï:
with new formula:

(108+30+80)×1.75×2.5=953.8+(162×2.5)

1358.8(crit)
the rest stays the same. It's not as strong, but lol the other formula would not make vayne OP, she would be so broken.

Edit. forgot to crit TF, fixed... it is OP


Actually, it should be like this...

[(Total AD + 75% Total AD) * Crit damage] + TriForce Proc = Damage from critical hit

Base AD @ = 108
AD from items = 30 from TF, 80 from IE

Total AD = 108 + 30 + 80 = 218
75% of Total AD = 163.5

So...

[(218 + 163.5) * 2.6] + 162 = 990.6 + 162 = 1152.6 in a single critical after Tumble


Turns out TF cannot crit...lame sauce, if you ask me...


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Takeishï

Senior Member

06-16-2011

Quote:
Eledhan:
Actually, it should be like this...

[(Total AD + 75% Total AD) * Crit damage] + TriForce Proc = Damage from critical hit

Base AD @ = 108
AD from items = 30 from TF, 80 from IE

Total AD = 108 + 30 + 80 = 218
75% of Total AD = 163.5

So...

[(218 + 163.5) * 2.6] + 162 = 990.6 + 162 = 1152.6 in a single critical after Tumble


Turns out TF cannot crit...lame sauce, if you ask me...


realy, it cant? dam...

at least it's still a sh't load of damage.


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Takeishï

Senior Member

06-16-2011

tumble-1152 damage
crit aa- 545
crit aa-545
normal aa-218
+silver B-60+176 (2200 hp)
repeat a second time, you've just dealt 5392 damage in 4sec, without condem or ulti.

with 100armor(50% reduction) you do 2933 damage.

know let's say it's a more solid guy. 3000 hp, 230 armor (70% reduction). You throw everything you got.(Ulti)
crit tumble-1282
2xcrit aa-1465
aa-733
silverB-300 true
thats 1864 (with silverB and reduction)
Add 195 from condem (reduction included) and thats 2060 damage + 1.5sec of free hits


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Takeishï

Senior Member

06-16-2011

(part 2)
He would certainly die. This was in ~6sec, but half that time you where stealthed and tumbling, which should have reduced your chances of being hit.


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Eledhan

Senior Member

06-16-2011

Quote:
Takeishï:
(part 2)
He would certainly die. This was in ~6sec, but half that time you where stealthed and tumbling, which should have reduced your chances of being hit.


Yeah, the problem is...getting to IE + TriForce while maintaining survivability until you actually CAN put out that much damage.

I just added a new comparison to the 3rd post of late game damage items...Looks like IE is the item to rush for maximum damage ASAP.

The only exception is if they have more than 100 un-penetrated armor. In this case, LW quickly starts to gain on an IE rush, but you still rush BF Sword first.

You should check out the comparisons in the 3rd post again, they've been majorly overhauled.


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Eledhan

Senior Member

06-16-2011

Guide Updated

6/16/11
Added a comparison of late-game damage items for guide users to consider. It can be found at the bottom of the 3rd post.