Quote:

Originally Posted by

**psymunn**
not to bog down on symmantics but:

nothing about his post indicated that he failed to realise this. you said the odds of 50/50 coin split are the same as the odds of a 99/1 coin split. this isn't true. if i said 'the odds of rolling 7 on two dice are the same as rolling 3' you'd tell me i was wrong. yes, the odds of rolling a 4 and a 3 on a dice are the same as the odds of rolling a 1 and a 2, but, again, this isn't what your original post was discussing. it doesn't make the rest of your posts any less valid.

while ELO 'hell' can create a lot of noise when working out your rating, a 1600 ELO player will have a trend toward 1600 ELO. the occasional dropped connection does happen, but even then 4v5 wins are possible. a good player who picks champions that help team composition can, and does advance in ELO. and this can happen a lot quicker than one might assume because a player isn't a dice and their preformance isn't actually random.

i'd also argue that the effects of a good player become more noticeable at higher levels, rather than less noticeable. a single feeder can overshadow the efforts of even the best player. in a game like LoL where being bad is worse than being absent, there certainly will be more 'noise' at lower levels

I agree and I disagree. =P

"

nothing about his post indicated that he failed to realise this. you said the odds of 50/50 coin split are the same as the odds of a 99/1 coin split. this isn't true. if i said 'the odds of rolling 7 on two dice are the same as rolling 3' you'd tell me i was wrong. yes, the odds of rolling a 4 and a 3 on a dice are the same as the odds of rolling a 1 and a 2, but, again, this isn't what your original post was discussing. it doesn't make the rest of your posts any less valid.

while ELO 'hell' can create a lot of noise when working out your rating, a 1600 ELO player will have a trend toward 1600 ELO. the occasional dropped connection does happen, but even then 4v5 wins are possible. a good player who picks champions that help team composition can, and does advance in ELO. and this can happen a lot quicker than one might assume because a player isn't a dice and their preformance isn't actually random."

True.

"i'd also argue that the effects of a good player become more noticeable at higher levels, rather than less noticeable. a single feeder can overshadow the efforts of even the best player. in a game like LoL where being bad is worse than being absent, there certainly will be more 'noise' at lower levels"

Sometimes true, sometimes not true. The best of the best players can single-handedly roll a team with a good carry. It's the reason they always end up high elo.

They win the 4v5's and they can win them even with the bads and the feeders. That doesn't mean it's easy, but they might pull some real skilled moves, get the clutch ace when the enemy is pushing, and push down the base for the win. It won't happen every game, but it's the frequency at which it does happen that makes the difference.