Sion the Psychotic Tank Eating Zombie from ****

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BoogiepopPhantom

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03-08-2010

Sion the Psychotic Tank Eating Zombie from ****

The psychotic tank eating zombie from **** has no emotions other than pure aggression and blood lust. Playing defensive is for the other guys who don't have any ****'s. Here we teach how to be a total psychopath.

Rules to remember while reading this guide:

  1. Don't comment saying this or that tank or caster build is better. I don't care. This guide is about a DPS Sion. If you have suggestions for a caster Sion go post them on one of the many caster/AP Sion guides, there are a ton of them. Keep your AP/caster suggestions the **** off of my guide, and learn to read at least the first 2 paragraphs of a topic before commenting.
  2. Sion is meant to be a DPS tank, and anyone who says otherwise should take another look at his abilities. High DPS maximizes the usefulness of his ult, both for you and your allies (no other hero in the game can heal allies as much as DPS Sion can). Caster builds make his ult almost useless.
  3. This isn't the only good way to play Sion, and I'm not even saying it's the best way, only that it is MY way, so if you don't like it **** you.

Stats:


X Health 473 (+104 / per level) = 2345 at lvl 18
X Mana 175 (+25 / per level) = 625 at lvl 18
X Move Speed 315
X Armor 17.75 (+3.25 / per level) = 76.25 at lvl 18
X Spell Block 30 (+0 / per level)
X Critical Strike 2.2 (+0.3 / per level) = 7.6 at lvl 18
X Damage 56 Base damage = 111 at lvl 18
X Attack Speed .59 = .75 at lvl 18
X Regen: Health 9 to 26(at lvl 18) Mana 4 to 7(at lvl 18)

Skills:

Feel No Pain - Sion has a 40% chance to ignore up to 30/40/50 damage each time he is attacked.
Cryptic Gaze - 2 second stun and 70 to 300 damage Cooldown 12/11/10/9/8 Cost 100 Mana
Death's Caress - shield which absorbs 120 to 320 damage or explodes and deals 120 to 320 damage. Cooldown 4 seconds to detonate, 8 seconds to re use. Cost 70/80/90/100/110 Mana
Enrage - Toggle: Increase Sion's damage by 25 / 35 / 45 / 55 / 65, and he gains 1 to 3 maximum health per kill. Costs some health, but it's negligible if you concentrate on last hitting.
Cannibalism - 50 / 75 / 100% lifesteal and 50% attack speed for 20 seconds, also heals surrounding allies for 25 / 38 / 50% of damage dealt. Cooldown 90 seconds

Please note that all his abilities center around tanking and DPS. He is intended to be a DPS tank.

Skill Build:
At level 1 take the stun or enrage, whichever suits your play style and the enemy team best. If they have a lot of CC then take stun, if not take enrage. This makes you dangerous even at level one.

Skill priority: Ult, then stun, then enrage, then shield.
Once stun is maxed and enrage is at least lvl 3 you can get 2 or 3 levels in shield if you need the toughness, then finish enrage. Shields mana cost goes up with level, so level 3 shield gives you good effect while not running you out of mana. Don't max shield till lvl 18.

Basics to remember with this Sion build.
Sion can beat any melee hero in the game 1 on 1. Period, no arguments. Dr Mundo? Not a chance in ****. Master Yi? Don't make me laugh. Jax?, Warwick? Cho'Gath? Udyr? No, no, no, and still no. You can beat them all.


This confidence in the psychotic tank eating zombie from **** comes from 3 basic concepts.
  1. 100% lifesteal + 50% attack speed (Cannibalism, lasts 20 seconds)
  2. High damage per second (high natural damage + critical strike)
  3. 2 second stun on an 8 second cooldown means 25% of the time they are stunned

DPS Sion is also a tank. (but weak to CC) The psychotic tank eating zombie from **** does not avoid a fight and is perfectly fine with taking tons of damage, sometimes more than 4 times his total health. With high DPS he can regen health faster than Dr. Mundo. Your total health with this build is only 3k or so, but your health regen can be as high as 500 per second or more so feel free to initiate and tank in team fights even though your item build is almost all DPS.

Auto attacking is critical to your toughness, therefore DO NOT RUN!!!!!
Once you are committed to a fight you must fight to the death, because the moment you stop attacking you become squishie and die instantly. It is only your DPS that is keeping you alive, so chickening out mid fight will get you killed a lot faster that standing and fighting. If you get scared by seeing lots of enemies then you don't have what it takes to play a psychotically aggressive Sion.

Runes:
I only use primary runes, because the others are inefficient.
Red: crit chance I use 9 Malice.
Yellow: armor or dodge or some of both, I use 5 Evasion and 4 Resilience, armor per level is good too.
Blue: get at least some magic resist. I use 5 Warding and 4 Shielding. Flat mana can be good too.
Quintessence: Malice, Furor, Fortitude. Use some or all. I use 2 fortitude and 1 malice.

Masteries : Get lots of offense because you need Lethality (+10% crit damage), but at least 6 in defense for the extra armor and magic resist. I go 21/8/1.

Long range item goals, these don't change much, but the order you get them in will change based on the situation.

Item build:
  1. Mercury's Treads or Berserker's Greaves or Ninja Tabi (depends on enemy team)
  2. Banshee's Veil, quicksilver sash, or another defense item such as frozen mallet or force of nature.
  3. Phantom Dancer
  4. Infinity Edge
  5. Atmas Impaler (or Youmuu's Ghostblade, depends on your preference)
  6. Bloodthirster (or Last Whisper or Guardian Angel, depends on enemy team)
This item and rune set is intended to get you 85% to 100% crit chance and over 260% crit damage. This nearly triples your damage.

Critical strike >> flat damage for Sion after about level 11.
Sion's natural damage at lvl 18 with enrage is about 195. So to double that damage you need to get about 200 damage from items. The cheapest way would be 2 bloodthirsters with full stacks, which costs 3200 * 2 = 6400. Doubling his damage with critical strike requires 100% crit chance, which only requires 5 agility cloaks. Cost is 880*5 = 4400. You see the difference now? Runes of malice and furor as well as Infinity Edge only make this better. Crit chance is just a more money efficient way to increase his damage once he has enrage to a decent level.

The important thing with items is to get money efficient ones early in the game when cash is low, and then get space efficient ones as your inventory fills up late game. This item set is great because the small pieces are very money efficient, and they can be upgraded into very powerful space efficient ones late game.

Item order:
  1. Start with a Ruby Crystal or Brawlers gloves or boots.
  2. Get your zeal then lvl 1 boots, then finish lvl 2 boots of your choice
  3. Get Vampiric Scepter this improves your ult early, and you can drop it late if you don't want it
  4. Get B.F Sword, then finish the Infinity Edge
  5. Get 2 more Agility Cloaks (or avarice blade for Yomuus)
  6. Finish Phantom Dancer
  7. Finish Atmas, and Banshees Veil
  8. Finish the Bload Thirster or Last Whisper (or guardian angel if you want it)

TWISTED TREELINE SPECIFIC ORDER:

On twisted treeline get berserkers boots. The smaller teams mean less CC that you have to worry about so you don't need mercury's treads. Tanks are very good on this map, so getting the defensive items first can be very good. For first blood on TT get stun first. With health gem you can start a team fight and don't use your stun right off. Wait till the first target is half health and almost ready to run, then stun him and your team can kill him. As long as you all focus on one hero then the 2 second stun will guarantee first blood for your team. Use Exhaust on the best DPS near the start of the team fight to protect yourself.

A note on Starks Fervor since a lot of people recommend it for Sion. It is good on an attack speed and armor penetration build, but not with this one. Get it with last whisper and armor pen runes.

Item order: banshee's veil, phantom dancer and atmas are your defense, (20% evasion, spell block and armor) so if you need to be tougher early, then change up the order and get those quick. Make sure you get at least 2 of the 3 cloaks of agility plus Zeal early. This will give you lots of damage for a low cost, plus keeping your inventory close to full is more money efficient.

Your toughness in a fight is a combination of life steal, decent armor, evasion and your stun. Evasion and armor both have diminishing returns, the more you get, the less effective it is to get more, so it's actually more cost effective to get a moderate amount of both evasion and armor rather than trying to get a lot of either one.

How to eat tanks. This is easy, just auto attack, use your ult and stun. Tanks don't win a fight by doing more damage then their enemy, they win by doing a moderate amount of damage while being able to soak up a huge amount. This tactic is completely futile against DPS Sion. You have 100% life steal, which means that as long as you do as much or more damage than the other guy (easy to do against a tank) he can't hurt you at all.

Don't be afraid of attacking creeps to refill your health while the enemy tank attacks you. Just ignore him for a few seconds, he can't hurt you as long as you are attacking a target that is squishy, because you do more damage to the creeps than he does to you, since they have almost no armor and you have lots. Remember, you should always be attacking something when your ult is going, that is what makes you immortal. If you stop attacking for any reason you become squishy and die. Attack creeps to stay alive and regain health mid fight if you have to. By alternating attacks on the hero and on creeps you can gain back life lost to thornmail as well.

Alternate Hybrid build: for improved early game against ranged casters with lots of harassment ability (such as zilean laning with taric) The point here is that you can change your build AFTER you see the enemy team makeup and summoner spells, simply by changing your first item purchase. This is a good way to go if you speced your runes for AP but realized once you started the game that an AP sion was just gonna get stomped due to all the stacked MR, or if you speced for DPS and realized that all the ranged mages, harassment and CC are gonna gimp your money making abilities.
1. start with dorans ring for mana regen and 10 ability power, first skill you get will be the shield (use runes to get more AP)
2. get mana gem and boots, then upgrade to sheen (this is how most AP Sion builds start out)
3. now get zeal, vampiric scepter and then go for infinity edge
4. finish the rest of the build as outlined above, sell the dorans ring when you cant upgrade anything else, and then sell sheen when you need the space.
The point here is to play as an AP Sion during the early game, to improve your money and lane dominance. AP Sion has a better early game. Then you switch to DPS once you finish the Sheen. Sheen does damage based on your attack damage, so sheen actually fits well into a DPS build.
Skill order will change, as you will prioritize shield then stun and enrage. When you switch to DPS, make sure you stop getting shield and start getting enrage and stun again, this will likely leave shield at level 3 or 4 till you hit level 18, which is almost exactly what we would do in a standard DPS build anyway. Make sure you get enrage at level 2 so you can use it to last hit and get money. By level four you should have all 3 skills, and shield should be level 2. Late game you will get rid of the dorans ring, and possibly the sheen as well so you can finish the DPS build. If you play with this hybrid build it doesn't matter whether your runes and masteries are set up for dps or AP, since you will use both. AP runes will help your early game, DPS runes will help your late game. When you get harassed just pop the shield before you get hit to absorb the damage, wait a few seconds then run up and last hit some creeps or attack some heroes, then blow the shield as you retreat for extra harassment or creep kills. Your shield can absorb zileans time bomb without getting destroyed until time bomb is level 4. Another thing to do is to turn on the shield, run up and use enrage to hit each ranged creep once or twice (depends on level), then blow the shield on your way back. This should kill all 3 ranged creeps and at least one close combat creep without you getting hurt at all. This allows you to farm well and endure lots of harassment during the early game. Use your shield to absorb a hit or 2 and then manually detonate it to deal damage. Full level Shield absorbs 320 damage (+1AP) before it pops, so as long as you detonate it before that it will still deal the full 320(+1AP) damage to the enemy while potentially saving you 100 to 200 life by absorbing their harassment while you last hit creeps. You don't have mana for both stun and shield, so focus on using only shield most of the time, only use stun for emergencies until you have the sheen finished.
As an early AP sion make sure you get the troll buff at level 6 or 7. Later on you are a DPS sion so get the lizard buff.

DPS Sion has 2 weaknesses.
Use your caster spells to address these weaknesses
  1. Crowd Control (counter with cleanse and Banshee's veil, or quicksilver sash)
  2. Being unable to close the range on some heroes (Ashe, Tristanna, or kog maw) (counter with flash, ghost or exhaust)
Bring 2 of the following: Flash, Ghost, Cleanse, Exhaust. If you bring flash, then it is not for escaping, it is for getting close enough to stun or kill. I use Ghost and exhaust or ghost and cleanse but flash is good too. DON'T bring ignite, yes you can finish people off with it, but it doesn't address your major weaknesses. Flash or ghost or exhaust can also help finish people off, plus they are more versatile and can help fix your weaknesses. As for ignites healing reduction, that is trivial for Sion, since he can out heal anyone in the game.

Tip on using cleanse, don't waste it on a short duration disable, you have enough health to tank the short ones.

Early game dominance:
You WILL last hit, ALWAYS, or I will stab you in the face. Enrage makes last hitting so easy it's a crime not to do it.

Don't waste your stun and exhaust early in a fight (unless stun is lvl 5, then it has an 8 second cooldown so its ok to use it to start because it will be back up again to finish with)
Use exhaust towards the middle of the fight and stun near the end, when the enemy is getting ready to run. 2 seconds will stop him from running and let you finish him. You have the health to tank the early parts of the fight where he offloads his abilities on you so don't panic and stun just to avoid taking some damage. Save it to kill the other guy with when HE panics and runs.

Whenever anyone tries to harass you stun them and hit them once, let them learn to fear your over aggressive tendencies, lots. Stun is only long enough to run up and hit them once, so back off after that, pursuing when you don't have any movement speed only gets you killed. Between stun and your attack you can do 200 damage, 300 if you crit, so there are very few heroes that won't run after a single hit from your ax. Convince them that you are an over aggressive psychopath and they will hide behind their creeps getting no gold.

If you want a good explanation why it's great to have the enemy team scared of you read this guide on Cho'Gath, it's great. http://www.leagueoflegends.com/board...ad.php?t=28942

If you have an opportunity to kill, take it, don't be timid. If their ally comes in to help while the squishie runs, then just change targets and smack him a bit. Switching targets mid fight is fine, always go for the target that you can hit. Chasing a hero who is as fast or faster than you while his ally attacks you will only get you hurt for no reason. Don't be afraid of trading blows, as you have more life and more damage than most, and your ult can heal you completely.

Health and mana potions are good in this phase. Once you hit lvl six though only mana potions are useful, as your ult will refill your health whenever you need it.

Middle game:
Troll and lizard buffs can be very fun. You can solo troll at lvl six using your ult, and come out with full health and mana.

Once you do some decent damage and have some good foot speed you can tower dive when people are sure that they are safe. As long as you have your ult up and flash to get back out you can run in, stun and your life steal will negate most of the towers damage. Shield can handle the rest, and flash will get you out alive.

If there is a melee hero making life difficult for your allies then it is your job to shut him down, hard. Jax, Yi, Warwick, Udyr, Katarina, Mundo or Cho'Gath. You can beat them all, so do it. If he escapes that's fine, you sent him away crying, and now he is so insecure in his manhood that he will be more cautious about chasing down your squishie allies for fear of meeting you, the psychotic zombie from ****.

Kill towers, lots.
Getting jumped by a single hero while finishing off a tower is no problem. Pop your shield to soak up some damage and finish off the last of the tower, then use your ult and kill him. I love getting kills when they think they can save the tower only to realize that I don't plan on running EVER.

Getting ganked can be fun:
If you have your ult, cleanse and banshee's veil, then getting ganked by 2 heroes is not really a problem, just kill them both. Remember, you must not ever stop attacking or you become squishie, so if the first target starts to run just let him go and switch targets, because if you chase him you won't be attacking and the other guy will kill you. You can only handle 2 disables though (cleanse and viel).

Nothing demoralizes and frightens a team into bed wetting terror like losing a 2 on 1 and then having a third hero come to try and finish you off only to end up dead as well. Trust me, I've done it, and it caused them to surrender. This happened because their team was light on Crowd Control.

Also you can use your shield to absorb a hit or 2 and then manually detonate it to deal damage. Full level Shield absorbs 320 damage before it pops, so as long as you detonate it before that it will still deal the full 320 damage to the enemy while potentially saving you 100 to 200 life.

Late Game:
You do 400 to 800 damage per hit (or more) This means you can deal between 600 and 1600 damage per second. There are other heroes that can beat this for short periods of time, (tristana, Yi, Twitch etc . . .) but you can do it for 20 seconds, and while you are doing it you heal for 600 to 1600 life per second, this makes you the next best thing to immortal for 20 seconds.

In team fights you heal nearby allies for half of what you get. Healing your squishie DPS heroes for 300 to 800 per second can win a team fight. This can turn a whole game around from near certain defeat to victory. Win one team fight using your AOE heal, and then push hard and end it.

Late game carries:
DPS Sion IS a late game carry, and fears NO ONE.
I hate having some carry hero jungle and farm all game while avoiding fights and leaving his allies to rot only to end the game all on his own using his massively fed item set. Sion the Psychotic Tank Eating Zombie from **** can shut them all down with his stun, massive damage and life steal. DPS Sion starts strong, and ends up a carry.

DPS Sion is about more than just getting kills. He can initiate team fights. He can push turrets, protect his allies from carries and DPS'ers using his stun and AOE heal, and he can tank. As Sion the Psychotic Tank Eating Zombie from **** you should have a huge effect on the whole game, if you don't have almost as many assists as kills and several tower kills you're doing it wrong.

My favorite target to kill is other Sion players. I've rarely met another Sion I couldn't beat 1 on 1, mostly because Sion players play AP casters or tanks, which are easy pray to a DPS Sion, but they think they can win because "obviously AP Sion is better duh".


Being imaginative and coming up with new solutions and strategies is part of the fun of the game, which is why allies telling me in chat that if I don't play an AP Sion I might as well leave ticks me off. Allies that demand that I play my hero the way everyone else does fill me with rage and the need to stab someone in the face.

If that describes you as well, then here are some guides from a guy named condon. He is creative as well as funny (I can't begin to match his humor, so I didn't try) I personally hope he does a guide for Sion, because I'd love to see how his ideas differ from mine. If he ever does one, it will likely be better than mine (and funny too).

http://www.leagueoflegends.com/board...ad.php?t=28942 Cho'Gath
http://www.leagueoflegends.com/board...ad.php?t=36629 Mundo
http://www.leagueoflegends.com/board...ad.php?t=32872 Blitzcrank
http://www.leagueoflegends.com/board...ad.php?t=29504 Singed
http://www.leagueoflegends.com/board...ad.php?t=30465 Gangplank
http://www.leagueoflegends.com/board...ad.php?t=59872 Shaco
http://www.leagueoflegends.com/board...ad.php?t=71443 How to Not Suck

http://www.leagueoflegends.com/board...ad.php?t=14432 How to be Evil

https://www.leagueoflegends.com/boar....php?p=1352179 Choosing Runes


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Epistemic

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03-08-2010

This guide is very long so I haven't finished it yet, looks good so far, I'll have to finish it later.


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BoogiepopPhantom

Member

03-08-2010

I'll try and shorten it later.


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Epistemic

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Recruiter

03-08-2010

Maybe save this one as a pdf file and make it available for dl, then make a shorter version and post it here. You have good info, and you don't want to get rid of it!


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Reidan

Senior Member

03-08-2010

a lot of the time at higher elo's you're going to want mercury over berserker because of the sheer amount of cc the enemy team has and WILL focus on dps sion


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CarbunkleFlux

Senior Member

03-08-2010

I'm typically an AP Sion, but have been looking to try a DPS build for a while now. This guide gives me a great starting point for that.

Thanks for going to the trouble of writing this! It will come in handy.


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BoogiepopPhantom

Member

03-08-2010

Quote:
Originally Posted by Reidan View Post
a lot of the time at higher elo's you're going to want mercury over berserker because of the sheer amount of cc the enemy team has and WILL focus on dps sion

Sion is one of the Tanks on the team, so if they focus on you and waste 2 CC on you (because of banshees veil and cleanse) plus at least one more to kill you, then you are doing your job as the tank in a team fight, and should be proud of your honorable death.

That being said the benefit of reduced CC time versus 25% extra damage (thus 25% extra life regen) is debatable. I would usually still get the berserkers, because I am an overaggressive psycho, and I will almost always choose more offense over defense if there is even a chance that it is as effective. I'm not the best player though, so take that for what its worth.

EDIT:
Since I just got my head handed to me by a team using lots of CC, I think I'll be forced to agree with you on this one. Mercurys treads are a better idea against a CC heavy team (which lots of high level teams are). I'll add it to the guide.


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Godsblade

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Junior Member

03-12-2010

I main as Sion and I converted from AP to DPS and love it. There is really no comparison mid-late game. I go with a more defensive build but fundamentally the same. The point to emphasize is that you are a Tanking beast during your ult. I took on a Sivir and Ashe 2vs1 and killed them both and causing a rage quit. I take a Doran's Shield for 1st item and with a few HP quints, I start with over 800 hp. Also, Force of Nature is a great defense item for Sion with the HP regen and move speed bonus when you are facing a lot of casters.


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kipsus

Member

03-13-2010

I was thinking about replacing early BF sword with brutalizer. 500g less, half the damage but gives 10% CD and substantial armor penetration.
Of course, late game benefits more from the big guns but early/mid I see it as a good fit.


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jnagel

Junior Member

03-17-2010

I bought Sion pretty early on because i thought that i would really like him, his toughness and power seeming similar to Tryndamere's (my very first main). I didnt know what to do with him, and I found AP builds to be very boring. Mainly because I'm still somewhat new to the game and have only recently decided to branch out, but i digress. This build looks awesome! I have been waiting for someone to make a good looking DPS Sion, and I think you've done it. I'm definitely going to be trying this build, and I thank you for making it. Also, condon is great.


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