Welcome to the Forum Archive!

Years of conversation fill a ton of digital pages, and we've kept all of it accessible to browse or copy over. Whether you're looking for reveal articles for older champions, or the first time that Rammus rolled into an "OK" thread, or anything in between, you can find it here. When you're finished, check out the boards to join in the latest League of Legends discussions.


Pennywise - the dancing clown

Comment below rating threshold, click here to show it.


Senior Member


League judgement -*
** -starts off normal
** -setting: a dark sewer
** -shaco (or maybe fiddle... There isn't as much lore for fiddle as I'd like) enters, starts interrogating him, as well as attacking him
** -why did you come here
** -the league is a prison not a play place etc etc {possible dialog options}
** -hints that this wasn't part of the intended judgement
** -lots and lots of laughter

-why do you want to join to league of legends?
** *To spread the insanity hahahahahahaba
-how does it feel to reveal your mind?
** How does it feel to look into it?
** *Then my work is done

Lore -

** -same home world as shaco
** -traveled to runeterra of his own free will


Passive: insanity; each auto attack applies a stack of insanity, reducing the chance the target will hit by 1% each stack, stacks times, once stacks hits 20 they become feared for 1.5 seconds, and the stacks reset

Q - clowning around; passive: decreases CC effects by 25 active: grants ghost walk and is untargetable by basic attacks for .5-.6-.8-.9-1 seconds (12 second cool down) *{animation for this would look like hes wabling around ******edly}

W - haunting; tethers the target for 2.5 seconds, dealing 60-80-110-150-180 dmg (scales with ap) over time, if pennywise stays within 700 range for 4 seconds, instantly teleports pennywise to target location and attacks them twice for 10-20-30-40-50 each time (scales with ad) [12 second cool down]

E - danze macabre; active: your attack damage is cut in half, but everytime you attack, you hit twice {on hit effects are still applied} (lasts 4seconds, 24-22-20-18-16 second cool down)

R - yoink; gains the ability last used by target champion for the next 6 seconds, to be used at 80% of the power that the original champion used it for, also dealing 100 - 200 - 300 damage (scales with 100% ad) {the range on use of this ability is practically melee range}

Please keep in mind that the lore / league judgement concepts are still being plotted
Out by me any suggestions that would be constructive are welcome!

This characters name and appearance would be a salut to Stephan kings classic horror novel, and terribly made for tv movie IT