Aggressive Alistar (Guide)

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Dapacman

Senior Member

02-24-2010

This is my first attempt at a guide in any form or fashion. I've never read other guides because I prefer to figure things out in my own way, since my playing style usually varies from that of other players. So basically, I have no idea what pertains to making a "guide." Therefore, this is merely an attempt. If it's successful, I have no problem with it ending up in the "guides" section.

OBJECTIVE: To help understand a different form of build that allows the player (Alistar) to be a much more formidable champion when playing aggressively towards other champions, as opposed to being labeled specifically as a "healing support" champion.

RUNES: My personal rune book for this build is 3 Quintessence Move Speed Runes (total of 4.5% increased movement speed), 9 Armor Seals of +1.41 Armor, 9 Mana Glyphs of +11 mana and 9 Magic Resist Marks. The Marks are whatever you would like them to be, same for the seals (many would prefer dodge, I like the sure-thing personally).

SUMMONER SKILLS: Ghostwalk and Teleport. If you are not a fan of teleport, then get Flash. DO NOT GET FLASH OVER GHOSTWALK! This build allows you to chase and do several stun-headbutt combinations. Get Ghost and Flash if you are overly reliant on Flash in general, or if you absolutely feel it is a necessity (and many of you will). However, don't knock teleport until you try it. Teams should always have at least one person with teleport on them, and Alistar is one of the best for saving towers.

Skill Set 1 is a lane against two melee heroes, Skill Set 2 is a lane against a melee and a ranged, and Skill Set 3 is a lane against two ranged (and assumes you are having difficulties farming). For games in which you are having difficulties farming regardless of opponents, refer to Skill Set 3.

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SKILL SET 1: This is assuming your are not soloing (you should not be soloing with Alistar regardless). The first skill set addresses two opponents who are generally melee heroes. Start with Headbutt as your first skill, and buy the generic Boots for 350g, 2 Healing Pots for 35g and 1 Mana Pot for 40g. Hopefully, you are laning with a ranged hero who can harass voluntarily. Either way, you will need communication with your teammate. Assuming that nothing bizarre happens in the first minute (i.e. a Shaco and an Eve both with exhaust come after you) and your health is half or higher, then just carefully farm until you reach level 2. Get your first point in Pulverize. Try to last hit creeps and try hard not to damage creeps too much. You want your opponents to push you back into your tower range. With Ghostwalk always ready to go, you are looking for an opportunity to surprise your opponents. When one of them is close to both you and your tower, throw on ghostwalk and use Pulverize as soon as you get close enough. Run to the other side of them (made MUCH easier with ghostwalk on) and headbutt them towards your tower. If you have a teammate with ANY competence at all, they will help you attack. The teammate of the opponent you targetted will obviously try to hit you, but you can ghostwalk safely into tower range and start meleéing the targetted opponent. If this is done correctly, either you or your teammate will easily get the kill. At this point you are likely level 3 (probably from the kill), so get another point in Headbutt. You will not take that much damage if this is done right, and even if it is sloppy, you have many options. You can either use a health pot, you can blue-pill back to base and heal then teleport back to your lane, or you can blue-pill back to base and teleport to gank another lane (not optimal yet, you don't have ghostwalk off of cooldown yet). If you managed to get your first kill without using ghostwalk, then the ganking option becomes optimal. In this case, take a quick look at the other lanes and see if there is a creep BEHIND your opponents (this happens frequently), teleport to it, and instantly Pulverize an opponent and Headbutt the opponent into your waiting teammate(s). Let's assume you do not blue-pill and stay in the lane. The lane will go more slowly, unless you get an opportunity to stun/headbutt your other opponent in the lane who has survived. At level 4, get your second point of Pulverize, and at level 5, get your third point of Headbutt. Hopefully, your gold total is at least 900 or near it at level 5. Once you get to 975 gold, if the lane is going slowly, go back to base and buy a Sage's Ring. This is where the build truly comes into play. You can do multiple Pulverizes, Headbutts, and still have enough mana to do your ultimate whenever you please. Try to initiate fights for the rest of the game as much as possible. Depending on your gold, your build should look something like this:

Item Summary:
- Boots, 2 Health Pots, 2 Mana Pots, then Sage's Ring, then either Boots of Swiftness (if you have 650+ gold next time in base) or Cloth Armor (if you have 649- gold).

- Finish Glacial Shroud as soon as possible. The next trip to base (assuming you have Glacial Shroud), get Chain Vest (if you have 700+ gold) and finish Frozen Heart when you can. Or get Mana Minipulator (if you have 699- gold) to start your Soul Shroud.

- After completing Boots of Swiftness, Frozen Heart and Soul Shroud, either work on Sunfire Cape (if you are against a lot of melee heroes) or get Warmog's Armor.

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SKILL SET 2: Similar to Skill Set 1, this is assuming you are playing against a ranged hero and a melee hero. Generally, the ranged heroes have less health, so you need to try to catch the ranged hero off-guard as soon as possible. If it's an Ashe or the melee is a Nunu, this is difficult because the slow will negate your ghostwalk. Anybody else and this is very doable. Generally if they have a stun, you can eat the damage and they will get confident and try to attack you. KEEP RUNNING AT THEM and pull off your Pulverize after level 2 (as long as your are at half HP or more after the stun). Your opponent will be ranged, and probably fairly twiggy (not a lot of health) so you can kill them quickly. Your stun and headbutt alone will probably do at least 1/3 or 1/2 of their HP. Your teammate can finish the job quickly. For the rest of the build, continue as planned. Get your Glacial Shroud and your Frozen Heart, and get your Soul Shroud and probably Sunfire Cape.

Item Summary:
- Boots, 2 Health Pots, 1 Mana Pot. Finish Sage's Ring as soon as possible.

- After getting Sage's Ring, get Glacial Shroud unless farming is going poorly. Then finish Boots of Swiftness.

- After getting Glacial Shroud and Boots of Swiftness, get Mana Minipulator and finish Soul Shroud if your team is ganking a lot. Otherwise, if the game turns to a 5v5 battle at every battle, finish Frozen Heart as soon as possible.

- Finally, there is a good chance you will have to get Aegis of the Legion if the 5v5 battles persist.

SKILL SET 3: Assuming you are playing against two ranged heroes. This is more difficult, because the Pulverize and Headbutt combination is much more difficult to do. You will probably eat too much damage from the ranged heroes (usually ranged heroes that don't solo include a Morgana, a Ryze, or an Annie with another solo carry and this can be painfully difficult). Keep an eye on the other lanes for most of the game and prepare (as soon as you're at level 2) to teleport in and initiate a 3v2 fight in another lane, or a 2v1 fight if it is mid. For this reason, try to save your ghostwalk. For your abilities, start with Headbutt as you always should, and then get Pulverize at level 2 and Triumphant Roar at level 3 to recover from the many hits you will take while trying to kill minions. Get Headbutt at level 4, Triumphant Roar at level 5 and Headbutt at level 7. At this point the game will have progressed to the point where you can make a more accurate decision as to whether or not you need stronger healing power. If your team likes to consistently gank, you will get more Pulverize. If the team fights are great in number, you will get more healing power. Also, if the team fights are great, finish Soul Shroud before Frozen Heart and after Glacial Shroud to let your teammates do more abilities. You can only do so much against a ranged team as Alistar. Especially a team with CC, and there will usually be a lot of CC with multiple ranged stuns. Also, Sunfire Cape will not be as useful (unless you can get in the middle of one or two opponents and you are getting fed). Odds are you're going to want to get Force of Nature for the move speed bonus and the magic resist.

Item Summary:
- Boots, 2 Health Pots, 1 Mana Pot, get Sage's Ring as soon as possible, otherwise get an early Mana Minipulator if farming is going slowly.

- Finish Glacial Shroud and Soul Shroud as soon as possible.

- Get Boots of Swiftness then start working on Force of Nature.

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*Side Note: for teams with way too much stun CC or Magic Power, get Mercury's Treads and finish them AFTER Glacial Shroud. Boots of Swiftness allow you to hunt down enemies better than Treads or Ninja Tabi, so this is at your own discretion. Getting dodge runes instead of armor does not necessesarily make Tabi better than BoS. You can always get Force of Nature instead of Warmog's Armor if you'd like, which will give the move speed bonus anyway, but you will not get it until late game.

I hope this is helpful to all of you Alistar aggressors. Feedback is much appreciated, as I may alter the guide to be more effective over time.

Cheers,
Pete


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The Socialist

Member

02-24-2010

You should include Sheen. It's easy to proc it when using Alistar and it makes you hit like a bus. The other thing is that Flash is too good a summoner spell to not take; especially when playing Alistar.


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Dapacman

Senior Member

02-24-2010

Quote:
Originally Posted by The Socialist View Post
You should include Sheen. It's easy to proc it when using Alistar and it makes you hit like a bus. The other thing is that Flash is too good a summoner spell to not take; especially when playing Alistar.
Flash is very good although I could come up with a number of arguments as to why Ghostwalk is better. Don't knock Ghostwalk on Alistar until you've tried it a few times. It's very difficult to explain why it is better without actually visualizing the gameplay. Basically, you can initiate and with the mastery point still have insane move speed for the duration of any team fight and hunt down any champion that tries to get away. Many Alistar's that I have seen get both Ghost and Flash and it generally works pretty well, so why not both? Teleport I suppose is, realistically, more of my own personal preference.

As for Sheen, DO NOT GET SHEEN. I personally hate this argument. Alistar attacks so incredibly slowly for such small amounts of damage, that Sheen is not worth getting. Getting AP on Alistar is worthless for the most part, because what his abilities do is much more important than the damage he deals. If you want to get Sheen, go ahead, but it's a waste of money and not enough mana to be viable for the price. The type of player that would benefit from this guide would not get Sheen because they will be busy killing people earlier in the game with their Sage's Ring and already improved Boots (this is mathematically relevant and not trash talk against you, sir). Sheen would only work if you intend on getting Trinity Force, which is not a good idea on Alistar because Zeal is pretty much useless other than the move speed bonus, Phage is pretty much useless because you hardly do your normal attack, and by the time you get Trinity Force you could have had Frozen Heart AND a Mana Minipulator. That goes without even mentioning that Frozen Heart very negatively affects the opponent's team as a whole and aggressive players WILL initiate with Alistar on a constant basis.

Thanks for your feedback though!


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The Socialist

Member

02-24-2010

Quote:
Originally Posted by Dapacman View Post
As for Sheen, DO NOT GET SHEEN. I personally hate this argument. Alistar attacks so incredibly slowly for such small amounts of damage, that Sheen is not worth getting. The type of player that would benefit from this guide would not get Sheen because they will be busy killing people earlier in the game with their Sage's Ring and already improved Boots (this is mathematically relevant and not trash talk against you, sir).
Alistar's base damage is 118 at lvl 18. That is like third or fourth highest of all the champions in the game. That and his ability to proc Sheen so often make it very worth getting.

Sheen is not even 300 gold more than Sage's Ring. Not getting Sage's Ring would mean you miss out on 1 Pulverize+Headbutt combo and you would push back getting Glacial Shroud in your build. In return, last hitting and tower pushing becomes easier with Sheen procs and you can do monster damage to a champ by auto attacking in between Pulverize and Headbutt.


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Judah the Lion

Senior Member

02-24-2010

Quote:
Originally Posted by Dapacman View Post
DO NOT GET SHEEN.
If you change your mind.

https://www.leagueoflegends.com/boar...ad.php?t=57014

Best.


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Dapacman

Senior Member

02-24-2010

Quote:
Originally Posted by The Socialist View Post
Alistar's base damage is 118 at lvl 18. That is like third or fourth highest of all the champions in the game. That and his ability to proc Sheen so often make it very worth getting.

Sheen is not even 300 gold more than Sage's Ring. Not getting Sage's Ring would mean you miss out on 1 Pulverize+Headbutt combo and you would push back getting Glacial Shroud in your build. In return, last hitting and tower pushing becomes easier with Sheen procs and you can do monster damage to a champ by auto attacking in between Pulverize and Headbutt.
Pushing Glacial Shroud back makes your build worse overall, and it negates completely the way my build designs you to play.

Getting Sheen LATER in the game is fine, since it's going to take you a little while to get to level 18. Usually I'm around level 14 or 15 by the time I have Frozen Heart and Mana Minipulator.

Plus Sheen requires you to get in there and take extra hits, and you don't have your defensive items to prevent hits that you will be taking (Cloth Armor, Chain Vest, etc.), and believe me, you will take many hits.


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Dapacman

Senior Member

02-24-2010

Quote:
Originally Posted by Judah the Lion View Post
No matter what your build, playing aggressively means you need more armor early on. Getting Sheen after Frozen Heart isn't a bad idea, but at least get that first.


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PoohBear26

Senior Member

02-24-2010

Quote:
Originally Posted by The Socialist View Post
Alistar's base damage is 118 at lvl 18. That is like third or fourth highest of all the champions in the game. That and his ability to proc Sheen so often make it very worth getting.

Sheen is not even 300 gold more than Sage's Ring. Not getting Sage's Ring would mean you miss out on 1 Pulverize+Headbutt combo and you would push back getting Glacial Shroud in your build. In return, last hitting and tower pushing becomes easier with Sheen procs and you can do monster damage to a champ by auto attacking in between Pulverize and Headbutt.
Probably a silly question, but is Sheen still worth getting despite the 20% dmg nerf? I've been toying with the idea of adding it to my build, but the nerf is slightly discouraging.


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Dapacman

Senior Member

02-24-2010

Quote:
Originally Posted by PoohBear26 View Post
Probably a silly question, but is Sheen still worth getting despite the 20% dmg nerf? I've been toying with the idea of adding it to my build, but the nerf is slightly discouraging.
I wouldn't recommend it even before the nerf because the way the hero should be played as an aggressor, it simply doesn't do enough to be as viable as people think. I've tested this for many games, it simply does not work until at least after Frozen Heart (and IMO after Soul Shroud).

Please don't turn this into a thread about Sheen.


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xrats

Senior Member

02-25-2010

You should always have flash with Alistar.Secondly,Alistar is a tank.His mission is to get in the enemy team stun,play all his skills and die after.Your team handles the rest.If you want to hunt and kill heroes or be in general aggresive then u pick wrong hero.


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