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Sorry guys, but you do not get to an ELO of 800-900 from other people being bad... its about time to look in the mirror.
Games that grief/punish inexperienced players are good how?
Why not just start players off at 0 and only allow loss of ranking above 500? This way, players don't feel like they're losing and might actually spend more money on the game. Perceptions are a hug part of why "ELO Hell" exists because players got there by losing down to a rank instead of a ladder where players moved up to a rank. The skill level rankings would be the same, but perceptions would change and players might actually accept a 500 ranking if they moved "up" to it instead of loosing down to it.