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[UI Bug] Rune combining

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While combining two runes, I got the following UI "bug":


The Statistics window shows "+0.00" while the Rune itself shows "+0.58".

Nog a big issue, but I thought it was good to report here.

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Found the same issue when doing some testing today TheZoc. This seems to be an issue with armor penetration randomly-generated runes.

Rune Combination Bug.jpg (http://beta.leagueoflegends.com/board/attachment.php?attachmentid=130&stc=1&d=1247928801)

The second issue I found was that it looks like the resulting rune on the right is an integer instead of a float. This means that the decimal places are lost:

Rune Combination Bug-1.jpg (http://beta.leagueoflegends.com/board/attachment.php?attachmentid=131&stc=1&d=1247928801)

The issue seems to be independent of tier and rune type.

Steps to reproduce:

1. Open client.
2. Click View Summoner Profile.
3. Click bottom Runes tab.
4. Get a few Runes.
5. Click the Combiner.
6. Place either two or five runes into the combiner and click combine.
7. Observe result and compare with actual rune. Occasionally they will not be equal.

Overall I would say that this is low priority because it is aesthetics. Otherwise I think that the Rune Combiner is working well (as far as I am aware). Are there requirements for the Rune Combiner posted anywhere that I can compare my results against?

Client Version: League of Legends 0.21.38
Operating System: Windows Vista SP1

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I've also seen runes that have no stats at all.
We'll take a look at it.

Thanks for the good repro steps.