Nocturne Runes?

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Gypsy

Senior Member

03-15-2011

hey guys wondering what rune builds you have for him

im currently

Red:atkspd
quint: armor pen
blue CD
yellow armor/lvl

im building my IP so i can get
red armorpen
quint armor pen
yellow flat armour
and no idea wat For blues :S


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Gypsy

Senior Member

03-15-2011

for jungle nocturne btw


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CDrejer

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Senior Member

03-15-2011

Just look at stonewall's jungle thread, I'm sure it's still front page.


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Pantsugami

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Senior Member

03-15-2011

Armor pen reds
Armor yellows
Cooldown blues
Armor pen quints (although anything can go for quints) I did it without them.

Edit: You have to take W first though. Which isn't really a problem.


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Too cool To play

Junior Member

08-21-2011

i dont usually jungle with nocturne so any advice on which runes should i buy?


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H1gh3rPr1m4t3

Senior Member

08-21-2011

http://www.mobafire.com/league-of-le...octurne-107391 - boss build, made by a boss.


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Panzerzs

Senior Member

03-31-2012

Heres mine: I seem to be perfectly fine with them in SR and Dominion

Armor Pen - Quints, Reds (this is to pierce the defence on carries (more damage) and on tanks (better than damage in the long run.. i think)
I usually combine my armor P with last whisper to get 50% armor pen + an additional 50 armor pen (works nice on carries)
Yellow - Hp per level, or armor for sustain
Blue - (CD was a choice, but I kinda failed on my first couple tries, cause the magic damage output by ap carries destroyed my hp so I go for magicresist per level blues )
gl=) atkspeed i put down partly because I have limited influence points, and armor pen is fun to use for me (works nice in the long run)
and nocs W benefits with extra atk speed when hit by an ability + his dusk - nice atk speed already with ghost blade too xD


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Toshmacin

Member

03-31-2012

I run-
quints+reds= 12 arp and the rest attack speed (whatever combo is fine)
yellow= flat armor
blue= magic resist/ lvl

blue is personal pref, yellow armor is a must, 12 arp is standard for most junglers but i've also run without 12 arp and just full attack speed reds and quints and it worked out fine. attack speed is a must because it helps your sustain.

r>q>e>w with one lvl in w and e at or before lvl 4. 21/9/0. 5 pots cloth armor. if you are bad at hitting that q then i'd start 3 pots boots.


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The Captn Korea

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Senior Member

03-31-2012

Quote:
Originally Posted by H1gh3rPr1m4t3 View Post
That's really outdated. SV doesn't build that anymore. He has an updated guide on clgaming.net


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wafleez0r

Member

03-31-2012

I have
Reds: 3 AS and 6 AD or ArP
Yellows: armor
Blue: 1 AS 8 MR/lvl
Quints: AD or ArP

Actually, if you get 9 blues you will get 10%AS which is really good

My build is
boots, can be merc/tabis or AS boots.
wriggles
atmas
fmallet
ghotsblade and IE

This build gives me around 70-80% crit chance, makes me hit like a truck while im a bit tanky. And btw, to get full build its gonna be a long game or you must be REALLY FED.