Quote:

**Craixis**:

... Can you explain to me how your formula is working, I keep trying to do the numbers and I can't wrap my head around what you're doing. I mean, wouldn't it be (number of uses)/(current time) = (number of uses)/(new time), so 1/10 = 1/9, which is cross multiplication... which is 90/100, which is .9 (or 10% increase). Why are we dividing 9 into 10 again? 9 is the new time, I get that, and 10 is the old time, but don't you need to include the number of uses above each? 9 and 10 are the times, yes, but we're not doing the times alone, its number of uses over the amount of time it takes to use.

I look at Fearful's equation and think "shouldn't he have the base use in the equation" so something like

1/(10-(10*CDR%)) = 1/10?

1/(10-(10*40%{4}))= 1/10

1/(10-4{6})=1/10

60/100 = .6

1-.6 = .4, or 40%...

Like what am I doing wrong here?

The way I think about it is the amount of abilities you can use with CDR in the same timeframe of the ability without cooldown.

So if there is a parrrley with a 6 second cooldown and we have 40% CDR.

Then we get a 3.6 cooldown parrrley and you can shoot 6 / 3.6 = 1.66 times in 6 seconds.

That extra .66 is the 66% bonus spell spam or damage you get.

If that doesn't make sense how about shooting it as much as you can in 18 seconds.

Without CDR you get 3 hits. With CDR you get 5 hits.

5 / 3 = 1.66 more hits or more damage

Which is the same as 66% crit chance or 186 AD lol