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Welcome to Grab Club (Blitzcrank)

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Roi Salad

Senior Member

04-06-2011

I support this guide, and you should as well.


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Crazyflames

Senior Member

04-06-2011

Rule
26. You can break #1 because you also have a knockup and a silence...


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LydeckerCain

Recruiter

04-06-2011

Quote:
Crazyflames:
Rule
26. You can break #1 because you also have a knockup and a silence...


Rule 26 amended into the rules of grab club. Thank-you for your time.


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LydeckerCain

Recruiter

04-12-2011

Added some thoughts on boots. More to come as I get the motivation.


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TheOmnipotentone

Senior Member

04-12-2011

Max out Overdrive first, your CD on grab and power fist make them nonviable to be leveling up early game. However, ya Grab first is a must on Blitz without that early game there's nothing to do but tower hug until you get it. Blitz is great at defending towers with only one lvl in grab and one lvl in power fist. At level two your tower is protected against the people your laning against, exception of course if 4-5 come at you at once... although I have fended the entire team off alone as blitz, didn't kill them all but didn't take my tower either.


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Goth Skunk

Senior Member

04-12-2011

Rule #27: Thou shalt NEVER grab Amumu. EVER.


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Wangtime

Junior Member

04-12-2011

Quote:
LydeckerCain:
Second post update with some strats. Woo


Your guide shows you have only the basest knowledge of how LoL is played. Your strats would have been okay a year ago, maybe, but since then we've progressed from the stone age of LoL.


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LydeckerCain

Recruiter

04-23-2011

Quote:
Wangtime:
Your guide shows you have only the basest knowledge of how LoL is played. Your strats would have been okay a year ago, maybe, but since then we've progressed from the stone age of LoL.


I have suffered great harm due to your scathing and highly accurate assessment of my guide and knowledge of League of Legends. Rest assured I am uninstalling my game and crying in a corner now.







/sarcasm


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LydeckerCain

Recruiter

06-07-2011

Quote:
TheOmnipotentone:
Max out Overdrive first, your CD on grab and power fist make them nonviable to be leveling up early game. However, ya Grab first is a must on Blitz without that early game there's nothing to do but tower hug until you get it. Blitz is great at defending towers with only one lvl in grab and one lvl in power fist. At level two your tower is protected against the people your laning against, exception of course if 4-5 come at you at once... although I have fended the entire team off alone as blitz, didn't kill them all but didn't take my tower either.


In a premade situation, unless any counter-jungling is happening, I grab powerfist so my lane partner and I can clear the golem camp before heading into lane. Although overdrive may be a faster kill, the knock-up helps reduce the damage taken doing this.

With the correct laning partner, powerfist is a decently powerful harassment tool in lane. Unless the enemy is starting with more armor than usual due to runes (or the rare cloth armor and the like), powerfist deals an amount of damage that cannot be ignored.

My decision to level powerfist to five first really comes from a desire to have damage output. To me, overdrive is first and foremost about the movement speed. The attack speed bonus is secondary.

Grab, the cooldown on it being as long as it is, gets leveled last. Not only does this mean more powerfists, more overdrives, it means I'm putting effort into not missing my grabs. Generally, grabbing one enemy and watching your team devour them is enough to turn a teamfight around real quick- but not before you grab is at least a few seconds closer to being up again.


Small update to the guide, nothing major as of yet... (MORE TO COME EVENTUALLY)


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Sir Bssss Alot

Member

06-07-2011

grab club real