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Release Notes v1.0.0.111

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Demonicous

Senior Member

02-16-2011

Quote:
xDaNx:
Don't waste your time answering to that kind of noobs, they just have no social life and come here to say stupid things.


I guess you are right. I want to be polite and actually have a meaningful converastion about certain topics but oh well.


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OutLawDeViL

Junior Member

02-16-2011

when will the game start on back ?
i guess its 1:30 PM on game time , so how long left?


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JSpalding

Member

02-16-2011

real good, just make sure the items page on the league website gets updated. the cdr on frozen heart is but like nothing else is.


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JSpalding

Member

02-16-2011

Why not just buy chalice, super cheap and gives some mr too, heck or even blue.
step your game up.

Quote:
SporadicInanity:
Hmm Anivia will be unplayable without Clarity.

I'm glad there's an item out there other than Nashors Tooth that gives AP and CDR without costing about 3000g. Better yet, the mana regen encourages more spamming!

Maokai is looking great. Not enough tanks out there that are designed just to disrupt enemy teams. For the most part they just run up front and give mean looks. Maokai can run up and snare AND put up an awesome area shield.

Good patch overall. Not sure how Ryze will turn out, but seeing how Heimer got the reworking that he needed, it shouldn't be so bad. Also, I might just try out every champion now that the Co-op is out. Been waiting on that gem


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Mr Koolaid Man

Senior Member

02-16-2011

Quote:
OutLawDeViL:
when will the game start on back ?
i guess its 1:30 PM on game time , so how long left?


Do the math.

It is 1:30 now. Server are back at 2:00

Reminds me of grade 1.


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milfs4life

Junior Member

02-16-2011

Quote:
Demonicous:
OMGSTFU...... Aniva is one of the big pain in the arse champs to face against.... if you play Aniva the way Phreak plays her you wont have any issues.... in fact you can carry the entire game..... youtube Aniva played by Phreak

Her ulti is so powerful it pains me when i see it. one of the best ultimates for team fights by far. I have seen phreak play Aniva. Here is my sudgestion based on his playstyle. Catalyst the Protector is an amazing item to level up the game with plus it builds into 2 very usefull items. Banshee's Veil for facing those naughty CC + Bursty DPS champs. Rod of Ages for the games where you are consistantly out there in the field not recalling back.

The other item..... an early Tear of the Goddess that builds into Archangel's Staff later on is very helpfull if you want to talk about MANA ISSUES.

Sigh....... go Q.Q more it wont change the fact that Aniva is still going to be a high priority target for smart teams. You paint the target on yourself by picking her. Just like Ashe. The most feared champs usually have the highest death toll in the end.

BRO we aren't Phreak he just happens to be amazingly god at this game with perfect rune pages. Anivia didn't need a nerf except for her range on frost bite. Quit complaining


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Mr Koolaid Man

Senior Member

02-16-2011

Quote:
milfs4life:
BRO we aren't Phreak he just happens to be amazingly god at this game with perfect rune pages. Anivia didn't need a nerf except for her range on frost bite. Quit complaining


Thank you.


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flameeeee

Recruiter

02-16-2011

[QUOTE=Demonicous;6268334
You are mad because no one likes you. Its ok we get it.[/QUOTE]


He earnd it dont waste ur time .. simple way .. IGNORE


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flameeeee

Recruiter

02-16-2011

Quote:
Mr Koolaid Man:
See, I knew you were mad It is okay to vent out your frustration buddy.


LOLZ if u get a single positive score comment .. it shd be the dooms day


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wana c my rabbit

Junior Member

02-16-2011

Why the vengeance on Cooldown Reduction?
Every CDR item has been nerfed. I agree they have been made cheaper, but why bother with all of that?
Just wondering

Quote:
Udyr:
League of Legends and PVP.net will be updated during scheduled maintenance from 11:30PM February 15th until 12PM February 16th.

New Skins in the Store
  • Totemic Maokai
  • Charred Maokai
  • Longhorn Alistar

PVP.net v1.29.23
  • Created a new UI flow for joining games of all types
  • Updated the Friend List UI
  • Runes are now stacked in the Summoner profile
  • A new game mode approaches: Co-op vs. AI!
    • This mode pits a team of all human players against a team of all AI bots on Summoner's Rift.
    • This mode is supported by matchmaking, and allows summoners to join the queue solo or with friends.
    • Summoners may choose between two AI bot difficulty settings: Beginner or Intermediate.
    • IP and XP rewards are earned, and adjusted based on summoner level and difficulty setting.
    • The following bots are enabled for Co-op vs. AI:
      • Annie
      • Ashe
      • Cho'Gath
      • Miss Fortune
      • Nunu
      • Renekton
      • Ryze
      • Shen
      • Soraka
      • Taric
      • Trundle
      • Warwick
    • Coop versus AI will be available to play in the coming days after the patch goes live, but not on release day.

XP & IP Rate Changes
  • We have completely overhauled the IP and XP system in order to make it more fair. Our intention was to leave the overall XP and IP gained by players unchanged.
  • Previously, IP and XP were awarded for winning or losing a game. Now, they are granted based on how long the game was, and whether you won or lost.
  • In a long game, you will make significantly more XP and IP than before. However, in a very short game, you will make less IP and XP. We found it frustrating to be stuck in an hour long games, and then get what was effectively 30 minutes of IP reward.
  • When calculating the number of minutes the game took, we only award for actual game time. However, we give all games a small fixed bonus reward, which is to give you credit for time in queue and champion selection.
  • Other details:
    • We have also tweaked the formulas so that new players get larger quantities of IP in their first 10 or so levels so that they can unlock their first Champions more quickly.
    • First Win of the Day remains unchanged – it is still a flat bonus you will receive when you are eligible.
    • We removed the no-leave-streak bonus and increased the IP rewards in general to compensate. The reason we did this is because we felt that with the new LeaverBuster system, this was no longer necessary.

League of Legends v1.0.0.111
Maokai, the Twisted Treant
  • Sap Magic (passive): Each time a champion near Maokai casts a spell, he gains a charge of Magical Sap. When he has 5 charges, Maokai's next melee attack drains energy from his target, healing him for a percentage of his maximum HP.
  • Arcane Smash: Maokai slams the ground, the force of which knocks nearby enemies back and sends an arcane shockwave forward, damaging and slowing his enemies.
  • Twisted Advance: Maokai dissolves into a cloud of arcane energies. He regrows near a target enemy, dealing damage and rooting it in place.
  • Sapling Toss: Maokai hurls a sapling, dealing damage on impact. The sapling becomes implanted in the ground, warding a nearby area. When enemies approach, the sapling attacks, exploding in an arcane blast that damages enemies.
  • Vengeful Maelstrom (ultimate): Maokai shields his allies by drawing power from hostile spells and attacks, reducing non-tower damage done to allied champions in the area. Maokai can prolong the effect as long as he has mana to spend on it. When the effect ends, Maokai unleashes the absorbed energy to deal damage to enemies within the vortex.

Akali
  • Fixed a bug where the sound of Mark of the Assassin could persist after her target died

Amumu
  • Base damage increased to 47 from 45
  • Base armor increased to 18 from 15
  • Tantrum passive physical damage reduction increased to 2/4/6/8/10 from 1/2/3/4/5
  • Despair mana cost reduced to 8 from 10 at all levels
  • Despair now has a new particle to match the area of effect

Anivia
  • Fixed a bug where Flashfrost stunned for 0.75 seconds instead of 1 second as the tooltip stated
  • Fixed a bug where unlike other skillshots, Flashfrost could not be cast from out of range
  • Glacial Storm
    • Initial mana cost increased to 100/150/200 from 25/35/45
    • Cost per second reduced to 40/50/60 from 50/70/90
    • Slow duration reduced to 1 second from 2.5
  • Rebirth
    • Armor/magic resist modifier changed to -40/-25/-10/5/20 from -40/-20/10/40
    • Rebirth now always shows the passive in the passive slot, and an additional buff in the buff bar with the current status (ready, active, or on cooldown)

Dr. Mundo
  • Fixed a bug where Infected Cleaver's PvP.net description was incorrect

Fiddlesticks
  • Base magic resistance reduced to 30 from 35

Irelia
  • Fixed a bug where the Transcendent Blades cooldown tooltip was incorrect

Karma
  • Spirit Bond now properly assigns assist markers to allies that receive the haste bonus
  • Fixed a bug where Spirit Bond would break friendly spell shields and not apply the haste bonus
  • Fixed a display bug where Spirit Bond's beam would appear at Karma's feet for enemy players

Kog'Maw
  • Fixed a display bug with Bio-Arcane Barrage attacks on several skins

LeBlanc
  • Fixed a bug where the sound of Sigil of Silence could persist after her target died

Nasus
  • Fixed a bug where attack damage granted by Fury of the Sands was not showing in your stats/character sheet
  • Fury of the Sands now updates the buff tooltip to explicitly state how much attack damage granted

Olaf
  • Fixed a bug where Undertow could hit the same target twice

Pantheon
  • Heartseeker Strike now deals damage slower - it takes 0.5 seconds longer to deal full damage
  • Grand Skyfall now has a small area near the center that deals full damage (previously it was impossible to deal full damage to any target)

Rammus
  • Powerball speed reduced by about 15%

Renekton
  • Fixed a bug where Slice and Dice would remember your order after casting, causing him to move toward previous locations

Ryze
  • Overload
    • Cooldown reduced to 3.5 from 11/10/9/8/7
    • Base Damage reduced to 30/55/80/105/130 from 50/90/130/170/210
    • Mana cost changed to 70/70/70/70/70 from 30/65/80/95/110
    • Missile speed increased to 1400 from 1200
    • Ability power ratio decreased to .2 from .45
    • Range increased to 675 from 600
  • Rune Prison
    • No longer deals damage per tick and deals 60/95/130/165/200 damage up front (down from 80/120/160/200/240 over the duration)
    • Ability power ratio changed to a flat .6 from .4/.6/.8/1/1.2 (depending on snare duration)
    • Now deals 5% of Ryze's maximum mana in bonus damage
    • Cast range increased to 625 from 600
    • Duration reduced to 1/1.25/1.5/1.75/2 from 1.2/1.5/1.8/2.1/2.4
  • Spell flux
    • Ability power ratio per hit reduced to .35 from .38
    • Cooldown increased to 14 from 9
    • Mana cost reduced to 60/75/90/105/120 from 60/80/100/120/140
    • Cast range increased to 675 from 625
    • Base damage reduced to 50/70/90/110/130
  • Desperate Power
    • No longer grants ability power but now grants 15% spell vamp
    • Area of effect damage percentage reduced to 50% from 65%
    • Cooldown changed to 70/60/50 from 50/50/50
    • Duration changed to 5/6/7 from 8
    • Now grants a passive 75/150/225 mana
  • General
    • Reduced base magic resistance to 30 from 35
    • Fixed a bug where Ryze's base mana regen did not get updated properly during the previous patch's revamp

Sivir
  • Boomerang Blade
    • Damage reduction to each subsequent target increased to 20% from 10%
    • Now scales from bonus attack damage instead of total attack damage
    • Base damage increased to 75/120/165/210/255 from 20/70/120/170/220
    • Attack damage ratio increased to .95 from .75

Tryndamere
  • Fixed a bug where Undying Rage could not be used while suppressed

Vladimir
  • Crimson Pact Bonus ability power gained reduced to 1 ability power per 40 bonus health from 25 health
  • Sanguine Pool no longer grants a speed bonus on use
  • Fixed a bug where Turrets would sometimes idle while Vladimir was pooled
  • Fixed a bug where Sanguine Pool would occasionally not properly draw aggro upon exiting his pool

Zilean
  • Base magic resistance reduced to 30 from 35

Items
  • Fixed a bug where Vampiric Scepter improperly showed it could build into Malady
  • Sight Wards and Wriggle's Lantern wards now have a green top
  • Vision Wards now have a pink top
  • Doran's Shield
    • Fixed a bug where it said it provided 9 armor but actually provided 8
    • Armor increased to 10 from 8
    • Health regen per 5 seconds reduced to 8 from 10
  • Frozen Heart
    • Combine cost reduced to 650 from 800
    • Cooldown reduction decreased to 20% from 25%
  • Glacial Shroud
    • Combine Cost reduced to 425 from 575
    • Cooldown reduction decreased to 15% from 20%
  • Ionian Boots of Lucidity cost increased to 700 from 550
  • Quicksilver Sash magic resistance increased to 56 from 48
  • Randuin's Omen cooldown reduction decreased to 5% from 8%
  • Spirit Visage cooldown reduction decreased to 10% from 12%
  • Soul Shroud cooldown aura reduced to 10% from 15%
  • New Item: Morello's Evil Tome
    • Builds out of Fiendish Codex and Blasting Wand (Total Cost of 2350)
    • +75 ability power
    • +12 mana regeneration per 5
    • UNIQUE passive: 15% cooldown reduction

General
  • Added a new UI to better convey Shields on the health bar.
  • Surrender time on Summoner's Rift reduced to 20 minutes from 25
  • Surrender time on Twisted Treeline reduced to 15 minutes from 17
  • Smite now deals true damage instead of magic damage
  • Updated tooltips for Akali, Annie, Ashe, Caitlyn, Cassiopeia, Jax, Malphite, Rammus, Singed, and Zilean