[Champion Suggestion] Grutton, the Hunch Back of Zaun

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Sayan

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Senior Member

02-07-2011

Grutton, Hunch Back of Zaun

Also if you have time please checkout my other Champion Suggestion: He is a Support Caster - Aerius, the Sage of Piltover

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Important Notice: Stats and numbers are not final, most numbers can be changed. Please base your judgment on the concept and not stats/numbers, also constructive criticism is hugely appreciated.
Description of Champion: A short stubby hunch back carrying a shield on the left hand and a short sword on the right hand.

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Lore: Grutton, unknown to Zaunites lived a reclusive life for many years hidden in the shadows of the supposedly haunted Opera house in Zaun's bustling campus district. Having never been seen before Grutton was a free spirit to be never disturbed, it was he who would toll the Opera bells on a weekly basis, ironically the citizens of Zaun always thought this was the work of the phantom of the Opera. However Grutton's World came crashing down, one fateful morning when the Opera house was to be finally torn down. Amid the carnage and magic induced demolition of the Opera House the existence of Grutton to the confused and horrified Zaunites was a repeling site. Grutton was a grotesque piece of work, a hunch back by birth and an outcast of society. He was captured and studied extensively. A peculiar finding of a creature, born as twins Grutton still had his deformed dead twin inside his hump. One weird and bewildering night the scientists studying Grutton found a discerning truth about Grutton and his hump, the deformed twin was not exactly dead, it still had an ethereal form it took as if even though it had no body it still wanted to live, an unborn they called it. The scientists were ecstatic about there findings and wanted to test the capabilities of Grutton as a fully trained warrior, even though deformed out of shape. His powers and abilities seemed endless and bewildered even the greatest of scientists, an intrigueing creature indeed. A dark but worthy creature, a creature that would eventually represent Zaun in the spectacle that is the league of legends.

"Even creatures of abnormalities, have there place in the league, especially the ones that can not be explained."
Champion Tags: Tank, Jungler, Caster, Support.etc

Attack Range: 125
Movement Speed: 300
Base HP: 575 (+90 per level)
HP/5: 4.4 (+1.1 per level)
Base Attack Speed: 0.723 (+ 0.3 per level)
Base Attack Damage: 73 (+ 1.7 per level)
Base Armor: 14 (+2.1 per level)
Base Magic Resistance: 33 (+3.3 per level)

Attack Animation is Grutton poking straight or/and swinging his short stubby sword in a up and down motion.

(Stats are not final)

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Passive (Necro Goo) The Unborn inside the hump on Grutton's back releases a slimy, disgusting semi-liquid fluid every 9th/6th/3rd attack done in a 300 range cone/triangle in the direction Grutton Faces, basically infront of Grutton. The Necro Goo steals 1%/2%/3% of enemies current hit points and gives it back to Grutton. This spell affects all enemy and neutral units who get hit by the Necro Goo.

Animation: The liquid looks like greenish, yellowish mucus being thrown at units. Similar to Singed and Kogmaw's Mega Adhesive and Ooze.
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Q (Paranormal Displacement): The Unborn pops his scary face out of Grutton's hump and pulls any enemy champions (Targets enemy champions only) to Grutton's exact location if targets are facing in the opposite direction of Grutton when he casts this spell (this does not stun or disable, it only pulls), if targets are facing Grutton they are stunned for 0.8/1/1.2/1.4/1.6 sec. Deals 60/70/80/90/100 (0.6) damage.

Damage Type: Magic

Cost: 2% of your current health per enemy champion pulled or affected at all levels. (If the spell is used and does not hit any enemy champions, there is no spell cost)

Cool Down: 18/16/14/12/10 sec

Spell cast range: 250 cone/triangle shaped targeting.
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W (Death and Decay) Passive: Any enemy unit in a 400 AOE is dealt 15/20/25/30/35 (0.25 AP) as damage when you attack or cast a spell near them.

Damage Type: Magic

(Death Coil) Active: The Unborn unleashes a powerful strike in a straight line, it binds itself to the first 3 enemy targets it hits and life drains 6%/7%/8%/9%/10% of the targets current HP. (When Death Coil is used and is on cool-down, Death and Decay is unavailable.)

Cost: None

Cool Down: 26/24/22/20/18 sec

Spell Range: 550

Animation of Death and Decay is purple flashes around enemy units that take damage.
Animation of Death Coil is similar to Amumu's Bandage Toss, except this is Ethereal Green and goes through until it hits 3 targets.
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E (Sťance): This is a channeling spell. Grutton's Unborn spirit possesses targeted enemy champion and levitates him up in the air for 1/1.25/1.5/1.75/2 sec and slams him to the ground dealing 100/140/180/220/260 (0.4) damage to possessed enemy champion and slowing it by 20%/30%/40%/50%/60% for 3 sec.

Damage Type: Physical

Cost: 4%/5%/7%/8%/10% of your current HP

Cool Down: 12/11/10/9/8 sec

Spell Range: 350

Notes: This is a channeling spell. Any target under Seance can be attacked and spells can be cast upon them by other champions except Grutton. Also target Champion possessed by Seance is not disabled, they can attack or cast spells but they are rendered immobile. Also to note if Grutton were to be stunned, silenced or taunted during the course of this spell, the spell fails.
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R (Apport): (This is toggle/auto-cast skill shot) Grutton releases his Unborn from his hunch back. The Unborn appears at a selected target location from Grutton and returns back to Grutton at 250 MS back to Grutton at all levels, whoever the Unborn passes through is dealt 200/300/400(0.7) damage. When the Unborn finally returns to Grutton, Grutton is healed for (1%/2%/3% of his Maximum HP times the number of units) his Unborn went through during the spell. Additionally Grutton can Toggle off at any point during the spell and will teleport to the position his Unborn is, effectively ending the spell early.

Cost: 3%/9%/18% of your current HP

Spell Range: 450/550/650 per level.

Cool Down: 60/52/46 sec

Animation: Unborn spirit pops up in a targeted location and moves at Grutton with a white glow leaving a black shadow path behind it.

Explanation: You target this skill at a location, it toggles on and the Unborn starts coming back at you and at any point while the Unborn is coming back at you, you can switch into it by toggle off.
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Skill Synergy: There is a lot of obvious skill synergy with this Champion. You get your E and channel it on an enemy champion and then immediately R behind it or anywhere near it and whack him a bit and your passive will kick in. Then you immediately Q and suck them in to you or stun them and if all of this doesn't kill them, you still have your W skill shot that should finish them off.
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Change-log: V.1
Passive: (Necro Goo) Slight tweak to the mechanics, it is now based off of attacks done and not spells cast.
Increased W, Death coil % scaling on the life drain significantly.
Quote:
Change-log: V.1.2
Slight number tweaks to his Death Coil (W), now it has no cost cause it was counter productive to his heal. Slightly increased Death and Decay (W) AP ratio.
Seance (E) slow % increased significantly and made it his primary snare ability.
New Ultimate Apport (R)
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Change-log: V.1.3
Slightly decreased current HP cost on Seance (E)
Buffed damage of (R) Apport and decreased cool down a bit
Something similar to the picture below, the Unborn is behind him but Grutton will be with a short stubby sword and shield.


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Sayan

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Senior Member

02-07-2011

Hey guys anyone wanna say hi, atleast?


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Sayan

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Senior Member

02-08-2011

Bumpity bump bump attention please!!!


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jgtogi

Member

02-08-2011

Every single one of their attacks adds some sort of crowd control effect as well as damage. I would consider removing some of these effects to make them more fun to fight against. Consider taking a look at Lux's skill synergy.

This champion is extremely creepy. Maybe too creepy to fit in well within League of Legends.

Otherwise I like the idea.


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Sayan

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Senior Member

02-08-2011

Quote:
Originally Posted by jgtogi View Post
Every single one of their attacks adds some sort of crowd control effect as well as damage. I would consider removing some of these effects to make them more fun to fight against. Consider taking a look at Lux's skill synergy.

This champion is extremely creepy. Maybe too creepy to fit in well within League of Legends.

Otherwise I like the idea.
HIs passive and his W skill does not have any form of CC but yes it is true that his other skills does have some form of CC involved in them but they are necessary, his E skill has channeled CC so basically he is extremely vulnerable during it so it makes up for the CC and he can't use any other skills during his E skill except his passives...

His first skill Q is essentially a suction mechanic or a stun, depending on the direction the enemy champions are facing like Cassiopiea's Ulti.

His Ulti is a bubble that slows but it has an extremely small AOE and so it becomes a skill shot...

Ya I want him to be creepy because he is from Zaun and most of the Champions from Zaun are creepy and scary...


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Sayan

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Senior Member

02-08-2011

This is a friendly neighborhood bump, also will be adding some Champion Synergies, Quotes/Phrases and some more pictures/art/models...


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Sayan

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Senior Member

02-08-2011

Doodle doodly bump!!!


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Motas

Senior Member

02-08-2011

I have no quarrels with this idea, I love it a lot
Nice job
-Motas


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Sayan

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Senior Member

02-08-2011

Quote:
Originally Posted by Motas View Post
I have no quarrels with this idea, I love it a lot
Nice job
-Motas
Thanx


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Sayan

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Senior Member

02-09-2011

Bumpman...