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The Mana+archangel AP tank combo

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Wasiim

Junior Member

10-04-2014

Most of you are familliar with the atma's impaler+warmog's armor combo for AD tanks in LoL
The Mana+archangel combo is similar to it but for AP tanks i discovered this yesterday while playing
singed and the outcome was great it really makes use of the unique passive of archangel it works like this:

Archangel staff:
+250 Mana
+60 Ability Power
+10 Mana Regen per 5 seconds

UNIQUE Passive - Insight: Grants Ability Power equal to 3% of maximum Mana.
UNIQUE Passive - Mana Charge: Grants +8 maximum Mana (max +750 Mana) for
-------------------
+
----------------------
Rod of ages:
+450 Health
+450 Mana
+60 Ability Power

Passive: Grants +20 Health, +20 Mana, and +2 Ability Power per stack (max +200 Health, +200 Mana, and +20 Ability Power). Grants 1 stack per minute (max 10 stacks).
-----------------------------------
or
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muramana:
Stats +1000 mana
+25 attack damage
+7 mana regeneration
Passive Unique Passive – Awe: Gain attack damage equal to 2% of your maximum mana.
Active Toggle: Single target spells and attacks (on hit) consume 3% of current Mana to deal bonus physical damage equal to twice the amount of Mana consumed.
------------------------------------------
as long as your base item is archangel and your item of choice has good mana then it will combo
well with archangel. Tell me what you think


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KMannnnn1

Senior Member

10-04-2014

This works really well on champs like singed and ryze, but the problem is that most tanky APs don't really need the mana from archangels, so they don't want to spend the gold on it. Rod of ages is a common pickup because it also gives a nice chunk of health as well as the catalyst passive, in addition to the mana to help counter the weakness of high-cost spells.

So yeah, on champs who scale with or really, really need mana, this is pretty baller, but tear of the goddess is too much of an investment for anybody who doesn't either have a 2-3 second cooldown spell or a toggle style spell.


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Wasiim

Junior Member

10-04-2014

you have a good point kman but who said you could not pick a RoA also? you can synergize this to your likings.


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KMannnnn1

Senior Member

10-04-2014

I'm not saying that RoA is better than AAS, I'm just saying that tanky AP's, 9 times out of 10, will prefer Rod. Make no mistake, I think tear builds are a lot of fun, and I try them out with different champions all the time, but a lot of champions just can't get that much mileage out of Tear. In order for the item to be useful, you have to have it at stacked quickly, and most tanky APs just don't have the ability to do that, Ryze and Singed being two big exceptions.


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67chrome

Senior Member

10-04-2014

Quote:
Wasiim:
Most of you are familliar with the atma's impaler+warmog's armor combo for AD tanks in LoL
The Mana+archangel combo is similar to it but for AP tanks i discovered this yesterday while playing
singed


Singed gets HP from mana.

No other champion has that particular interaction, so if you go RoA + Archangel's on another "tanky" AP the only tank you're left with is the 650 HP from Rod.

Atmogs will give you 1000 health and 45 armor, which is basically double the tank.

---------

15% + 1.5% Max HP obviously works out to less damage than what 80 AP + ~120 AP is likely going to offer, but it's important to consider that tankyness on tanks is very much like damage on damage-dealers: if you don't itemize for it, you don't have it.
Maokai, Amumu, or Nunu with RoA + Archangel are only 650 HP more durable than the ~1950 HP @18 glass cannons of the game.

Another thing to consider with that - damage dealers can often come with amazing defensive steroids that really limit the need for building any defense at all. Whether it's a melee like Fizz, Zed, or Yasou with 100% damage block potential or a ranged champion with impressive range/mobility like Ezreal, Lucian, or Tristana - you don't need much defense.

The inverse is true for most bruisers - a lot of them actually come with fairly derppy levels of damage built into their kits. Amumu's constant AoE %HP shred, the continuous sustained DPS poison of Singed, the infini-scaling nuke of Nasus along with his 40 MR/Armor shred, potential 300 AD steroid, and AoE %HP shred - Alistar's 90 AD steroid and trample damage after he sheen-procs someone: Tanky champions in general can pack a serious punch if you don't actually build damage on them and just build full tank.

Almost like Riot designed them that way on porpoise.

Also - this means Atmog's is pretty much always better than RoA+Angel. Champions like Voli, Nasus, Darius, Garen, Udyr, Warwick, Shyvana, Mundo, Alistar, and more can get more than enough damage from the ~45 AD 15% crit offered by Atma's in that build - where the ~200 AP and 650 HP of RoA + Angel's is pretty defense light and fairly damage-heavy for what you'd really want on most bruisers not named Singed.

Not to mention like, half of the AP bruisers in the game are manaless in Rumble, Singed, ~Vladimir.
(A lot of that has to do with tanky champions tending towards being hybrid damage-dealers focused more on things like Wit's End and Sunfire Cape for magic damage than it does Bruisers being AD)

Finally - getting ridiculously cost-efficient damage items like Wit's End, Feral Flare, Kingblade, Lizard Spirit, Trinity Force, Iceborne Gauntlet, and Sunfire cape for damage is pretty much always optimal compared to actually getting AD or AP.
Generally speaking, durable champions have pretty hybridized damage and split or weak ratios - which makes items that are cheap early due to their lack of synergy with things like Rabadon's or Infinity Edge late very much preferable to things that actually scale on that Infinity Edge or Rabadon's Bruisers really aren't designed around grabbing in the first place.

Almost like Riot designed them to scale amazingly well with tank items and awful with glass-cannon damages.


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