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Why people *****ing about Soraka's new kit are idiots.

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3ntf4k3d

Junior Member

10-06-2014

Quote:
Aggrothis:
Its not advised to buy AP items that also have HP. The following example is not accurate but rather to display an example.

It can actually be. If the item in question has enough AP to compensate for the increased heal cost, Soraka can actually increase her heal output and her survivability, while maintaining her original sustain.

A level 18 Soraka with Rylais has 2240 vs. 1840 HP and heals for 300 vs. 240 HP per cast, while paying 224 vs. 184 HP, so her heal efficiency per HP spend stays at 1.3. Meanwhile the total HP5 gained from landing her Q will increase from an average of 42/67/115/213/310/408/505 to an average of 50/82/145/273/400/528/655 (for an average of 0.25/0.5/1/2/3/4/5 targets hit per CD). This means her effective compensation time stays roughly the same if she can hit at least hit 1 enemy per Starcall CD. And that does not include other items like Spirit Visage or Rabadons that will increase her AP effectiveness even further.

As long as Soraka buys HP in combination with an adequate amount of HP5 or AP, it will not hurt her sustain. Buying pure HP should, however, be avoided at all cost. The general idea is to build as few HP as possible, but in the end the enemy team will dictate if Soraka has to get HP (focused) or if she can buy more AP stuff (not focused).

-> Rylais works okay on her as a hybrid offensive/defensive item with (sadly only minor) slow utility.
-> Rod of Ages is bad because it does not have enough AP to offset the HP cost.
-> Liandrys has the same problem, but the passive can justify the purchase against a very tanky enemy team (and only then).
-> Warmogs is a very defensive item against burst damage and (thanks to its passive) at least neutral in regards to her sustain.
-> Spirit Visage is a very good defensive item on her, because the HP5 overcompensate the extra HP cost AND the passive boosts all her self heals. It is actually far more powerful than AP in regards of her sustain and survival.


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Gareth Tankin

Senior Member

10-06-2014

Quote:
3ntf4k3d:
It can actually be. If the item in question has enough AP to compensate for the increased heal cost, Soraka can actually increase her heal output and her survivability, while maintaining her original sustain.


seraph's >> hp
zhonyas >> hp
AP scales wonderfully on her, as well as on an ap carry.
That's why my rule of thumb is 'stack as much ap as you can get away with'.
If bot lane isn't in risk of being snowballed against or the team doesn't need extra disengage (meaning I don't really need coin/frostfang) I rush a tear and then after finishing sightstone I finish a seraph's embrace.
It's an early 120 ap (72 hp a cast) along with good->inf mana and a big shield (a better version of hp).
To boot the big mana bar gives hp5 because of that mastery (the 2k mana you have at the end is 6.5~hp5).

That and I run hp5 quints and usually start coin or 2*rej beads (netting 4->5 hp a second) winning us early game unless someone really goofs.

Soraka is a snowballer.
She benifits wonderfully from gold/soulstealer; and in lane most of the time either you'll get ahead from her outrageous early healing or you'll slowly fall behind and become less and less useful than the other support (Soraka has awkward/delayed disengage and no real way of mitigating adc dmg making her terrible at dealing with an adc with items; on the other hand if you get a few kills ahead early your adc can zone the enemy out of creep range with her constant stream of heals)