Release Notes v1.0.0.110

First Riot Post
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Arowes

Junior Member

02-03-2011

Quote:
Originally Posted by Ther InGal View Post
Why the hell are the noobs calling for a Vlad nerf?

**** straight. people whine and moan all the time about buff this champ and nerf that champ, in the end, just shut your noob trap and learn how to counter "op" champs

i see a comment now: RAMMUS TAUNT RAMMUS TAUNT RAMMUS TAUNT NERF THAT **** ALREADY

all i have to say is, stop raging and l2p. i hate his taunt, but im not gonna rage, im just gonna put up with it and then get rammus the next time.

no ninja tabi? okay fine
increased dorans items gold? sure, just cant get more pots
MORE CHANGES MORE CHANGES = BUM GAMEPLAY IMO

riot should grow a pair and stop changing champs every single patch due to OP and UP complaints from the peanut gallery


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Garu0001

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Member

02-03-2011

Quote:
Originally Posted by Udyr View Post
For more information about the rune changes, please read http://www.leagueoflegends.com/board...d.php?t=480979

League of Legends will be updated during scheduled maintenance on 2/1/2010 from 1:30AM until 2PM PST.

New Skins in the Store
  • Sun Goddess Karma
  • Sakura Karma
  • Lion Dance Kog’Maw
  • Djinn Malzahar

League of Legends v1.0.0.110
Karma, the Enlightened One
  • Heavenly Wave: Karma sends forth hidden blades from her fans, dealing magic damage to units in a cone in front of her. Mantra Bonus: In addition to dealing damage to enemies, Heavenly Wave will also heal allies in the cone based on a % of their missing life.
  • Spirit Bond: Karma bonds an ally or enemy creating a beam between them. Allied anchors have increased movement speed and enemy anchors have reduced movement speed. Enemy units that come in contact with the beam take magic damage. Karma strengthens the bond to double the effect of the movement speed modifier.
  • Soul Shield: Karma summons a protective shield that absorbs incoming damage. Mantra Bonus: In addition to casting the shield, energy radiates out from the shield dealing damage to enemy units around Karma's target.
  • Mantra: Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.
  • Inner Flame (passive): Karma gains increased Ability Power corresponding to her % of missing Health.

Akali
  • Twin Disciplines no longer deals bonus damage to towers

Cassiopeia
  • Twin Fang range increased to 700 from 675

Ezreal
  • Rising Spell Force now has a particle to indicate the amount of stacks
  • Fixed a tooltip bug that stated Ezreal was gaining 15% per stack instead of 10%
  • Fixed a bug where some of Ezreal's spells were displaying incorrect text on cast

Galio
  • Resolute Smite's area of effect size and projectile speed have been increased slightly

Gragas
  • Fixed a bug where Barrel Roll was not properly drawing aggro from towers and monsters

Jax
  • Fixed a bug where Jax would lose health while leveling in some instances

Katarina
  • Death Lotus
    • Base Damage per dagger increased to 50/65/80 from 40/50/60
    • Ability power ratio reduced to .25 from .3
    • Attack damage ratio reduced to .5 from .55

Miss Fortune
  • Fixed a bug where Strut sometimes wouldn't show a particle while active
  • Fixed a bug with Bullet Time where it would occasionally scale off of ability power instead of attack damage even though attack damage provided slightly more overall damage

Mordekaiser
  • Fixed a bug with Iron Man where the tooltip said it had 5% decay but was actually 3%
  • Shield generation increased to 25/27.5/30% from 20/25/30%

Olaf
  • Fixed a bug where Undertow could not deal damage to the same target within 1 second of the previous hit

Rammus
  • Powerball slow duration reduced to 3 seconds from 4
  • Powerball slow percent reduced to 20/25/30/35/40 from 28/36/44/52/60

Renekton
  • Cull the Meek
    • Cooldown changed to 8 seconds from 12/11/10/9/8
    • Base damage increased to 60/90/120/150/180 from 40/70/100/130/160
    • Attack Damage ratio increased to 0.8 from 0.6
    • Healing reduced to 7.5% from 15% (Fury-enhanced heal unaffected)
    • Champion healing increased to 4x from 3x
  • Ruthless Predator cooldown reduced to 13/12/11/10/9 from 14/13/12/11/10
  • Slice and Dice armor reduction changed to 15/17.5/20/22.5/25% from 10/15/20/25/30
  • General
    • Health per level increased to 87 from 82
    • Base health increased to 513 from 508
    • Armor per level increased to 3.8 from 3.2
    • Base armor increased to 19 from 17.2
  • Fixed a bug where Renekton was gaining bonus attack damage while wounded

Shaco
  • Fixed a bug where Deceive could be dodged

Soraka
  • Astral Blessing
    • Base heal changed to 60/120/180/240/300 from 80/130/180/230/280
    • Ability power ratio reduced to 0.9 from 1
    • Buff duration reduced to 4 from 9
    • Armor buff increased to 20/35/50/65/80 from 15/20/25/30/35
  • Removed Innervating Locket from her tips

Teemo
  • Move Quick - Ability Rework
    • Passive - Now grants 10/15/20/25/30% increased movement speed until struck by a champion or turret
    • Active - Teemo gains double his passive move speed for 4 seconds. This bonus is not lost on hit

Vladimir
  • Sanguine Pool
    • Slow percentage reduced to 40% from 50%
    • Slow duration reduced to 1 second from 1.5 seconds
  • Tides of Blood health cost reduced to 30/40/50/60/70 from 30/45/60/75/90
  • Fixed a bug where Vladimir would lose health when leveling in some instances

Items
  • Boots of Speed now shows Ionian Boots of Lucidity as a build option instead of Ninja Tabi
  • Doran's Shield
    • Cost increased to 475 from 435
    • Armor increased to 9 from 8
    • Health regen per 5 seconds increased to 10 from 8
  • Doran's Blade
    • Cost increased to 475 from 435
    • Damage increased to 9 from 8
  • Doran's Ring
    • Cost increased to 475 from 435
    • Mana regen per 5 seconds increased to 5 from 4
  • Last Whisper cost increased to 2290 from 2090
  • Fixed a bug with Lich Bane where the cost was inadvertently increased and the mana gain lowered
  • Rabadon's Deathcap cost increased to 3600 from 3400

Summoner Spells
  • Rally
    • Fixed a bug where Rally provided ability power whether or not you had the mastery
    • Fixed a bug where Rally was granting less ability power and attack damage than it stated
    • Each unit now gains ability power and attack damage based on the caster's level, rather than each individual unit's level

Masteries
  • Strength of Spirit mana to health regeneration converted reduced by about 33% and clarified the tooltip to show that it was regeneration per 5 seconds
  • Meditation mana regeneration reduced by 40%
  • Veteran's Scars health reduced to 12/24/36/48 from 15/30/45/60

Runes
  • Clarity Runes reduced in effectiveness by about 33%
  • Quintessences of Fortitude reduced in effectiveness by about 20%

General
  • Fixed several spells that did not preload properly, causing a delay the first time used in game
  • Adjusted many champions' PVP.net attack, defense, spell, and difficulty ratings
  • Removed many PVP.net tags (like heal, stun, and pet) and made the remaining tags more accurate
  • Updated many Champion's recommended item lists
  • All Champions with mana had their base mana regeneration increased by 2.5 mana per 5 seconds and mana regeneration per 5 seconds per level increased by 0.2
  • Dragon is now immune to disables
All this is nice but u still havent fix the red card bug, when an enemy is running away from tf and he shoots a red card to deal more damage and slow him down nothing happens, thats been around for like 4 patches ago pls fix it


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CamboDice

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Junior Member

02-04-2011

I like everything I see but when are you going to nerf rammus's taunt and fix the long time broken conunter strike of jax. that would be all. see ya around riot


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MEGASTAT

Recruiter

02-04-2011

Great job on changing a bunch of stuff, now bring back the bots to practice with, because that is pretty stupid if you ask me, that you have to invite everyone in to practice......UHH.


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P0PPY

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Senior Member

02-04-2011

>>Master Yi running for Teemo. Master Yi activate ultimate to be sure to get him. Teemo activate normal skill and lose Master Yi in the dust. Conclusion?<<


Jax has damage, character build on critical rate and dmg. He has a super leap to catch back running foes and can also stun at every single second or almost. What should we change? Oh dang we forgot if he's against a mage D: Oh true that, let's put some magic resist to his ultimate! There we go... Son of Nashor >Never posted about that stupid patch<


I won't take Soraka, I want kills. I won't take Soraka, she is too squishy. I won't take Soraka, it's a support character. Conclusion? Let's nerf some more!


I though about something, since Renekton was not quite the ultimate character yet, You could make the big brother of Irelia, he's a ranger for Ionia. Battle with a bow with the range of caitlyn because of his hard training. It's a tank

personal: More he has hp more he get armor with a ratio 1:2.

First attack would be an alpha strike but would stun for 1.5 seconds.

His second skill is a controlable dog that shoot lasers like Swain crow but instead of slowing you deal tremendous damage.

third skill has a passive to deal 10% more damage over the next critical strike. active: double that value (20%)

Ultimate: Shoot an arrow that can pass through 2 enemies and continues to nearest wall, shackling them to it for 5 seconds. Shackles range of 800. Do not stop upon minions. Pass through walls if no heroes are attached.


Now that would be some badass. Not a simple crocodile with life regen upon hit, without mana, with a stun, life increasing upon ultimate and dealing overtime damage around... pffft cheap character <insert sarcasm here>


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Apathy of Wind

Member

02-04-2011

Quote:
Originally Posted by spacespeed View Post
People downvoted it so much that it wrapped around and became upvoted.
Be quite nappa its OVER 9000 well he lost a bit a power now but wait its still OVER 8000

so ya riot if you intend to nerf the whole survivability thing why release support champs
matter'o'fact you should just give every champ a 1hk ability they can use every 40-50 seconds would spice the game up a bit and you cant fix deathcap by simpily makeing it to pricy nerf the ability power to 130 and keep the 30% and put it a lets say 3300 upvote me if you agree with that change to that piticular item if not quote me and let me hear your comments ohh love the teemo changes once you hit the jungne hit ''w'' and your gone hahhaha will be fun to play teemo now the speed shromer


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Z3R0i

Junior Member

02-04-2011

Well RIOT...as of this patch I think it is pretty clear you are causing your players to RIOT...

^^
see what I did there


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helltac

Junior Member

02-04-2011

You broke this game with this patch...


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Z3R0i

Junior Member

02-04-2011

Quote:
Originally Posted by Lowfire View Post
I just logged in to downvote this thread
Same here...First time I've ever logged into the forums just so I could say thumbs down in utter disgust of this patch.


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Vmaul

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Junior Member

02-04-2011

im disapointed that my taric now has 31 less health