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@GhostCrawler

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g07h4xf00

Senior Member

09-03-2014

Quote:
Drukyul:
mana costs aren't as much of a weakness as they are an annoyance

It is a weakness if say, a single rocket jump takes 50% of her max mana


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Halohappy

Senior Member

09-03-2014

Quote:
g07h4xf00:
When is the ranged master race going to be nerfed (if ever)?

You guys have actually made LoL the most frustrating game for melee vs ranged matchups

how is it so difficult when literally every other game gets it right?


^ This. Want an example, just go look at Sniper or Drow Ranger in Dota. They're both amazing when they're shooting from afar, but get in their face and that strength disappears and they get blown up.


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Minocycline6

Senior Member

09-03-2014

Quote:
Ghostcrawler:
Yeah, she needs nerfing. Realistically it is unlikely to happen before worlds. We like for those matches to take place on as stable a build as possible that has been thoroughly tested, so even very good changes can be ultimately risky. We also think it's reasonable for the players to expect that numbers won't go changing wildly right in the middle of worlds.

To clarify, she needs some sort of weakness. If we just lower her damage or something, players may just switch from her to Kog or someone which just substitutes one dominant ADC for another. Ideally we'd like to give her some trade-offs so that you can choose her for her strengths or avoid her because of her weaknesses.


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Get spooked, Ghostcrawler


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g07h4xf00

Senior Member

09-03-2014

Quote:
Halohappy:
^ This. Want an example, just go look at Sniper or Drow Ranger in Dota. They're both amazing when they're shooting from afar, but get in their face and that strength disappears and they get blown up.

Meanwhile in LoL

melee champs seldom get anywhere near ranged champs and when they do

they are instantly peeled away, escaped, or downright killed


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Space Wizzard

Senior Member

09-03-2014

The item changes really ****ed the game. Those should be looked at before nerfing champions, maybe making blood thirster not completely idiotic price wise.


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g07h4xf00

Senior Member

09-03-2014

Quote:
Space Wizzard:
The item changes really ****ed the game. Those should be looked at before nerfing champions, maybe making blood thirster not completely idiotic price wise.

or how about making tanky items ACTUALLY tanky??


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Vortex IV

Recruiter

09-03-2014

Quote:
Ghostcrawler:
Yeah, she needs nerfing. Realistically it is unlikely to happen before worlds. We like for those matches to take place on as stable a build as possible that has been thoroughly tested, so even very good changes can be ultimately risky. We also think it's reasonable for the players to expect that numbers won't go changing wildly right in the middle of worlds.

To clarify, she needs some sort of weakness. If we just lower her damage or something, players may just switch from her to Kog or someone which just substitutes one dominant ADC for another. Ideally we'd like to give her some trade-offs so that you can choose her for her strengths or avoid her because of her weaknesses.
Remember when you said the whack a mole strategy was something you were trying to steer away from? Yet you just keep doing it.

You have to bring other adcs upwards, and stop hitting every standout downwards.


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Reaperinator

Senior Member

09-03-2014

No offense to Ghostcrawler, but that is udder ****. Playing on a stable build when the only adc that matters is Tristana, and then the only response where the other team even has a shred of a chance is to pick Kog'maw. In this patch, right now, if one team plays Tristana, the other team has to pick a protect the Kog comp. The only counterplay to this broken af champion is to pick an entire team to counter her. Watching an adc kill people at 703 range isn't even fun to watch, and worlds should NOT be played on a stable build, it should test people's skill, not be a game of who gets Tristana.


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g07h4xf00

Senior Member

09-03-2014

Quote:
Reaperinator:
No offense to Ghostcrawler, but that is udder ****. Playing on a stable build when the only adc that matters is Tristana, and then the only response where the other team even has a shred of a chance is to pick Kog'maw. In this patch, right now, if one team plays Tristana, the other team has to pick a protect the Kog comp. The only counterplay to this broken af champion is to pick an entire team to counter her. Watching an adc kill people at 703 range isn't even fun to watch, and worlds should NOT be played on a stable build, it should test people's skill, not be a game of who gets Tristana.

Too bad NA/EU players don't realize that Kog >> Trist


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Reaperinator

Senior Member

09-03-2014

This isn't true, since you can stick to Kog. If an assassin gets to Kog, he is dead. If an assassin gets to trist, she knocks him back and kills them.

Difference between Kog and Trist? Trist has self peel, which no adc should have.