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Support Tips

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Slayer of Booty

Member

09-01-2014

When I first started playing this game I played support, because I felt safe in a lane with somebody else haha. However, after a while I just got tired of dealing with these adcs and now primarily top and mid. I'm trying to get back into it, but every time I try an initiate my carry just doesn't want to follow through, or they themselves initiate when I am pinging to be careful and I cant stop the self rape they commit. Even though I am blaming my carries in this paragraph I feel like it is still my fault, so what can I do to make all of these initiates and trades go into my lanes favor?


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Koi Nami Only

Senior Member

09-02-2014

"A good support will make a bad ADC look good" is almost completely true. Yea you have some ADCs that seem to be hellbent on dying but, depending on what support you pick, you can try to limit that. Also, "a good support can 1v2 bot lane" is something that I've been trying to accomplish more and more now. You need to adjust your playstyle to your ADC's and play re-actively. Instead of engaging, play to counter-engage and turn fights or disengage bad fights.


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Basin

Junior Member

09-02-2014

You might want to try playing champs like blitz or thresh. This will give your adc a good second to react due to the grips. These champs are great counter engages as we'll.


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Slayer of Booty

Member

09-02-2014

I could try that, but man there are some times where I just face palm. Like the other day I was ali and I had a vayne adc. My lane opponents were another vanyne and a blitz. There were times when I would catch one of them out; Pulverize them, then headbutt them all the way towards my vayne, and even exhaust the dude but they still focus the other person. That makes me feel like I wasted everything on the spoiled child that is my adc.


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Slayer of Booty

Member

09-02-2014

Quote:
Basin:
You might want to try playing champs like blitz or thresh. This will give your adc a good second to react due to the grips. These champs are great counter engages as we'll.
I could play them more. Right now I like people who are good peelers, so I play Janna or Alistar. If I want to play aggressive as hell I play Karma or Kayle.


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XionOfTheShadow

Member

09-02-2014

I miss the old days where support used to be fun. Until people complained that playing support took no skill when we used to stack 25 wards. Back when Fog of War was non existent on the enemy side of the jungle.


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SeCKS Egai

Senior Member

09-02-2014

Quote:
Koi Nami Only:
"A good support will make a bad ADC look good" is almost completely true. Yea you have some ADCs that seem to be hellbent on dying but, depending on what support you pick, you can try to limit that. Also, "a good support can 1v2 bot lane" is something that I've been trying to accomplish more and more now. You need to adjust your playstyle to your ADC's and play re-actively. Instead of engaging, play to counter-engage and turn fights or disengage bad fights.



Quote:
Slayer of Booty:
I could try that, but man there are some times where I just face palm. Like the other day I was ali and I had a vayne adc. My lane opponents were another vanyne and a blitz. There were times when I would catch one of them out; Pulverize them, then headbutt them all the way towards my vayne, and even exhaust the dude but they still focus the other person. That makes me feel like I wasted everything on the spoiled child that is my adc.


I used to be an adc main, and a Vayne one at that. These days I'd rather play support as not only is it nicer not having to constantly farm, but because the sups really dictate the lane most of the time and in my elo I've seen way too many folks have no understanding of how support really works, especially in certain matchups.

Sure, you'll get adcs that really aren't very good, whether it be they don't grasp the role or whatever. But you're far more likely to get weak supports because its the least popular role in the meta. Even my last Team Builder, it was our Lulu and Leo that setup the win despite us being 4v5.

Minion wave control and zone control are the two biggest concepts lost on the majority of the playerbase. You can't control your teammates, but you can improve your general understanding.

A lot of lower elo is learning to adapt to your teammates - tunnel vision, focus the adc always, etc etc - understanding their potential mindsets will help you read their behavior before it happens and help you decide on how to react.


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Swiftblood

Senior Member

09-03-2014

I posted this on another thread, but it seems to suit here well.

I play support and have carried from silver 1-gold 2 the past few weeks as a support, all of my supports now I win 90% of my games most days, with one off day every once in awhile. I win by my ability to make plays, to get my lane ahead, control vision, and win teamfights for my team. To win a high % of games your team has to have minimal influence on the ability to win a fight. This sounds absurd, absolutely crazy I know. But its true, if you dont have to rely on your team to make the plays then you are in a position to win.

So I give you the concept, rather than generic tips like how to do better in the laning phase that everyone will say or knows. Laning phase is great, I almost always win the laning phase but that cant be the only glory point of a support, if it is you're probably only winning half your games.

Your champ pool has to be delegated towards this concept, early-mid game champions should be non existent in your mind, these champs you can expect no greater than a 60% winrate with. Why? These champions rely on the team around you, and realisticly there is a 50/50 chance your team is better or worse than the opposing team. So you get far ahead, hope you can put your team ahead but at the end of it all you rely on your team to be able to execute on the advantage you gave them. That is not enough.

Transfer it into champions that can make game winning plays or can win teamfights single handedly. Now to explain the champ pool further rather than just the "dont play non teamfight orientated/early-mid game champs" you have to be able to analyze compositions, yours and the enemy teams and determine what is going to work with your team in a fight and what can absolutely shut down an enemy team comp alone.

So as a support player I look at what the enemy is picking, I'll use games today for example (5 wins/0 losses 2/0 series for Gold 2) I was last pick awesome, you should never lose as last pick support if you know what youre looking at near this elo. The enemy team picks talon, kha zix, ryze, kogmaw, nami. Enemy support is immaterial, youre goal when analyzing these things is to shut down the key components that will win them fights. So I see a kha zix and a talon,

Ill go through the full thought process. First thought is that this a double assassin comp with two jumps, these two champs will most likely jump close to the same time on a squishy target what can stop this aspect. I have three champions in mind at this point, I want to defend the core of my champions so there is Janna, Alistar, and Nami on my mind (but she got taken out the turn right before me). I eliminate thresh because there are to many high priority targets on the otherside for a single hook to win the game and flay/box is only mildly efficient considering the other champs in the comp. I eliminate braum because he would not give enough protection against the khazix and talon. My thoughts begin as I see the first three picks as ryze talon and khazix.

So I'm set on one of these three champions. I think Alistar is a fairly strong option here, they jump in I can knockup the talon and khazix and knock away the ryze neutralizing alot of their damage but it relies heavily on my team being able to kill both of them or atleast one before the knockup stun is down and before the ryze comes back into range to damage the core of my team. So a good pick, high probability of a win in my mind.

Nami is my absolute favorite champ, I wouldnt suggest for everyone though because it relies entirely on your ability to make a huge impact but being able to dodge damage effectively at the same time. With the khazix talon I can probably get a decent amount of double bubbles just based on their combo synergy, or atleast neutralize one or the ryze not a bad option, the heals and movement speed help, and the tidal wave gives a good chance to avoid these assassins and keep the ryze at bay for a decent amount of time. This option though has a higher dependency on the team, so slightly lower chance of winnning in my mind than the alistar pick.

Janna, this is my most recent champion pickup and its solely for the reason that I chose her in this matchup (75% winrate(6-2)in ranked, just started using her a few days ago). So the final consideration is janna. Her tornado is perfect for the interrupt on the khazix/talon damage on whoever they choose to jump on and she gives an immediate shield nullifying some damage coming through. The passive movement speed boost aids greatly in this matchup against ryze and kog and can help people reposition after the khazix talon jump in is interrupted. If the team is incompetent or a tornado is on cd the ultimate can be used to reposition the enemy team then the tornado can be used as the second line of defense. So basically it sounds like a nami repeat, knock down some damage with heal/shield, speed boosts, a slow for the kogmaw/ryze chasedown but the reason janna outshines nami and alistar in this situation is the fact that there will be 3 major close range damage dealers on the enemy team that are going to wreck a team if they all can be close together and get on same targets. Alistar knocks up 2 knocks 1 away (granted coould isolate the kogmaw with alistar but thats more of a risk that relies on the team, and you never want to have to rely on the team more than you need to) Nami knocks up 2 (chancier) and knocks up 2-5. Janna Knocks up 2-5 and seperates/knocks away those short range threats creating a situation where your team is grouped and can pick off these frail individual threats where as otherwise youd be at large risk to losing multiple members.

So overall Janna is the support pick that would neutralize the enemy comp the most and take away the need for my team to make plays, they just have to be there and attack while I prevent them all from dying. Because I would be able to completely nullify the enemy composition in teamfights while also giving significant repositioning, get away (helping team avoid getting picked off by double assassins), and chase down tools it means janna would give me a nearly 100% chance of victory save a 0-20+ start.

I have a harder time giving this sort of insight for other roles but its essentially think about what makes it so you make the plays to win, not your team.



This is probably very very clunky, Im very tired, but it definitely has the thought process concept that is needed to win. Granted I consider myself extremely capable at making plays and consistently playing out fights how I feel they need to be done pregame to win (like how I explained with the janna concept, that's how the game played out as well). So maybe it isn't enough to put someone up into extreme win %'s but I'd say it increased my win% by about 20. Id say I used to win 50-60% of support games depending on how good I was with the champ but I'm definitely a solid 80-90% with supports Im good at/are very comfortable with in ranked, janna I never touched before my 8 ranked games with her and thats a 75% right now.


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Remhouse

Senior Member

09-03-2014

I tend to believe that support is the most underrated role.

A support needs to patiently wait for the good moment to turn the tide of a bad engage (or good one) from the other team. It's not about healing... it's about peeling. If you can bring the focus of the enemy lane onto you for a brief moment and then split the support from his adc... you basiccally turn the tide of the early engage. I can't remember how many times I just got passive then hop onto an agressive playstyle to grab 2 kills early.


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