Taric, The Gem Knight
This guide is to help the league of legends player improve their skills as a party assisting gem knight. This build is made to best support the team while focusing less on kills and making it much more difficult to win team fights. It works best with a pre-made, as this build relies on teams working together and entering a fight as a whole group, killing a few of their champions and using the remaining momentum to push with a champion number advantage.
Some decent points in there. I like the length, but you're suffering from a little too much TL;DR. There's really no need to go in depth about what each of the masteries and summoner spells do, just focus on which ones apply to the build, why and how to use them in conjunction with your playstyle and champion skills.
With your runes, I'd be careful about wandering too much. During the regular guide you talk about ignoring attack speed and AP, yet both come up in the runes section. At that point adding runes as your only means of AP or attack speed is going to be pretty minimal and both are really wasted runes. I know you do bring that up a little bit, but it's better to stay focused on what exactly will best help this build than wild tangents.
I also have a feeling that there may be some issues with your item build. You're not going to find a lot of support on these boards for a 4-gold-income-item setup. And it seems a bit odd to go for Kages over Heart of Gold anyway since you don't advocate AP. It seems that between Taric's tanking ability and Shatter, and the fact that Taric shouldn't be in a solo lane you really should never be shut out of farming last hits. As for the other build, it seems a little bit like it jumps. Certainly the aura idea is cool for Taric, but for example, something like Starks is really better suited for a melee class or a Taric with an Attack Speed / Attack Damage build for his passive.
I'll look into shortening the guide a bit more when I have some more time on my hands.
The main point behind Taric getting the Starks and Kage's is in the idea that it opens up a slot for the melee to buy something else instead of a Starks, amplifying their personal attack power even further. The reason behind the Kage's is that AP is not the best thing to stack, but it does help minimally, while Kage's is much cheaper than a Heart of Gold. With this build your idea is to stay in the best well enough to give your team the aura, but be out of reach of the enemy's reach.
In general, if you get close enough that an enemy can get off a stun and the team becomes aware to focus fire you, it doesn't matter if you have the extra HP from a heart of gold; You're going down. So the 500+ gold you save from a Kage and the small amount of extra HP for Imbue seems to trump the HP gain.
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