Welcome to the Forum Archive!

Years of conversation fill a ton of digital pages, and we've kept all of it accessible to browse or copy over. Whether you're looking for reveal articles for older champions, or the first time that Rammus rolled into an "OK" thread, or anything in between, you can find it here. When you're finished, check out the boards to join in the latest League of Legends discussions.

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Release Notes v1.0.0.109

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Daddywhoo

Senior Member

01-17-2011

Wjot.


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F3d4ykin

Senior Member

01-17-2011

Awesome patch notes, didn't nerf anyone i really play other than pan but I mainly played him 6 months ago so we are right back to where we started now lol. I can finally go to bed, been up waiting for these all night. Can't wait to play Ren tomorrow!!


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NotoriousPIG

Senior Member

01-17-2011

Cool Nasus buff, but they didn't address his primary problem; the wither bug. Merc treads cut off the end of the slow; the most important part.


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King of Hearts11

Senior Member

01-17-2011

I am disappointed by the lack of changes to Garen.
... -_-


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Gurt02

Senior Member

01-17-2011

Still waiting for an Alistar buff.....


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Buk Wild

Senior Member

01-17-2011

Holy Mother of God Nasus is going to DESTROY!

DYNAMIC DUO OHH YEA


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mrmuffyman

Recruiter

01-17-2011

panth nerf is good! the main gripe with panth is that his HSS did too much damage. but if a person doesn't remain in it for long enough, its like halving it! + merc treads help.

thus, panths will have to level up aegis if they want to get a full HSS in.


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Unholyrath

Senior Member

01-17-2011

Quote:
Udyr:
Heimerdinger
  • H28G Evolution Turret
    • Improved Turret AI so they will prioritize attacking Champions that attack Heimerdinger
    • Turrets now work on an ammo system (25 second ammo cooldown)
    • 1 second placement cooldown
    • Levelup progression changed:
      • Rank 2 - places green turrets
      • Rank 3 - places 2 turrets
      • Rank 4 - +150 Health
      • Rank 5 - places red turrets
    • Fixed a bug where Upgraded!!! turrets would stop firing resistance piercing and area-effect shots
    • Turrets now gain 15 health per Heimerdinger level down from 21
    • Turret magic resistance increased to 80 from 60
    • Tooltip now references 'turrets' rather than 'towers.'
  • Upgrade!!!
    • Now increases number of Hextech Micro Rockets to 5 while active
    • Now increases missile speed on Ch-1 Concussion Grenade to 1000 from 750 while active
  • Fixed a bug where Techmaturgical Repair Bots provided less health regeneration than stated
The AI adjustment alone makes Heimer so much better. No longer will I be getting ganked while my turrets decide farming minions is more important than using those freezing shots to try to save me.


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Troyburger

Senior Member

01-17-2011

haha u guys are funny
wheres the REAL rammus nerf?


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ClownPen

Member

01-17-2011

Wow, this patch was genuinely good; the nerfs didn't seem too hard and Garen got buffed; I like it.