[Guide] How to play Karthus balls to the wall!!

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MBirk

Senior Member

01-05-2010

All around pretty good guide.

Exhaust is godlike for Karthus. Definitely, agree there. Locking people into your melee defile range is huge, as well as slowing them so your lay waste cant be dodge as easily.

Items.
I would swap up items.
Rylais is godly for Karthus as well. Again snare on lay waste to make it easier to land. It snares on turning defile on. (Meaning if you go into defile range, then turn it on, everyone in its aoe when its turned on, will be snared) and even requiem will snare when cast.
Mana drain is a huge concern with defile use. As well has having enough hp to tank a bit, in melee. Rod is of course good for the hp/mana/ap.

I believe sorc boots, abyssal and wall stack? -75 MR which would bring most champs into the negative.
And kritara makes a good point of sunfire. Hp and armor, as well as 40 damage which would be akin to something like +150ap to defile.

I think:
cata
sorc boots
rod
mehjais
rylias
sunfire or abyssal (aoe -mr that stacks with your wall is also GG for defile)


Also, while you can lane solo. You are more devestating with someone with a stun. Or early snare, so you can get on top and stay on top of someone longer.

Wall is weak early. Its ok, but lawaste damage/farming, and defile mana return/champ killing is much stronger.
(I had a bad nunu with me last game crying cuase I didnt take wall early. Horrible. He didn't have ice blast, and was utterly failing at aiding me kill the other 2. a nunu and ryze, with ice blast. :/ He left me out to dry to get double teamed by ice blast+runeprison/overload several times over.)


Karthus is a beast for brush traps. Wait in brush with your team, lead people into chasing into you with your bait, and turn on defile, with rylais. drop the wall right on top of them and tear the team apart.


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Waylan

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Member

01-05-2010

I pretty much play it like u do, and I love being bait too. I paired my karthus with my friend's dinger. Defile plus turrets = much much pain.


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Basilisk9466

Senior Member

01-05-2010

Quote:
Originally Posted by MBirk View Post
Mana drain is a huge concern with defile use. As well has having enough hp to tank a bit, in melee. Rod is of course good for the hp/mana/ap.

I believe sorc boots, abyssal and wall stack? -75 MR which would bring most champs into the negative.

<snip>


Also, while you can lane solo. You are more devestating with someone with a stun. Or early snare, so you can get on top and stay on top of someone longer.

<snip>

Karthus is a beast for brush traps. Wait in brush with your team, lead people into chasing into you with your bait, and turn on defile, with rylais. drop the wall right on top of them and tear the team apart.
I'm not sure I'd want to rely on just RoA for mana. The low cooldown for Lay Waste makes him a pefect Tear/Archangel candidate, which gives you regen, more mana and a decent AP boost.

Sorceror's Boots does not stack with Abyssal and Wall of Pain as such, magic penetration and resist debuff are different things. Penetration cannot make SR go negative, the Abyssal and Wall debuffs can. Just FYI.

As for the rest, Karthus is a good laning partner, undoubtedly - but if you partner up, you level slower, which simply isn't a good idea IMO. Few other champs benefit quite so absurdly from a level advantage. I'm not normally pushy about soloing, but I am if I play Karthus. I'd rather level faster than maybe get a couple more kills. Karth isn't the best soloing hero out there, not a patch on Trist, Teemo or Fiddle, but if not overly harassed, he can hold his own, and that's all you need. Since my build doesn't get any AP until I'm around lvl 10 quite often, I don't even try to play aggressively. He's a late game specialist, with potential earlier against the unwary.


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Kritara

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Senior Member

01-05-2010

@MBirk
The reason I take 1 level of wall early, is because at those levels the debuff will drop the opposing hero's armor/resists almost down to 0. They'll be a naked jaybird to whatever damage you want to do to them. 20% movement reduction is pretty weak, but is just icing on the cake.


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bc87

Senior Member

01-06-2010

Getting tears of goddess early on will let you build mana for chalice.

I get chalice so I can spam lay waste even more


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Basilisk9466

Senior Member

01-06-2010

Chalice doesn't boost your damage. It improves your sustainability, but you get plenty of that by killing creeps - and hell, Archangel's mana regen isn't that bad. Chalice is only useful early on, and I'd rather just be a bit more careful with my spells.


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MBirk

Senior Member

01-06-2010

Tears/archangels has potential. As you are right he burns mana like a champ. Especially if you are using defile.
The problem being, it doesn't give hp. doesnt give the ap of the other pure dps like mejais.
Rod is the trifecta. Hp for getting into melee with defile, ap for damage, and mana for casting. Cata early also restores hp/mana onlevel up, which occurs frequently early of of course.
And rylai's for HP, ap and snare on his short cooldowns is of course also amazing on him.
Flashing defile on and off to reapply the snare is sick.


Wall early. I gave it another chance in the last few games. If your laning partner doesn't have a snare/stun. Ok it might be worth it. But otherwise, the debuff is too short, at the cost of a direct damage increase on lay waste, or mana/damage on defile.
Forget wall(early), and just always take exhaust on karthus, is probably the best option.
Once team battles break out, then yes, wall starts becoming more useful, as its increasing everyones damage on those hit by it.



Karth can farm really fast with laywaste/defile mid/late game. So buying a phil or chalace at first, then selling them later might be a decent idea as well.


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Basilisk9466

Senior Member

01-06-2010

Quote:
Originally Posted by MBirk View Post
Tears/archangels has potential. As you are right he burns mana like a champ. Especially if you are using defile.
The problem being, it doesn't give hp. doesnt give the ap of the other pure dps like mejais.
Beg to differ, Archangel gives 65 AP when the mana boosts are maxed out (no time at all with Lay Waste spam), with another 20 per thousand mana not from the Staff. Since you easily have 3000 by lvl 18 with maxed Archangel and Rod, that's 105 AP just from the Staff. That's more than a maxed Rod or Rylai's, and more than Zhonya's before the passive.


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Mortox

Senior Member

01-06-2010

I really enjoy playing as Karthus and this guide does him justice.

Typically I go straight for the Tear as my first objective, then usually Sorcery Boots then Rod of Ages.

After that I'll see what suits the game best and change up the build depending on the opposition/team composition. I rarely find lack of mana to be a problem going this way; I may not be able to spam quite as much as with some other item builds but as long as you're a little selective and getting in a fair number of last-hits its usually fine.


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Kritara

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Senior Member

01-06-2010

Quote:
Originally Posted by Basilisk9466 View Post
Beg to differ, Archangel gives 65 AP when the mana boosts are maxed out (no time at all with Lay Waste spam), with another 20 per thousand mana not from the Staff. Since you easily have 3000 by lvl 18 with maxed Archangel and Rod, that's 105 AP just from the Staff. That's more than a maxed Rod or Rylai's, and more than Zhonya's before the passive.
Archangel doesn't have a cap, tears does. Unless there's some hidden cap that I don't know about.