@Morello You used to work on Guild wars; why not make Soraka a Protection Monk?

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Timjin

Senior Member

01-29-2014

Hey all, I've been doing a lot of thinking about Soraka and her kit, how it functions and how it could function.

Soraka and her problems

As everyone knows, Morello "Hates Healers", or at least this seems to be the case, though he's said time and time again that's is more of a sustain and interaction problem than a healer problem.

When Soraka is strong, she pushes everyone out of lane with her massive sustain, but when she's weak... she's much less useful. In order for healing to feel good, it generally needs to have really high numbers and negate damage, but obviously this is bad for league, so Soraka's heal always feels gutted.

On top of this, Soraka is a low interaction champion, you heal when needed, and you banana when possible but you can rarely focus on using Starcall since it both pushes the lane and puts you in a dangerous position.


What is a protection Monk?

A protection Monk or Prot-Monk as it used to be called, was a style of gameplay focusing on pro-active healing. You didn't just heal, you shielded, or even more importantly you used Reversal-of-fortune. This ability put a shield on an ally, which marked them for a few seconds and healed them slightly. Now, if they were not attacked, that was the end of it, but if they were attacked, the damage was reduced, and they were healed for a HUGE amount. This concept could work perfectly in league, it's much more active and it adds new gameplay.

Reworked kit

Passive: Salvation

Soraka's health and mana restoring abilities are 1% more powerful for every 2% of the target's missing health or mana.

Unchanged other than number tweeks where appropriate. This actually fits Soraka well and grants her more saving potential.

Q: Starcall, Reworked

Now a skill shot, 800 range, cooldown increased, damage increased, mr shred increased, max stacks reduced. (Less spam, more skill based, overall more uses)

Active: Soraka fires a ball of energy that summons a shower of stars to fall from the sky upon hitting an enemy, striking all nearby enemy units within range for magic damage and reducing their magic resistance by 12 (+x% AP) for 8 seconds. This effect stacks up to 5 times.
If Starcall hits an enemy champion, only enemy champions are hit with a shower of stars.
If Starcall hits at least one enemy champion, Astral Blessing's cooldown is reduced by a percentage of its base cooldown (after factoring in cooldown reduction).

(Suggested: Add more cc to the kit, possibly a snare on the target hit with skillshot, AoE slow on all others hit)

Reasoning: Soraka's Q tends to feel bad unless you are ahead. If you use it you are either too close for comfort or being surrounded and it's the only thing you can do at the time. Either way, it pushes the lane, which is not always desired. Changing the ability into a skill shot grants Soraka a choice and allows her to make more plays. Harassing without pushing due to proper aim would be a wonderful boon to Soraka and her gameplay.

W: Astral Blessing, Reworked

Now heals for a small amount, costs %health, and places a buff on target ally for 1.5 seconds.

Active: Soraka blesses a friendly unit, restoring a small amount of health and granting them Blessing for 1.5 seconds.

Blessing: If target ally would take damage from an enemy champon, the damage is negated and they are healed for a large amount, and the health cost of this spell is refunded. (ability effects still occur as normal)

(Suggested, damage reduction reduced)

Reasoning: Soraka's heal in it's current state can never be good otherwise it warps the lane and generally makes the game slower and less interesting. There are no outplays when it comes to it. Either you heal more than they damage you, or you don't and you die. Yes it grants an armor buff, however; that's just adding stats and invisible power and is useless vs AP damage. Changing the ability into one that grants a large heal when timed properly, similar to a Sivir shield, and allowing strong Soraka's to outplay people, especially when it comes to turning a fight.

E: Infuse, Unchanged.

Works relatively well for Soraka. It's a click silence, which can be strong and it seems to fit her supportive nature of preventing damage.

R: Wish, Unchanged

This ability really defines Soraka. When used well it can completely turn a fight and is one of the main reasons to add Soraka to a team. This spell feels right.


TLDR: Soraka needs tweaks. Q a skillshot, W a proactive heal, E/R unchanged.

Morello or any other red that may read this: I really hope that you can find a way to make Soraka effective in this game. She is an awesome champion, but she needs to be more than just a red bar pusher.

Edit: A response from the lead Riot-Tank Morello! We did it!


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FantasticAznDude

Member

01-29-2014

Soraka is now even more of a karthus counter. However, I like your ideas for changes to Soraka


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Punish This Hole

Senior Member

01-29-2014

The buff negating the damage would be too much. Just make a 25-50% damage reduction


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Timjin

Senior Member

01-29-2014

Quote:
Originally Posted by AnyOther View Post
The buff negating the damage would be too much. Just make a 25-50% damage reduction
I agree, 100% negation could be too much. Tweaking the reduction to be 30/40/50/60/70% reduction (per skill level) could be balanced easier. Good suggestion.


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Punish This Hole

Senior Member

01-29-2014

Quote:
Originally Posted by Timjin View Post
I agree, 100% negation could be too much. Tweaking the reduction to be 30/40/50/60/70% reduction (per skill level) could be balanced easier. Good suggestion.
Also, the mark shouldn't be consumed after he takes damages. I think the the Dmg reduc buff should last the whole 1.5 seconds but he would still be healed once.


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LVNsNASmurf

Senior Member

01-29-2014

Still useless.

I'm terribly sorry, but unless a support brings CC, they have no POSITIVE contribution to a fight. Healing helps if, and only if, you're losing. CC helps you win.


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KirbyCake

Senior Member

01-29-2014

this would literally kill soraka

right now the defining skill for soraka is her q

pushing the lane is a GOOD thing

changing it to higher cd and a skill shot would be a massive nerf


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Gods Grunt

Senior Member

01-29-2014

bump


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Timjin

Senior Member

01-29-2014

Quote:
Originally Posted by KirbyCake View Post
this would literally kill soraka

right now the defining skill for soraka is her q

pushing the lane is a GOOD thing

changing it to higher cd and a skill shot would be a massive nerf
To be fair, you would still be able to push the lane. You just aim for minions, and it acts exactly like it used to.


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Timjin

Senior Member

01-29-2014

Quote:
Originally Posted by LVNsNASmurf View Post
Still useless.

I'm terribly sorry, but unless a support brings CC, they have no POSITIVE contribution to a fight. Healing helps if, and only if, you're losing. CC helps you win.
I've thought about the addition of a slow on her starfall, or even better, a snare on the target hit by the skillshot and a slow on targets hit in AoE?


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