Hell Riot. I love Diana. Lets talk about her please.

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GSSB Lunaspike

Senior Member

01-30-2014

Quote:
Originally Posted by Alorasence View Post
He posted, "We all agree that she's not an assassin (as you too pointed out in your post), she's something like a tanky-bursting frontliner."

Who is the "we" who have decided she's a frontliner? Name a front liner with an 850 range gap close and I'll name an assassin. Maybe I'll name a tanky assassin. But please stop refering to her as you would refer to Xin Zhao or Jarvan.

What..you are calling my malphite an assassin now? My poor zac too? Lucky that warwick just barely escaped the cutoff. I can still call him a tank too.

What? You didn't know the range on their initiate??
Well ww starts at 700
Malph is 1k, zac is ..yeah if you've ever played against zac is big enough

some pages
http://leagueoflegends.wikia.com/wiki/Malphite
http://leagueoflegends.wikia.com/wiki/Zac


Quote:
One of my greatest frustrations when playing as Diana is how unimpactful Moonfall feels. First of all it's probably the biggest 1 point wonder in the game (like Elise E), and putting more points into it doesn't really increase the slow by much and the cooldown is still too long to be used twice in one fight. Unlike say, Orianna ult, Diana's E lacks that...kaboom, and given that it is her only CC, being a one-time use spell in fights feels pretty weak. The Moonfall change is intended to make using it more satisfying for her and her teammates. While I originally intended for Diana to get extra resistances based on the number of enemies hit, I realized that conflicts with the QRE + Zhonya initiate that some people love to do. I think a damage increase grants Diana more synergy with AoE teams that would appreciate her pulling everything close together.
Dianna fails to accomplish anything as a champion. People seem to be under the impression that she is powerful. That kind of makes me laugh. If you are looking for a real assassin there are plenty of them available. I would personally run kass but that's just me, plus I won't ever get to play it in ranked anyway. There are other options like fizz, akali, kat, that do the job far better than dianna while still having better mobility than she has.

I've had some fun in normals with her building her as sunfire/abyssal/mr boots/ then just initiate for your team. Finish it off with Rand omen, bv, maybe hourglass for more tank/some damage. It's fun, but not nearly as good as other champions.

I like how there is so much talk about how "powerful" dianna is in this thread. Yeah, she sure is. Did you see her performance at the lcs last week?


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Suda

Senior Member

01-30-2014

Quote:
Originally Posted by Maximum Jarvan View Post
Edit: If you wish to just see proposed number changes skip to page three. I have my own suggestions for an assassin kit and courtesy of Infamous Viper there is also an AP bruiser number change on page three as well. Enjoy the read and bump for Red attention.



So Diana is considered to be a balance nightmare and as of late there seems to be lots of controversy over what her playstyle should be. Well I have been playing this game for about a year now and the thing that made me decide I would give the game a try was when my friend showed me Diana. None of your champions caught my eye like she did. Her more was awesome and I thought the fact that she wa an all in killer kit wise fit her perfectly. I spectated some games where people were playing her and watching Assassin Diana wreck was so cool for the first time in my life I decided I would actually play a competitive computer game. That's right, I was a console only man before seeing Diana.

Now here is the problem though. My favorite champion and inspiration for playing this game is heavily undertuned throughout her entire kit. I am not saying she can't work. I am saying that she dies not work as well as anyone that can do what she can. Phreak suggest an initiator role but Gragas Malphite Lissandra Orianaa Vi Zac and Jarvan all bring better initiation to the party. I chose those champions as they fit into her two most popular roles of jungle and mid and can initate fights while also being safe or being more durable with a higher utility ratio. So basically she is nowhere near worth it if you want to be an initiator.

The we go over to her assassin role and we get to see that one is actually somewhat better. She can stick to target harder than Zed now with the shadow changes and have respectable damage. She can stick to targets almost aw well as Kha and a little less so when compared to Akali. She is reliant on a skillshot landing in order for her assassinations to truly be successful and to be played in an optimal fashion. I can't think of another champion that is so reliant one one ability to work besides new Ahri. Her damage ratios ultimately aren't high enough and her laning phase is kind of bad to put it bluntly before six and even at six she does not necessarily get the kill potential spike of other assassins. This makes her awkward admittedly.

This is because she has a fighter/assassin design and you guys don't like shields on assassins or burst damage on fighters. You have accidentally given her too much durabilty during the situations where she gets a full shield off which makes her feel unfair to play against even though one crit will probably eat her shield assuming she gets it off and doesn't have to use hourglass immediately or get hit with some form of CC.

Now we have two paths to go but first no matter what with Diana's current kit she needs her base attack speed buffed a bit for healthier interaction with her passive. She needs her Pale cascade hit box to be a bit larger watching your spheres tickle people and not detonate on occasion is not fun for the player nor is it practical. Not to mention sometimes it seems like her auto attacks out range her shield. Her E graphic and pull box don't seem to match up all the time during the outer ring. That may just be a hitbox to visual error though.


Now what she does not need is a Nerf to her Q. There is actually guess work involved in landing it and lowering the speed of it will force her out of lane and make the QR possible very unreliable and kill her viability altogether. It is dodge able at all elos and since it outranges her ult people can just walk away from you after landing it if they are savvy enough. Technically buffing her R to match her Q would go a decent way as far as QoL goes.

Now if in order to do a change to her that gives buffs you feel like you have to remove her flexibility as a champion then I still have suggestions for you. While assassin style would work with buffs to damage on her Q R and passive and then just better hit boxes on her W and E and the brusier style would benefit more from buffing the passive W and E but making the W scale more off of resistances or health+AP I am sure you desire less flexibility.

In my eyes she is an efficient killer who was oppressed and thus should be an assassin and not a fighter. She didn't take down the Sokari with a Sundire cape. And I think it would further show the contrast between the Solari and the Lunari if the moon lady is an assassin and the sun lady a tank. The sun warms and protects those that it watches over. The moon brings the danger of night and death with it.

However if you feel obligates to forget her to become a fighter, here is my two cents. Make her shield scale with bonus health and AP and up the base damfe on the passive so that Nashor's bruiser Diana is how people build her. Her being cleaned up could be nice. Her attack speed being higher would help. She could also get a slow on her R similar to Nocturne as that creates more utility into her dives and getting the slow on as many people as possible could lead to some changing fights and she won't just be another meat shield bruiser lime we have dominating the meta and stagnating top lane right now. But like I said it makes her too much like Leona in that they both build tanky then and they try to make the rest of the team happy. You guys didn't even give Diana friends on her page on this website ya big jerks :P

Assassin changes.
Her passive could still go by the same name but instead we could make it hithky synergisng with LichBane/ make it where you don't have to buy it. Her passive could revolve around every time she cast a spell she gets a charge of the current moonsilver blade that cleaves on next attack but give it a higher AP ratio and base as of now to buff her all ins. So her passive would be more like Lucian's or Riven's with the rework. Her Q would just have to get a damage buff on the base and ratios. Maybe buff ot up to before the second nerfs.
We wil rework her W entirely. Keeping the same theme of pale cascade we can make the balls bigger but instead have them detonate and steal movement speed from the enemy and applying the moonlight debuff. Only the activation would trigger her passive not the drtonation of the orbs. This fits in with her all in playstyle and her relentless pursuit to bring the power and glory of the moon to all. I feel like sinister steel is a good template for the size of this ability.

As for moonfall aside from the needed hit box clean up it could be left the same. Would trigger passive.

Her ultimate could be left the same except maybe give her the ability to ward hop. That might be too much though. Also being buffed to match the maximum range of her Q would be nice. I also consider not having one use consume all the moonlight debuffs that wy if you get in and your AOE from W seburds multiple targets you can reposition jn fights instead of being a sitting duck.

Overall I believe you guys have the right intentions but with so much toss up on Diana and the live and hate some of the community has for her I figured would try to reach out to Riot. Some of you guys have been quite kind and given me answers I would just like to make this thread to get all the info in one place so we can see what's going on with at least some of our favorite champions. My main account is LtSmashFSP so if you look me up and look at jy Diana record you will see I can perform on her. I am jot the highest ranked player in the game by any stretch but I know the mistakes I made oast season and won't be making them this one. Expect to see improvements.


TLDR Diana could use buffs. Here we suggestions outside of just numbers. I tossed in some background info on myself and gave rework ideas oif they feel her kit has to lose certain things to to one way or the other. She shouldn't go the fighter/tank route because sun lady builds tank and they should be opposite.
I don't go to LoL GD much but whats with all the level 5 accounts? even OP has a level 5 account LOL


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Suda

Senior Member

01-30-2014

Quote:
Originally Posted by GSSB Lunaspike View Post
What..you are calling my malphite an assassin now? My poor zac too? Lucky that warwick just barely escaped the cutoff. I can still call him a tank too.

What? You didn't know the range on their initiate??
Well ww starts at 700
Malph is 1k, zac is ..yeah if you've ever played against zac is big enough

some pages
http://leagueoflegends.wikia.com/wiki/Malphite
http://leagueoflegends.wikia.com/wiki/Zac




Dianna fails to accomplish anything as a champion. People seem to be under the impression that she is powerful. That kind of makes me laugh. If you are looking for a real assassin there are plenty of them available. I would personally run kass but that's just me, plus I won't ever get to play it in ranked anyway. There are other options like fizz, akali, kat, that do the job far better than dianna while still having better mobility than she has.

I've had some fun in normals with her building her as sunfire/abyssal/mr boots/ then just initiate for your team. Finish it off with Rand omen, bv, maybe hourglass for more tank/some damage. It's fun, but not nearly as good as other champions.

I like how there is so much talk about how "powerful" dianna is in this thread. Yeah, she sure is. Did you see her performance at the lcs last week?
\

Yea but a skin just came out for her she has to be nurf tho.


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Jancarius

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Member

01-30-2014

Quote:
Originally Posted by Suda View Post
I don't go to LoL GD much but whats with all the level 5 accounts? even OP has a level 5 account LOL
These are EU/Asia players who want to participate in the NA forums. You need a level 5 account to post.


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StubbyBro

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Senior Member

01-30-2014

What I think is amusing is that riot finds shields that scale from offensive stats to be problematic but they're totally OK with damage that scales from defensive stats


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Fereos

Member

01-30-2014

If you want Diana to be a front-line fighter, she needs to become fairly tanky and be able to scale into late-game just as well as a real tank.

Right now, past level 9, she does absolutely nothing to anyone with a Spirit Visage unless she's building pure AP. The feeling of "I'm building mage tank items but still can't do **** because my base damages are low as hell" is really really annoying if you want to play top-lane Diana.

Honestly, I think the easiest way to transition Diana into a fighter is to buff up her base damages significantly and lower her AP scalings. An increase to base attack speed would also help a lot in top-lane, allowing her to shove lane faster in the current meta.

If she's to become a tank, I feel that the nerfs on Diana's E ability should be reverted. Right now, it feels completely useless. It has a ridiculous mana cost, no slowing power, and barely pulls anyone in. Plus, it deals no damage. Remember when she could actually pull in people who were escaping with her Moonfall? They would come back to you in a crescent shaped pull? I do, and that was cool and fun to do. In fact, at that time, top-lane Diana did work and was even done at S2 Worlds.

By increasing Diana's base damages but significantly lowering her scalings, Diana should be able to focus on tanky items, similar to Elise in a sense, while still keeping her ability to duel squishy targets, albeit, not in a massive frontal burst, rather, in a sustained duel. And if you wanted to go Assassin Diana, you could probably do so by building penetration items like Haunting Guise, Void Staff and Abyssal Scepter. Hence, you have both a bruiser Diana who can peel for carries and be relevant on the front line or you have a Mage Diana whose play style is similar to Ahri's or Diana's old assassin gameplay.


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Maximum Jarvan

Senior Member

01-30-2014

Quote:
Originally Posted by Suda View Post
I don't go to LoL GD much but whats with all the level 5 accounts? even OP has a level 5 account LOL
Smurfing ain't easy bro.


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Jancarius

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Member

01-30-2014

Quote:
Originally Posted by StubbyBro View Post
What I think is amusing is that right finds shields that scale from offensive stats to be problematic but they're totally OK with damage that scales from defensive stats
I find amusing that they have a problem with sustain... so they put in a mastery in defense to let peopel generate 2% of their health every couple seconds. Then they nerf Rene Q, because active sustain is bad, but Mundo just healing instantly on his own is okay?


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Maximum Jarvan

Senior Member

01-30-2014

Someone mentioned an LCS match with Diana in it. Who played her? I must have missed that one.


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Gimily

Junior Member

01-30-2014

Pls allow her to remain an assassin, getting rid of build options should not be a goal of riot, even if u prevent me from using r twice on a target let me build properly and still delete target with say q-r-auto-e-auto-w-auto, with a lichbane proc or 2, or somthing , leave her assassin build option open, otherwise ur just gimping the ppl that played her like an assassin out of thier favorite champion, dont force us to go play akali, their strengths and differences are very different like early game poser etc. i understand changes because she is weak right now but preventing a via le build path that used to exist is not a good idea unless i was extremely unintended or hated by the player base neither of which is true for diana