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Rengar Rework Strikes Back

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RiotScruffy

Game Designer

01-22-2014

As promised, I'm here with some updates about where the Rengar rework is at and I would also like to get your feedback on the direction and changes.

Overall we hope to accomplish these goals:
-Add counterplay to ranged harass in lane
-Add counterplay overall
-Make ferocity skill choices more compelling
-Improve Bonetooth Necklace in both satisfaction and uniqueness
-Lengthen the time Rengar can fight
-Many small improvements to make all abilities more satisfying and fun

So with those goals in mind, here is our current changelist (numbers aren't final so I'll post those later):

General
-Buffs to base health regen and health per level
-All ferocity effects will deal damage based on champ level instead of the level of the spell

Passive
-Ferocity stacks will reset to 0 if they are not used or gained for 10 seconds

Q
-Cooldown lowered at all ranks
-Ferocity Q now gives the same attack speed buff as base Q
-Ferocity Q now gives 3 ferocity after it is used
-Ferocity Q damage scales on champ level instead of spell level

W
-3 Seconds after the initial roar, Rengar roars again for PBAOE damage and builds another Ferocity
-Ferocity W scales on champion level instead of spell level

E
-E is now a skillshot
-E range increased from 575 to 1000
-Damage increased
-Slow increased
-Ferocity E deals damage based on champion level not spell level
-Ferocity E root duration increased

R
-Stealth duration increased from 7s to 10s
-Rengar no longer gains movement speed while stealthed
-After exiting stealth, Rengar now gains a significant movement speed buff for 5 seconds
-The Ferocity gain begins after Rengar exits stealth instead of when the stealth begins

Bonetooth Necklace
-Now is a trinket!
-Costs 0 gold!
-Has a new active that places a temporary ward
-No longer gives AD or AD per level
-3 Trophy Bonus: Movement speed out of combat and in brush
-6 Trophy Bonus: Additional leap range
-9 Trophy Bonus: Increased Thrill of the Hunt stealth duration
-14 Trophy Bonus: Gain movement speed while stealthed in Thrill of the Hunt


These changes are still WIP so this thread is all about getting your constructive feedback and having a dialogue to help us make Rengar a more fun champ for all players. I'll be coming back to the thread later today to discuss the feedback.

-Scruffy


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Austinodood

Recruiter

01-22-2014

Awesome. Thanks Rito!


EDIT: It makes ALL of our Baron's wiggle.


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Rough Sailin Sid

Senior Member

01-22-2014

This makes my baron wiggle.


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Player 0

Senior Member

01-22-2014

cool. i dont think rengo should be reworked first over sion and some old unplayed champs.


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Xenovia DxD

Senior Member

01-22-2014

GG rengar cant wait


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Worst Ezreal SA

Member

01-22-2014

Will the quest thing still happen when you face a Kha'zix?


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Veracious Embers

Senior Member

01-22-2014

Quote:
Bonetooth Necklace
-Now is a trinket!
-Costs 0 gold!
-Has a new active that places a temporary ward
-No longer gives AD or AD per level
-3 Trophy Bonus: Movement speed out of combat and in brush
-6 Trophy Bonus: Additional leap range
-9 Trophy Bonus: Increased Thrill of the Hunt stealth duration
-14 Trophy Bonus: Gain movement speed while stealthed in Thrill of the Hunt

thats op


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The Dunkmaster

Senior Member

01-22-2014

Maximum excitement!

The passive guys.


OWWWWWWW!

Scruffy, could I add you for a bit of discussion with the changes? Some I like, some I don't.


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LululuCawCaw

Senior Member

01-22-2014

-E range increased from 575 to 1000


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Ankoku no Hime

Senior Member

01-22-2014

Quote:
RiotScruffy:
As promised, I'm here with some updates about where the Rengar rework is at and I would also like to get your feedback on the direction and changes.

Overall we hope to accomplish these goals:
-Remove resourceless ranged harass in lane
-Add counterplay overall
-Make ferocity skill choices more compelling
-Improve Bonetooth Necklace in both satisfaction and uniqueness
-Lengthen the time Rengar can fight
-Many small improvements to make all abilities more satisfying and fun

So with those goals in mind, here is our current changelist (numbers aren't final so I'll post those later):

General
-Buffs to base health regen and health per level
-All ferocity effects will deal damage based on champ level instead of the level of the spell

Passive
-Ferocity stacks will reset to 0 if they are not used or gained for 10 seconds

Q
-Cooldown lowered at all ranks
-Ferocity Q now gives the same attack speed buff as base Q
-Ferocity Q now gives 3 ferocity after it is used
-Ferocity Q damage scales on champ level instead of spell level

W
-3 Seconds after the initial roar, Rengar roars again for PBAOE damage and builds another Ferocity
-Ferocity W scales on champion level instead of spell level

E
-E is now a skillshot
-E range increased from 575 to 1000
-Damage increased
-Slow increased
-Ferocity E deals damage based on champion level not spell level
-Ferocity E root duration increased

R
-Stealth duration increased from 7s to 10s
-Rengar no longer gains movement speed while stealthed
-After exiting stealth, Rengar now gains a significant movement speed buff for 5 seconds
-The Ferocity gain begins after Rengar exits stealth instead of when the stealth begins

Bonetooth Necklace
-Now is a trinket!
-Costs 0 gold!
-Has a new active that places a temporary ward
-No longer gives AD or AD per level
-3 Trophy Bonus: Movement speed out of combat and in brush
-6 Trophy Bonus: Additional leap range
-9 Trophy Bonus: Increased Thrill of the Hunt stealth duration
-14 Trophy Bonus: Gain movement speed while stealthed in Thrill of the Hunt


These changes are still WIP so this thread is all about getting your constructive feedback and having a dialogue to help us make Rengar a more fun champ for all players. I'll be coming back to the thread later today to discuss the feedback.

-Scruffy

Nice Changes I think ill keep an eye on this thread :P