Hi, another platinum BR player discussing on Soraka

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HuFOHr9aGj

Senior Member

01-15-2014

Quote:
summing up following wall (but please, go read it):
keep the long cooldown heals she has, but add weak shields to be used while waiting.
starcall for mid/late damage, infuse for long range poke at early/mid game.
change item focus from cooldown/support/ap (that order) to ap/armor/support.
Hi! Im just another BR dude that used to play a lot of soraka in the past (nowadays not so much... 3 games with her on season 3, but all wins. yay.)
Have done too many soraka threads in the past, with many ideas on how to change her and why to do so. I believe that it is unneeded to be said it all again, given that most of the community is aware of her state. So rather than making this longer than needed for an introduction, i will jump to some points on her kit and the changes to it - aka - rework. (Also aint posting this into my compatriot's thread due to it being far too saturated already and i fear it would lack visibility being just another drop on an ocean. anyway, here is his thread http://forums.na.leagueoflegends.com....php?t=4191172 )

long cooldowns, mostly on heals - boring idle play and the power behind those long cooldown spells arent really rewarding (they dont feel so)
power is kept low in order to avoid toxicity - her heals being overly strong would definitely be bad for the game, but as it is many other champs fit better into her role.
binary/ brain-dead actions - there isnt much into her kit to play with. the skills are pretty straightforward in a really bland way.

TL;DR summary of changes: Small buffs to her armor and base mana values. Slight more damage oriented, with new mechanics and options but without changing/removing the old core and skills functions. (she revolves much more on armor and ability power now than rather cooldown, support items and then ap items)
New mechanics would be due to a new "ammo" stacks passive that would grant additional effects, majority of them being the current soraka's abilities, acting roughly like two spells on one. This is intended for soraka to feel strong without actually empowering the "bad" parts of her kit.


summary of skills:
passive: each time soraka casts an spell onto an enemy that is silenced she will gain some mana and get additional charges onto her skill-empowering-ammo system.
why and how: she will spend more mana both on harass and on traditional supporting, this will be crucial to keep her doing both of those aspects - not only mana wise, but in her sustain spells being available sooner.

starcall: very low base damage, good ap scaling. can be cast as it is now (low radius around soraka when enemies are near) and also on silenced targets (important). magic resist shred was removed from this skill.
why and how: intended to give more control of her spell (it will now also hit any silenced enemy, disregarding distance) and is actually crucial for how she would work (it's her harass, mid/late game skill, mana sustain and will allow spells flow). magic resist shred was removed from this skill as it would be too strong having it on aoe with the changes proposed to soraka's kit as a whole.
- the spell is cast both around soraka and on any silenced target.

astral blessing, changed into two effects:
without using a charge: low cooldown, almost constantly up, TINY SHIELD WITH LOW BASE VALUE AND CLOSE TO NO AP SCALING + armor donation (soraka loses armor and gives that amount to the target allied)
astral blessing charge: acts mostly on how her heal (the health sustain part of it) currently is, with the same 20s cooldown. this heal value is added along with an increased mana cost, consuming the percentage that the charge currently is and healing according to it (let it charge for 10 seconds will give 50% of the healing value and will cost +50% more mana, 5 seconds 25% of the healing value +25% to the mana cost)
why and how: the sustain is there, but it's not so constant to be a problem. the 20 seconds cooldown from the charge isnt affected by cooldown reduction, for soraka to heal more often she will have to harass more often and even so it wont bring ridiculous health sustain to the lane.
the first part of the skill is independent of sustain and is more focused on mitigation small portions of damage and promote choices as whether to increase an ally's armor at the cost of making soraka much more vulnerable for a substantial period.

infuse: average cooldown and mana cost. high base damage values but terrible ap scaling. good ap scaling on the mana restoring portion of the skill.
on enemy cast: same as it is, damage and silencing the enemy. saps enemy's magic resist and give a portion of it to soraka
on allied cast: same as it is, restoring mana
infuse charge: only to be consumed on enemy cast of the spell. 2x the amount of the spell cooldown. enhances the range that infuse may be cast and the mana cost according to how much the charge % value is at.
why and how: this is roughly to give her both a long range harass and marking targets for a long range starcall on them (restoring mana and reducing charges cooldown by a bit). since it might be at times a long range nuke without ways to avoiding it, mana costs are essencial to keeping the spell on check.

wish: changed to two effects much similar to astral blessing, a moderate low cooldown shield on allies and an added heal to it with a charge (say shield having 50s cooldown and heal would up every 100s. shield with 80s cooldown, heal every 160secs.. and so on)
why and how: keeping her global aid without it being too strong, just enough for small trades and as an easy way to rack up assists without having to waste and wait it for several minutes.

it would end like this (numbers definitely up to changes):
Quote:
passive - star core - hitting an enemy that is silenced will restore 40+(3x level) +(0,2 ap ratio) and reduces all but wish charges cooldowns by 10% (2seconds for astral blessing, 1 second for infuse, "? undetermined" for wish)

q - starcall - 25 mana cost, 530 range around her and global range for silenced targets (sounds scarier than what it really is). either flat 2,5s cd or scaling 6/5/4/3/2s cd. low base damage on every level but good ap ratio

W - astral blessing - 30/40/50/60/70 mana cost 6 secs flat cooldown gives a 20/30/40/50/60 hit points shield (0,2 ap scaling) + 10/20/30/40/50 + 50% of soraka's total armor (this value is taken away from soraka for the duration of the buff) as bonus armor for the target allied unit. shield and armor lasts for 4 seconds) ---- if the skill is cast on soraka, besides the heal she will gain the flat armor only (without the 50% losing/gain part)
charge - not reduced by cooldown reduction - either 20 or 12 secs flat cooldown (values changing according to it) + an Y amount of hit points * current charge % heal. additional mana cost 50/60/70/80/90* current charge %

E - infuse - 25/35/45/55/65 mana cost 6 secs cooldown deals good amount of base damage with low ap scaling. saps 10/16/22/28/34 magic resistance from enemy and grants 50% of that amount (5/8/11/14/17)
charge - not reduced by cooldown reduction - 12 secs cooldown. increases range based on the % amount of the charge and a 100% stacked value will change the magic resist amount sapped to 100% (2x the normal value so 10/16/22/28/34 mr)

R - wish - 80/70/60 secs cooldown. grants a small shield(0,2% ap ratio) to all allies for 2 seconds (+ 0,5 secs every 50 ap)
charge - not reduced by cooldown reduction - 160/140/120 secs cooldown. on top of the shield (or in its place), heals all allies for an amount (0,6% ap ratio)
last considerations:
imo it would be very interesting an slightly more beefy soraka, this changes could even allow for her to go mid and top against ap or ad (having both resistance steroids available). building items that have a mix of ap and tankiness (zhonyas, rylais, abyssal) is very advisable, and a max range E followed by a starcall when you got rylais make up for a pretty decent initiation.

she is the same dedicated healer, but is now also able to take up the role of a battle priest that thrives in the middle of combat.

having the astral blessing removing a great deal of raka's armor offers both weaknesses (she is frail) and strong points (since she is frail, people will swap focus to try and burst her instead of the shielded champion). if with buffs and runes soraka starts the game with 40 armor, that shared would give 20 armor for the lane partner and leave soraka with 20 armor (pretty traditional for the other sustain supports)


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Singularity121

Member

01-15-2014

Report this BR plz


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Zealote

Senior Member

01-15-2014

Hi, Im from Brazil too.

But sadly TL;DR.

Report me too. ˘.˘


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Awesome Aron

Member

01-15-2014

Report OP, BR is scum.


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HuFOHr9aGj

Senior Member

01-15-2014

http://forums.na.leagueoflegends.com....php?t=3847624
Here is an old thread of mine with similar ideas and some good points, like this chart of healing/damage mitigated (numbers might be outdated but the main idea behind it is still valid up to this day)

on the health healing, lets take other sups who can either heal or shield (both may mitigate damage)
nidalee (as a sup, not as ap mid forced to go bot) : 10 seconds cd 50 / 85 / 120 / 155 / 190 (+ 70% AP) while giving attack speed
using every time it's out cooldown (silly, but just to see max amount healed) 5/ 8,5/ 12/ 15,5/ 19 per second.
alistar: 12 seconds cd reduced by 2 seconds when an enemy unit dies (6 minions every 30 seconds give it 12 cd reduction every 30 seconds or 1 sec reduction every 2,5 seconds) SELF HEAL: 60 / 90 / 120 / 150 / 180 (+20% AP) and 50% of it for allied units. (aoe heal)
5/ 7,5/ 10/ 12,5/ 15 per second
nami: 9 seconds cd 65 / 95 / 125 / 155 / 185 (+ 30% AP) can both harass and hit twice the healing or damage.
7,2/ 10,5/ 13,9/ 17,2/ 20,5 per second while being able to heal this amount twice(14,4/ 21/ 27,8/ 34/4/ 41 per second)
taric 20 / 19 / 18 / 17 / 16 seconds cd reduced with every auto 60 / 100 / 140 / 180 / 220 (+ 60% AP) healing both the ally and taric.
6/ 10,5/ 15,5/ 21,17/ 27,5 per second pottentially being higher if cd is reduced by hitting minions (used total sustain on ally + taric for calculations)
sona cd 7 40 / 60 / 80 / 100 / 120 (+ 25% AP) healing both sona and the ally (as well as the other buffs, much like soraka armor buff)
11,4/ 17,14/ 22,85/ 28,5/ 34,28 per second. (same as taric, total healing sona + ally)
soraka: 20 secs cd 70 / 140 / 210 / 280 / 350 (+ 45% AP) while granting armor
3,5/ 7/ 10,5/ 14/ 17,5 per second.
janna: (considering shield as "healing" for shield champions, in a way of harass negated) 10 seconds cd 80 / 120 / 160 / 200 / 240 (+ 90% AP) while granting bonus ad
8/ 12/ 16/ 20/ 24 per second
lulu: 10 seconds cd 60 / 105 / 150 / 195 / 240 (+ 60% AP) while granting either bonus damage or working as harass
6/ 10,5/ 15/ 19,5/ 24 per second

can you see that the amount of damage negated overall (either restored or prevented, even if shields calculations arent realistic) is often not favorable for soraka ? and that's pretty much the only thing soraka should bring; sustain.
these other champs also bring more things into play other than just sustain.
im not saying soraka should just have MORE sustain, as that is simply bad gameplay (unrewards harassing and bit by bit weakens down the other lane by small trades, often making the lane a farmfest), but give her more resources to work with (preferentially something towards aggressiveness).

(fun stuff : lv 1 soraka got less health and armor than sona - 446 vs 450 and 11,2 vs 11,3.. and people often call sona a minion)
* melee minions got 445 health


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HuFOHr9aGj

Senior Member

01-15-2014

Quote:
Originally Posted by Zealote View Post
Hi, Im from Brazil too.

But sadly TL;DR.

Report me too. ˘.˘
Since there were multiple "summaries" there, took the first one that represented the most of the thread's idea and placed a TL;DR title on it.

bobo feio cabeša de melŃo.


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DatOpAshe

Senior Member

01-15-2014

tl;dr
hu3hu3hu3 and report OP


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Loriciferica

Senior Member

01-15-2014

@Riot

#roitpls


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A Broken Dong

Senior Member

01-15-2014

huehuehue report op.


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HuFOHr9aGj

Senior Member

01-15-2014

You're all just jealous of our exclusive game mode AMAM, all morde all mid.