Ghostcrawler now Lead Game Designer at Riot Games

First Riot Post
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Sephrinx

Senior Member

01-14-2014

Please God, I know I don't ask you for much and I don't really talk to you, but please, let this be a dream and I wake up tomorrow and everything is back to the way it rightfully should be with no Ghostcrawler in Leagues.


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Anidan

Senior Member

01-14-2014

All I'm seeing here is that seemingly nobody but a handful of people even know what a lead systems designer does and so they shove all blame on to him despite him having little to nothing to do with the changes.

People really are just going to complain about everything, even if they don't know what exactly it is they're complaining about or why.


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ProfDrDeath

Senior Member

01-14-2014

Maybe he is the Lead Game Designer for a different game currently under development by Riot Games? Tryndamere stated they wanted, in the end, do more than only one game.

Maybe, if he has experience with AoE, they'll make a RTS? That would be pretty nice, I guess...


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Cloudx16

Senior Member

01-14-2014

BC was always the glory days for me. Maybe that's because I had a rogue with dual warglaives 4 pc t6 and 4 pc s4 gear running around destroying everything. Except I was a nightelf and got **** on by human rogues because of their bull **** perception. It was literally an auto loss in arena if you were playing a non-human rogue against a human rogue.


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Tarmy

Member

01-14-2014

whelp time for me to quit LoL and go back to WoW

Good luck riot with GC he kills games like actvision


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Pikachu

Senior Member

01-14-2014

Time to send in my application!


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Best Furry NA

Member

01-14-2014

Quote:
Originally Posted by Pikachu View Post
Time to send in my application!
+1, made me smile


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Morello

Lead Designer

01-14-2014
1 of 3 Riot Posts

Quote:
Originally Posted by CynicalGiant View Post
His title is the same title as Morello. I wonder if he got replaced?
Nah - League's a huge game and there's a lot to do. GC's actually some MUCH-needed help on the leadership side - it's just too much for any one person to handle and make the progress I'd like to see. We'll be dividing up some of the effort on leading it, but other than making sure more things have support, the teams are pretty unchanged from who's doing want (Statikk and friends are still doing Game Health, Meddler still heads champ development, we just have more expertise to draw on now).

A lot of the things we want to focus on with game health this year (and preseason is a kick-off to this effort) is primarily around fixing a lot of the old problems. After finishing up support (IE the gold item particulars + Annie problem), we want to focus on adding choice and depth by taking a HARD look at "ball of stats" stuff so we can actually introduce interesting stuff with trade-offs.


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Morello

Lead Designer

01-14-2014
2 of 3 Riot Posts

Quote:
Originally Posted by Anidan View Post
All I'm seeing here is that seemingly nobody but a handful of people even know what a lead systems designer does and so they shove all blame on to him despite him having little to nothing to do with the changes.

People really are just going to complain about everything, even if they don't know what exactly it is they're complaining about or why.
There's a lot of this - people think I suck at numeric balancing because I DO, but that's also why I don't actually do it. Funny how that works

That being said, the leads ARE responsible for what goes out. So it's our fault still


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TheUltimate3

Senior Member

01-14-2014

Quote:
Originally Posted by Morello View Post
Nah - League's a huge game and there's a lot to do. GC's actually some MUCH-needed help on the leadership side - it's just too much for any one person to handle and make the progress I'd like to see. We'll be dividing up some of the effort on leading it, but other than making sure more things have support, the teams are pretty unchanged from who's doing want (Statikk and friends are still doing Game Health, Meddler still heads champ development, we just have more expertise to draw on now).

A lot of the things we want to focus on with game health this year (and preseason is a kick-off to this effort) is primarily around fixing a lot of the old problems. After finishing up support (IE the gold item particulars + Annie problem), we want to focus on adding choice and depth by taking a HARD look at "ball of stats" stuff so we can actually introduce interesting stuff with trade-offs.
Oh man...