Why are autoattacks so easy to counter in this game compared to physical abilities?

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FalconPawwwwnch

Member

01-11-2014

Note: I'm referring mainly to Attack Damage Champions. Forget any champions regarding ability power.

You have block masteries, you have ninja tabi, you have doran's shield, you have omen, you have frozen heart, you have thornmail passive. All of this on TOP of armor. With abilities the only thing you can do is build armor.

There's two types of physical damage champions: ability based and autoattack based. Can someone tell me why it's so much easier to counter autoattacks compared to abilities? Some may say because ultimately autoattacks outscale everything, that's fine. But that's what autoattacks are SUPPOSED to do. Flat attack damage on abilities was always a statistic that was powerful early game but fell off later to autoattackers(see pantheon, renekton, lee sin, riven in season 2 and earlier). That was where the balance was. Attack Damage was an early game stat, late game attack speed was the stat you'd buy to scale harder. Ability based champions dictated early game and autoattackers dominated later.

However, ever since the beginning of season 3 Riot nerfed the living hell out of attack speed items and attack speed gold values in general and buffed Attack damage to the roof. Fine, you wanted to buff AD abilities/armor penetration to be strong at all points in the game to rival attack speed as a late game stat. But then why did you keep all of the mechanics in the game that countered autoattacks so harshly? Compare a recurve bow to a Pickaxe right now, both cost about the same, but a pickaxe goes into your autoattacks AND all of your abilties, whereas the recurve bow only goes into your autoattacks. Keeping in this mind, WHY does the recurve bow have so many more counters to it that scale multiplicatively, whereas the only stat to counter physical abilities is armor? This doesn't make any sense at all. Remember When Lee Sin used to "fall off" late game? Well before in season 2 he actually did, because AD wasn't one of the biggest factors when seeing how one scales. Now that AD is so powerful Lee Sin can abuse the fact that he has a combine 4.8 bonus AD ratios.

Flat Attack Damage shouldn't be a strong stat all game, it should spike early and fall off to attack speed as a stat. This dominance of flat AD has been prevalent in season 3 onward. Look at all of the champions that have been nerfed (some multiple times) since the beginning of season 3 because they had previously been balanced around the AD/AS balance: Lee Sin, Riven, Jayce, Kha'Zix, Zed, Talon, Darius, Garen, Xin, Jarvan, etc. Even if you look at the top ranged ADs, one of the most effective builds is Bloodthirster into Last Whisper: which essentially is a build that exploits AD ratios. Look at Jinx/Sivir/Lucian's ad ratios and now compare them to the likes of tristana, ashe, twitch, kog etc. Attack Speed is a very bad stat and has been since the beginning of season 3. Since Attack Speed was nerfed Flat AD ratios have been one of the most important thing on champions to determine how well they scale, and this has caused champions that rely on attack speed as their scaling stat to completely be outclassed. Champions that scale with attack speed tend to have weaker early game so they SHOULD outscale champions that beenfit from stacking AD (since those champions are much stronger earlier on). Champions like Jax Irelia Ashe Kog'Maw should outscale a Riven or a Jinx (since Riven/Jinx have better early games easily), but currently there's not much of a difference at all

Tl;dr Attack Speed as a stat is very underwhelming right now. When Riot nerfed it at the beginning of season 3 they kept the same number of attack speed counters in the game that kept it in line, while buffing the gold values of AD and armor pen drastically. As of right now flat AD is the best offensive stat in the game, since it goes into everything: abilities and autoattacks. This needs tweaking. Either attack speed reliant champions need less counters or physical ability based ones need more.


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YourEffortsAreIn

Senior Member

01-11-2014

Holy **** you're defending AD Carries as the weak class right now and not bruisers

I thought you were part of the mindless melee bruiser circlejerk but I apologize for those thoughts now.


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Maximum Riven

Senior Member

01-11-2014

Because Physical Abilities have cooldowns.


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Hardinger

Senior Member

01-11-2014

Attack damage champions do have a secondary stat that is more difficult to counter in crit. AD casters don't have the distinction of being able to utilize crit as effectively.


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FalconPawwwwnch

Member

01-11-2014

Quote:
Originally Posted by YourEffortsAreIn View Post
Holy **** you're defending AD Carries as the weak class right now and not bruisers

I thought you were part of the mindless melee bruiser circlejerk but I apologize for those thoughts now.
It's for both. The disparity between raw AD and AS has caused champions from both classes to get completely outclassed. Champions that were supposed to scale super hard due to attack speed like Jax Irelia Ashe Kog'Maw Tristana now don't outscale champions that can utilize raw AD as well while also having much weaker early games.


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IntrospectionMan

Senior Member

01-11-2014

Quote:
Originally Posted by Hardinger View Post
Attack damage champions do have a secondary stat that is more difficult to counter in crit. AD casters don't have the distinction of being able to utilize crit as effectively.
pretty much this
imagine aps being allowed to crit with spells.


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Entezio

Recruiter

01-11-2014

DONT FORGET ABOUT JaX E


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Buk Wild

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Senior Member

01-11-2014

Agree 100%

More on this later


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FalconPawwwwnch

Member

01-11-2014

Quote:
Originally Posted by Hardinger View Post
Attack damage champions do have a secondary stat that is more difficult to counter in crit. AD casters don't have the distinction of being able to utilize crit as effectively.
They don't need to be able to utilize crit when they're combined bonus AD ratios are off the charts. Kha'Zix has what, a 2.0 bonus AD ratio on his Q? Lee Sin has 4.8 combined bonus AD ratios. Riven has even more.


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Shockforce

Senior Member

01-11-2014

Attack speed benefits a select group of champions. It also is modifier on base damage/on-hits and it is effectively CDR for basic attacks.

Would not suggest buffing it.


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