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[Champion Concept] Ephrial, The Blazing Swordsman

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Elphrihaim

Senior Member

12-07-2013

I would like to say that Champion lores range from 200-600 words and yours is only 418 words, so you can feel free to add more

That said:
The innate doesn't make me have any 'feel', as he's restricted to melee it's functionally almost identical to Master Yi's Double Strike-- except it punishes you for building critical strike chance instead of scaling with it.

I don't feel that Sunder, even though it's supposed to be like Roy's Exploding Blade (B neutral), doesn't need to have a slow tagged onto it, nor a charge time after cast. I feel that instead, it could be 'charged as Ephrial does not perform abilities, capping out after not casting abilities for 4 seconds'.

Aannnd Blazing Justice really needs more than 375 range, I would give it at least 550.

Ring of Fire feels too close to Riven's Ki Strike. I know the point's mirroring her in at least one place, but I feel you could mirror an ability.. that doesn't have the same hotkey.

For example, instead of Ring of Fire, you could give him a firey conical skillshot (so that he can actually do something without being right in their face, as his gapcloser is not super-spammable nor has CC on it, and it could deal bonus damage on the enemy's current health-- which would mirror Riven's Wind Slash (which deals 1% more damage per 2.67% of the enemy's missing health). You could even incorporate Ki Strike's stun effect into it, for example:

Quote:
Ability Two (W): Binding Blaze
"Ephrial launches a 37.5-degree wave of flame, dealing damage to all enemies hit, increasing based on their current Health. In the very center line of the cone (~75 width), enemies are stunned for 1 second."

Physical Damage: 60/100/140/180/220 (+80% bonus AD) (+1% per 2.67% of the enemy's Current Health)
Range: 475
Cooldown: 13/12.25/11.5/10.75/10 seconds
Missile Speed: 1900


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Angeluslight

Senior Member

12-07-2013

Quote:
Elphrihaim:
I would like to say that Champion lores range from 200-600 words and yours is only 418 words, so you can feel free to add more

That said:
The innate doesn't make me have any 'feel', as he's restricted to melee it's functionally almost identical to Master Yi's Double Strike-- except it punishes you for building critical strike chance instead of scaling with it.

I don't feel that Sunder, even though it's supposed to be like Roy's Exploding Blade (B neutral), doesn't need to have a slow tagged onto it, nor a charge time after cast. I feel that instead, it could be 'charged as Ephrial does not perform abilities, capping out after not casting abilities for 4 seconds'.

Aannnd Blazing Justice really needs more than 375 range, I would give it at least 550.

Ring of Fire feels too close to Riven's Ki Strike. I know the point's mirroring her in at least one place, but I feel you could mirror an ability.. that doesn't have the same hotkey.

For example, instead of Ring of Fire, you could give him a firey conical skillshot (so that he can actually do something without being right in their face, as his gapcloser is not super-spammable nor has CC on it, and it could deal bonus damage on the enemy's current health-- which would mirror Riven's Wind Slash (which deals 1% more damage per 2.67% of the enemy's missing health). You could even incorporate Ki Strike's stun effect into it, for example:



I didn't know the cap was about 600 words. I just checked a few of the longest lores I could find and saw the numbers just slightly above 400. If people start finding the lore lacking a bit, then maybe I will. But after so many revisions and cutdowns between that and his Judgement story, I'm not too anxious to revisit that lol

Yeah, it pretty similar to Yi's, although Ephrial is not quite meant to be a real auto-attack champion. I do feel that he needs it to help his basic attacks so he can still fight between cooldowns, so I'm aiming to switch that to a previous concept. One that does a fixed % of bonus damage depending on the opponent's maximum health.

Well, the goal with Sunder was to make Ephrial vulnerable to CC, giving him a weakness, but also being very rewarding for a perfect execution of the skill. Given its cooldown, it would be redundant to make it charge passively as it's bound to charge before or right after the cooldown resets. That means it would always hit for max damage and it wouldn't be much of a skillshot. My aim with Ephrial was to make him dynamic, earning a bit of a high skillcap, making his skill combos interchangeable. Sometimes a bit difficult to land, but justly rewarded with high damage if successful.

Blazing Justice's range was changed to 600 in response to the comment just before yours. I purposely lowballed it to see where others think of his set. I rather start a bit underpowered than way overpowered lol

Well this is the second time in a row that was mentioned. I wasn't actually trying to fully mirror her Ki Burst, as I also looked at Jax's stun to get some numbers. My very first of several original concepts for his stun was pretty similar to yours. A conic skillshot with a scaling of +80% bonus damage to it. However, there are two main issues with that: It would give him too good of harass for an all-in champion as he could stun and dash away. The other problem is that I rather not give him another skillshot since his skillset already requires timing and precision.

I may change the shape of the cast, but I really believe Ephrial would need an instant AOE stun without having to aim it in the right direction to give him a chance against casters that can keep a range. By spinning his sword, I imagined him doing sort of a classic X slash, so I may make it reflect on that a bit more so it's not a full circle.

Thanks for your review.


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Angeluslight

Senior Member

12-08-2013

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Angeluslight

Senior Member

12-08-2013

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Angeluslight

Senior Member

12-09-2013

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Angeluslight

Senior Member

12-11-2013

If you are reading this...made you look.

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Dusk707

Senior Member

12-11-2013

I like the idea and concept. Lore wise he is sound in my opinion. I have only one issue ability wise. Sunder reminds me too much of Piercing Arrow in mechanics. I personally feel making sunder a charging, on hit effect that grows in power and is applied to the next basic attack would be better. So cast Sunder, let it charge, applies on next AA.


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Angeluslight

Senior Member

12-11-2013

Well, the only charge attacks in the game that function a similar way are Varus' Piercing Arrow and Vi's Vault Breaker. Both, however, have a much larger range. I wanted to make something a little more unique while making it require a bit of skill to land such a melee attack up close while rewarding a perfect hit. Unlike Varus' and Vi's Q, Ephrial's Sunder would most often require him to use his dash or his stun (or even both) to land it.

To make it an auto attack would get rid of the reward of hitting a full charge at close range because I'd have to down the numbers to compensate for a near-guaranteed hit. Plus, the extra 126-200 range would become useless in a 1 on 1 fight. Even if it's a quick, uncharged Sunder, that little bit of range could make all the difference of an enemy getting away or not.

In my opinion, we kind of already have a lot of basic attack enhancement skills. I wanted to make something different and that's why Sunder is probably Ephrial's most unique skill.

Thanks for your review.


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Drunk Kitty meow

Senior Member

12-11-2013

Stats:
Hp:1950. Decent! I like it!
Attack damage: 104.7. seems good.
Hp regen: 19.4. so, 3.88(decimal guessing!) per 5. seems good!
Attack speed:1.16. dang you got some good stats.
armor: 73.1(the one wanted to join them.) seems ok I would guess for a melee ranged person.
Magic resistance: 51.25. not sure about it, but what do I know xD
Range:125. the closest melee range. there is also 150 and 175 btw.
Movement speed:350. ok seems good!

Grade for stats: A for AWESOME!!!!!!!!!! these stats were done if the base number on the stats was level one.

Passive:OUCH O_o. build attack speed and this is the worst nightmare. or I am overestimating it. LETS SEE!!! 200 AD + 3% of a 2000 hp enemy = 260 dmg physical damage. ok, maybe not. does it function with lifesteal, on-hit affects, or other such things?

First ability: Love it. the beginning part at least, how it becomes so strong, it is hard to keep a steady pace. very original
dmg seems fine: MAX: 205 + 115= 320 dmg. MIN: 185 + 76.8(ill round it to 77 though.)= 262 still a little buff, since the power fades out. I LIKE IT!

Second ability: ok, 96(200 ad) + 180 = 276. meeh. 1 second stun. meh. feel like flare is a slightly heavy slow and blind ability, but whatever xD. the stun isn't really impressive. why not 1/1.25/1.5/1.75/2 seconds? 1 second makes a huge different in this kind of fast paced combat game. but I understand, since it is in a arc. good job though!

Third ability: that is a really tiny dash. meh. how fast is this dash? am I going 500 unit speed in the dash to my destination? but I GUESS speed is optional to champ concept I dunno. I am not gonna do the example damage because it is too high. dashes are meant more for utility(?) uses rather than damage, closing gaps and escaping. but lets say my 200 ad char now had 100(inaccurate) bonus ad dmg + 195 = 295 AD. thing is, they will have more than that amount of ad. and seeing how low the cd is, this is spammable late game.

ULTIMAAAATEEEEE: seems like a garen ulti, but physical damage instead of magic and not with the other dmg thingamabob. never mind. 400 + 100(innacurate)=500. meh. seems a bit weak to me comparing all the other ulti's. maybe it gives a burn affect or reduced healing?

little iffy, but I like it.

Lore: true, some villages will suffer the wars. ephrial saved people for money? noble, but kinda greedy. The hamlet south of noxus. sounds like something in a movie or book a narrator would say. God I love the descriptive words. THANK YOU!!!!
DANGIT WARWICK YOU HORRIBLE PERSON! kinda sad scene
Wow. large jump in time. kinda got confused. so, we have this skilled swordsman named zelos. I wonder if he will be a future champion. once again, darius destroyed things.
Nice ending. very good. very good.
nice saying by Ephrial, I like it! just know this: without the darkness, there would be no light.

Quotes:
Movement: plenty, and there pretty good!

Joke: that is pretty good lol! smokey the bear would be.. kinda proud of him? hahahhaha xD

Taunts: pretty good, the last one is a bit cheesy and the second one is kinda funny =3.
good unique taunts for the champions!

Attacking: good, but why does one say blades and spirits collide? don't understand it.

Looks: good and with some descriptions.

Demeanor: unique. I have never seen demeanor put before! he would seem realistic as a person in society irl(besides the champion talks since they not real ).

Tips: with all this to know, everything you made so far, he feels like he is already a champion. the tips are good! the third weakness is slightly false because atm he has low cd.
Items: DAMAGE DAMAGE DAMAGE DAMAGE AND ARMOR PEN DAMAGE DAMAGE LIFESTEAL DAmAGE DEFENSE...... I expected those items, seeing how aggressive this champion is.

nice names and nice ideas for skins!

All in all, I LOVE IT. it already feels like a champion with all this info out goodjob! GOD DANG O_O
I hope you have good luck in your future, cheers! *raises glass* mrrow =3


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Angeluslight

Senior Member

12-11-2013

Quote:
Drunk Kitty meow:
Stats:
Hp:1950. Decent! I like it!
Attack damage: 104.7. seems good.
Hp regen: 19.4. so, 3.88(decimal guessing!) per 5. seems good!
Attack speed:1.16. dang you got some good stats.
armor: 73.1(the one wanted to join them.) seems ok I would guess for a melee ranged person.
Magic resistance: 51.25. not sure about it, but what do I know xD
Range:125. the closest melee range. there is also 150 and 175 btw.
Movement speed:350. ok seems good!

Grade for stats: A for AWESOME!!!!!!!!!! these stats were done if the base number on the stats was level one.

Passive:OUCH O_o. build attack speed and this is the worst nightmare. or I am overestimating it. LETS SEE!!! 200 AD + 3% of a 2000 hp enemy = 260 dmg physical damage. ok, maybe not. does it function with lifesteal, on-hit affects, or other such things?

First ability: Love it. the beginning part at least, how it becomes so strong, it is hard to keep a steady pace. very original
dmg seems fine: MAX: 205 + 115= 320 dmg. MIN: 185 + 76.8(ill round it to 77 though.)= 262 still a little buff, since the power fades out. I LIKE IT!

Second ability: ok, 96(200 ad) + 180 = 276. meeh. 1 second stun. meh. feel like flare is a slightly heavy slow and blind ability, but whatever xD. the stun isn't really impressive. why not 1/1.25/1.5/1.75/2 seconds? 1 second makes a huge different in this kind of fast paced combat game. but I understand, since it is in a arc. good job though!

Third ability: that is a really tiny dash. meh. how fast is this dash? am I going 500 unit speed in the dash to my destination? but I GUESS speed is optional to champ concept I dunno. I am not gonna do the example damage because it is too high. dashes are meant more for utility(?) uses rather than damage, closing gaps and escaping. but lets say my 200 ad char now had 100(inaccurate) bonus ad dmg + 195 = 295 AD. thing is, they will have more than that amount of ad. and seeing how low the cd is, this is spammable late game.

ULTIMAAAATEEEEE: seems like a garen ulti, but physical damage instead of magic and not with the other dmg thingamabob. never mind. 400 + 100(innacurate)=500. meh. seems a bit weak to me comparing all the other ulti's. maybe it gives a burn affect or reduced healing?

little iffy, but I like it.

Lore: true, some villages will suffer the wars. ephrial saved people for money? noble, but kinda greedy. The hamlet south of noxus. sounds like something in a movie or book a narrator would say. God I love the descriptive words. THANK YOU!!!!
DANGIT WARWICK YOU HORRIBLE PERSON! kinda sad scene
Wow. large jump in time. kinda got confused. so, we have this skilled swordsman named zelos. I wonder if he will be a future champion. once again, darius destroyed things.
Nice ending. very good. very good.
nice saying by Ephrial, I like it! just know this: without the darkness, there would be no light.

Quotes:
Movement: plenty, and there pretty good!

Joke: that is pretty good lol! smokey the bear would be.. kinda proud of him? hahahhaha xD

Taunts: pretty good, the last one is a bit cheesy and the second one is kinda funny =3.
good unique taunts for the champions!

Attacking: good, but why does one say blades and spirits collide? don't understand it.

Looks: good and with some descriptions.

Demeanor: unique. I have never seen demeanor put before! he would seem realistic as a person in society irl(besides the champion talks since they not real ).

Tips: with all this to know, everything you made so far, he feels like he is already a champion. the tips are good! the third weakness is slightly false because atm he has low cd.
Items: DAMAGE DAMAGE DAMAGE DAMAGE AND ARMOR PEN DAMAGE DAMAGE LIFESTEAL DAmAGE DEFENSE...... I expected those items, seeing how aggressive this champion is.

nice names and nice ideas for skins!

All in all, I LOVE IT. it already feels like a champion with all this info out goodjob! GOD DANG O_O
I hope you have good luck in your future, cheers! *raises glass* mrrow =3





For the stats, I really took my time working those out with comparisons from other top laners. Thanks to Leagueoflegends.wikia, I was able to really hammer down what would be reasonable. Thus, my formatting mirrors theirs, so the base stats are all at "level 0," which you would never actually see in-game since you always start at level 1. You can even see your character level to 1 very briefly at the very start of a match. As for his melee range, I felt that it had to be 125 to fit his all-in style as well as the no resource take on his abilities.

Thanks, I'm glad you found the numbers fair.

I went through a lot of concepts for his passive. Originally, it was posted as a crit per 4th hit, but that was found to be too powerful. So I reverted it back to one of the previous ideas to give him some auto-attack sustainability in between cooldowns, especially earlier on.

I'm glad you like his Q. I wanted Ephrial to have a high skillcap, and to make an ability for him that would do mediocre damage at the least, but also make it very rewarding if he managed to land it. Especially since it's a charge and can be interrupted.

Well, perhaps I could rename it. My thoughts were that Ephrial's sword would "flare" up as he swung it fast, catching his enemies off guard. It's meant to serve as a utility to help land a powerful Sunder, so it's rather basic. I felt that, since he's highly vulnerable to CC, he would need an instant stun. Simple, but effective. A 2 second stun would make Sunder a bit too easy to land, I think. It is kind of an arc, but it's an instant stun. However, the cone is very wide as opposed to narrow with a longer range, making it different from other conical skillshots.

Well his dash is actually a combo between Riven's Valor and Broken Wings. He dashes for the same distance and speed as her, but he does damage rather than shields himself from it. I'm not sure the number of units per second that is, but yeah, this was the skill to, in a way, mirror her. It's about the same CD as well, so it will be pretty low late game, but it's not a huge damage dealer. Plus, the dash's damage can be sacrificed for the sake of landing a good Sunder. So it's a trade-off.

Through various original concepts of his ultimate, I actually attached a few passive ideas to it. Burn damage was indeed one of them. However, I settled for a simple ultimate to balance out stuff like Ephrial's dash. Not to mention it does come with a brief counter against all CC during the ability. That's to give him some sort of redemption, if only for a moment, against being assaulted by many snares and such. Of course, that comes with the trade-off that it still puts him in danger depending on the situation.

Hm...perhaps I should have elaborated that part a bit more. No, he doesn't take payment for saving villages under attack. He wouldn't ask for payment except maybe for escorting a merchant to another town or something ("protection jobs&quot, but he wouldn't ask or expect payment for saving a village under imminent danger. That's the "knight" half of his "mercenary knight" reputation he had.

Zelos is actually Irelia's brother, a very skilled Ionian swordsman. You can read about him in her lore. Basically, he left Irelia just before Noxus invaded Ionia, which means that Ephrial met him perhaps just before or right as the invasion started. Then they parted ways probably at the same time Riven was assaulted by Singed, perhaps. I was thinking about putting a short timeline in my post to clarify stuff. The lore is meant to expand what stories Riot already has in place.

Imagine Zelos, if he becomes a champion, seeing Ephrial use his training to fight with the woman that terrorized his homeland? Lots of drama and an interesting rivalry to be had, I think.

"Blades and spirits collide" -- Well there is a lot of deep, metaphorical meaning practically everywhere in Ephrial and his story. In this case, it's like the blade is the force of hand, and spirits refers to the will of the owners of those swords. "Force of hand, force of will."
--The flames on Ephrial's sword intensifies during abilities and when he's more serious. A sword reflecting its owner...much like how Riven's sword responds to her own spirit during her ultimate (and in her Judgement story).

Yeah, seeing as how he's a complex character, and I have limited character space to make his lore/Judgement stories fit, I added details about his personality. I'm glad you liked it.

It has a low CD at maxed level, yes. But it's not that long of a dash, it can't go over terrain except maybe Jarvan's ult, and the attack radius is 112.5, which is less than a normal auto-attack range, meaning he really has to get in there to hit someone. Plus, players may really need that dash to land Sunder if it better serves their situation. He has lots of versatility, but he has to choose what combo is best suited for right then. Choose wrong, or fail a Sunder, and his CDs may not be enough to save him.



I'm very glad that you love it. I also appreciate you taking the time to go through practically everything and giving a nice, in-depth review. The drunk catgirl persona is cute, but I am NOT cleaning up any drunken messes or hairballs. Lol best of luck to you, too.


Edit: Added the word "spontaneously" to the saving villages part of the lore. Hope that makes the desired difference.