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The Current State of Warding

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FirstSergeantBim

Junior Member

12-02-2013

Riot,

Please consider making changes to the way players carry and use wards. With the new changes to the game, there is no incentive for the whole team to ward (well) because they have to sacrifice the stats of a 3000+ gold item and crippling each player's ability to provide vision to the map is leading to very frustrating games, especially in normal play.

First let me start by saying the addition of trinkets was a great idea, but one ward per trinket is not enough. There is just not enough vision coming from those trinkets, especially early game when the cool-down lasts longer than the actual ward. This game is not fun while blind, it just isn't. I wish our whole team was able to make educated decisions when approaching an objective, but the reality of it is that people are being punished for buying wards because the personal benefits of that additional item out-weigh the team benefits of vision, especially when you can only put three wards out at a time.

Why do wards have to be items in our inventory? I propose that wards act as a consumable stored separately from our six item slots and they are place-able from an in-game menu. You can either choose a stealth ward or a vision ward, just like the way our ping menu works. This would encourage players to make the vision game a realistic part of play and allow players to participate without sacrificing "tons of damage."

The current state of wards are an issue because:

  • One trinket ward is not enough
  • With more gold coming in, full builds come quicker than before making inventory slots more important
  • It is too much of a sacrifice for the whole team to carry wards
  • Games are becoming too chaotic because of the difficulty of warding
  • There are no incentives to ward and provide our team vision support


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vgrmylife

Junior Member

12-09-2013

bump


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BaronVonSlicey

Senior Member

12-09-2013

Put it this way. When is the only time in the game where you don't have a slot open (supports discounted because they get Sightstone)? Shortly before full build. And when is the time when you suddenly have nothing to spend cash on except consumables? Full build.

The only thing giving a ward slot to players would accomplish would be to completely ruin late game gameplay. Because giving them the slot to do so isn't going to encourage them to spend their money any earlier then it would have otherwise. And once you hit full build, suddenly every person on your team has 3 green wards out permanently. Without Oracles, Sweeper is nowhere near enough to clear these, and even if you clear their wards, its not like they have a lot of things to buy - they can just immediately buy more wards and refresh them.

This has legitimately been something players have suggested since beta. Its not like this is some idea thats only become relevant with this pre-season. And for the last 4 years, Riot has chosen not to implement it. I'm pretty sure they know full well what a ward slot would bring to League at this point, and it the magic fix-all for team vision that you are hoping it is.


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Partholonian

Senior Member

12-10-2013

Also, how often do you see a challenger or pro game reach full build? Full build is for people who don't pay enough attention to objectives to end the game when they have a chance to. That's why Riot doesn't balance around it.

If you do find yourself reaching full build anyway, maybe 2 people on the team should include sightstones in their builds.


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5 Lane Wuju

Senior Member

12-12-2013

I'm not sure what your even saying with this thread. Good players still buy wards, bad players don't. If anything the map is warded more now than s3 and before. We need a better option for ward clearing and anti-stealth than is currently available, not more wards.

Currently we have top lanes that have 1-2 wards up nonstop. Unless they push or chase, they can't be ganked. The game is stale because of wards.

Additionally, there is very little you can do to counterplay stealth based champions and Teemo's shrooms. A ward slot is not a good idea, neither is the lvl 9 requirement and cd on vision and sweeper trinkets.


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DERRICKWANG

Member

12-12-2013

Maybe they should include different types of wards. For example, a green ward that provides vision but is visible(similar to pink wards now), an invisible green ward, a pink ward that is visible, and a pink ward that is invisible. Before a couple patches ago, trinkets didn't even exist. Given you can only carry 6 items, you must decide whether it is more important to pick up a basic tier item or 1-3 wards.


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Demonicous

Senior Member

12-17-2013

Quote:
Partholonian:
Also, how often do you see a challenger or pro game reach full build? Full build is for people who don't pay enough attention to objectives to end the game when they have a chance to. That's why Riot doesn't balance around it.

If you do find yourself reaching full build anyway, maybe 2 people on the team should include sightstones in their builds.


Just a few days ago when NIP got whooped by MKT on the live stream.


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Traxicus

Member

12-18-2013

Quote:
FirstSergeantBim:
This game is not fun while blind, it just isn't.


So you're saying it isn't fun if you can't push your lane all the time and be completely safe from ganks without spending a very tiny amount of gold to buy additional wards during the early game?

Playing in a way that trinkets alone provide enough vision requires patience and map awareness. You aren't entitled to an easy, free (or even cheap) way to reveal the area around you all the time.

My only complaint with the trinkets is that there's no incentive to buy the scrying orb over the warding totem unless the orb's CD is drastically lower. The warding totem, if anything, should have a little longer cooldown, seeing as how it's clearly the most commonly used of the three trinkets.


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