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Game Modes Thread

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Solari Brigadier

Senior Member

11-14-2013

Protect the Minions!

Map: Summoner's Rift (5v5)

It's the classic SR match with a twist! In Protect the Minions, champions cannot attack turrets, inhibitors, or the Nexus. They can only target enemy minions and champions, and neutral camps.

To compensate for champions not being able to hit structures, their health should change to 15-hits for an outer turret, 20-hits for an inner or inhibitor turret, 15-hits for an inhibitor, 25-hits for a nexus turret, and then 30-hits for the nexus itself.

The goal is still the same, to take down the enemy Nexus, but the approach is very different. Wave clear is of the utmost importance, but you need to keep the enemy champion away from your minions as well. Funky strats like 1-3-1 pushes from Level 1 might even be more potent than in a normal game.


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Master SARS

Senior Member

11-14-2013

When are we going to get new info on Magma Chamber/1v1/2v2????

"While you can watch the all-stars treat their favorite champions to a magma tan today, remember this is a sneak peek and the public release is still on the horizon. We’re targeting before the launch of Season 4..."

http://na.leagueoflegends.com/en/news/game-updates/game-updates/all-star-showdown-magma-chamber


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Sarowin

Member

11-14-2013

Hands and Feet

Two players play one champion. One person controls all of the movement and autoattacks for that champion, and the other uses all of the abilities (including summoner spells). 1v1 or 2v2 in the magma chamber.


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RiotForScience

Senior Environment Artist

11-14-2013

These are fantastic ideas. Please keep them coming. I will try to give some in depth feedback as soon as possible.


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Slovakattack

Senior Member

11-14-2013

How about making Themed Battle Nights official? Teams can vote on themed champion pools to choose from, such as Yordles, Void, Noxus, Demacia, Shurima, Frejilord, Ionia, Piltover,Shadow Isles, etc.

Team based bonuses based on theme could really spice up the party, and help alleviate some balance issues potentially caused by forced selections. Kinda like a team-wide passive. For example:

Blood for Noxus!- all champion kills cause the killer to gain 5% increased movement speed for 3 seconds.

Higher Wisdom (Ionia)- The Ionian team gains experience at an increased rate.

United We Stand- Demacians gain +10 Armor/Mr when 3 or more team-members are close to each other.

The Void Is Coming...- The Void team gets reduced respawn timers, from 3 seconds at level 1, to 6 at level 9 and 9 at level 18.


These are just examples. Perhaps there could be a list of passives to vote on, too


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Corvic Maractis

Senior Member

11-14-2013

Quote:
Kokoroyer:
I would personally love to see a game mode with more than 2 teams. This could either mean several bases, even if they're a lot less fancy than the ones from Summoner's rift or Twisted Treeline, or, what sounds like a hell of a lot of fun to me, a mode in which there are 2-10 players in Summoner's Rift, FREE FOR ALL, everyone spawns at a jungle camp and the bases are off-limits. No turrets. It would basically be an intense game of hide and seek, with little to no monsters to kill and all about champion kills!


This brings to mid Core Masters, a moba from S. Korea that is coming to the us soonish.
Gameplay (http://www.youtube.com/watch?v=Vb7lJUzNjKA), Promo Trailer. (http://www.youtube.com/watch?v=L7NaR0VIjwE)

Quote:
CombatCube:
Change Places mode!

You make a team and go through champion select normally as in Blind Pick, but you get one of your ally's champions instead! You get all the runes and masteries that your ally selected.



There is a similar mode in Prime World if you want an example of it. It works kind of well, better for those who have played the champs but allows those who dont own them to play/try them.


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Warriorman21

Senior Member

11-14-2013

Hide and Seek

Similar game mode to the Hide and Seek that is regularly played. Include extra rules to curb abuse.
Rules:

  • Crystal Scar. 5v2 gametype. Draft pick with 4 bans.
  • Permavision removed from a majority of the map.
  • Spawn turrets are only activated for 30 seconds after a player spawns. After 30 seconds, spawn turrets deactivate.
  • The team of 2, the seekers, have Kayle ult permanently applied to them. Seekers are therefore immune to damage and can only be affected by crowd control.
  • The team of 5, the hiders, are constantly chipping away at the seeker nexus health with time. (The seeker nexus will be destroyed after 30 minutes. Thus, the hiders will win if they survive for 30 minutes.
  • Whenever a hider dies, the hiders lose a larger fixed amount of health from their nexus (-30). This nexus health can be lost even if the nexus is below 200 HP. Therefore, seekers will win the game if they get 500/30 kills on the hiders.
  • Each team may only purchase a single slow item across the entire team. (frozen mallet, Rylai, twin shadows).
  • Stealth duration cut in half for all champions.
  • Teemo's passive disabled. Twisted Fate's Destiny only reveals champions within a shorter range of him.


Not very original, but it is a common gametype that is hard to play because rules need to be enforced by a third party.


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KevinDelMarr

Senior Member

11-14-2013

1.)All Stealth Mode

Every Champion has Eve stealth with access to an invisible vison ward Trinket. Played on Dominion respawn points at either the main base or a Cap point (you cannot stay at a cap point for more than a few seconds). Champs like Rengar, Shaco, or Twitch have their stealth functions active, like Rengar can always leap, upon revealing himself Twitch gains AS, etc. First to X kills, no minions, passive gold regen, kill streaks give higher rewards the larger you gain (so a 10/0 gets massive gold bounties to himself and to those who kill him/her)

2.)Stalker/Hunter

Two teams, played on Dominion. One team has eve type stealth (the Stalkers) and ward sweeper Trinkets, other team isn't stealthed (the Hunters) with invisible vision ward Trinket. All abilities including dots, skillshots, etc do one damage (Ranged autos deal no damage but reveals target hit for a second or two). It takes 2 hits to kill a Hunter, one hit to kill a Stalker. There will be 7 rounds where when one side loses all five members they switch teams. Stalkers are allowed to group but Hunters who remain in close proximity for too long will lose health. Stalkers have Ghost and Hunters have Flash for summoners. No items


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KevinDelMarr

Senior Member

11-14-2013

Quote:
Slovakattack:
How about making Themed Battle Nights official? Teams can vote on themed champion pools to choose from, such as Yordles, Void, Noxus, Demacia, Shurima, Frejilord, Ionia, Piltover,Shadow Isles, etc.

Team based bonuses based on theme could really spice up the party, and help alleviate some balance issues potentially caused by forced selections. Kinda like a team-wide passive. For example:

Blood for Noxus!- all champion kills cause the killer to gain 5% increased movement speed for 3 seconds.

Higher Wisdom (Ionia)- The Ionian team gains experience at an increased rate.

United We Stand- Demacians gain +10 Armor/Mr when 3 or more team-members are close to each other.

The Void Is Coming...- The Void team gets reduced respawn timers, from 3 seconds at level 1, to 6 at level 9 and 9 at level 18.


These are just examples. Perhaps there could be a list of passives to vote on, too

Dude that is awesome. Kind of how in RTS' each faction has a strength. In fact I could see a MOBA based around this


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Slovakattack

Senior Member

11-14-2013

Quote:
KevinDelMarr:
Dude that is awesome. Kind of how in RTS' each faction has a strength. In fact I could see a MOBA based around this


I'm glad someone else thinks so, too. :3

Additionally, it could be an excellent way to cater to lore-based fans with unique taunts based on teams, animations, etc that would be either too silly to put in the 'normal' game.