mod that changes the color of your own HP bar (used by RiotTiza)

First Riot Post
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medulla00

Senior Member

10-15-2013

Which mod does change the color of your own HP bar in game? I've seen @RiotTiza using that mod and he got a yellow bar over his champ. I know you can find your champ easily pressing space bar, but sometimes it gets really messy and I have problems finding where's my champ. Specially if I've been knocked back or grabbed and there are more than 10 champs (plus clones, decoys, and stuff) fighting each other on the baron pit or another small area.

I thought they were illegal because it kind of gives certain advantage (though it's clearly not one of those cheating mods), but if some diamonds streamers and even riottiza uses it, it might not be breaking any ToS.

Anyways, these is the stream where I noticed the mod. It's a game from last night so I guess the mod I want is still working
http://www.twitch.tv/riottiza/b/470320240


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Ashes Boobs

Senior Member

10-15-2013

this one does not require a download:http://www.reddit.com/r/leagueoflege...ferent_colour/

this one requires a download, but i use it: http://www.reddit.com/r/leagueoflege..._better_locate


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RiotTiza

This user has referred a friend to League of Legends, click for more information

eSports Coordinator

10-19-2013
1 of 4 Riot Posts

It's just changing a single line in an .ini file, so calling it a "mod" is a little overstated... but it works, it helps me, and it's 100% legit. The links in the post above mine are good, so check those out and get your colorful side on.

EDIT: Some people are having some trouble. Here's a quick look at my setup. I'm not super knowledgeable about how this works, so it may not work for you- remember to back up any files you replace! Remember to check both the regular sections and colorblind mode sections - they're separate!

FILEPATH: (start from your LoL directory) \RADS\solutions\lol_game_client_sln\releases\0.0.0 .249\deploy\DATA\menu\hud

FILENAME: GeneralCharacterData_Legacy.ini
Make sure that this is an .ini file, not a text file (.txt) with .ini in the name.

Contents of my file:

Code:
[HealthBarSettings]
MaxHealthTicks = 50
MaxHealthMicroTicks = 100
DefaultHealthPerMicroTick = 50
DefaultHealthPerTick = 200
DefaultHealthPerMegaTick = 1000

TickAlpha = 200
MicroTickAlpha = 140
MicroTickHeight = 0.5
MegaTickAlpha = 255
TickThickness = 1.0
MicroTickThickness = 1.0
MegaTickThickness = 2.0

UseCompression = 1
GoTransparent = 1

[GeneralDataHero]
FadeTimerForHealthBar = 2.0
ZeroHealthAlpha = 225
FullHealthAlpha = 200
DefaultChampionCollisionRadius = 65.0
MPBarColor=15 93 178 255
EnergyBarColor=168 165 35 255
ShieldBarColor=155 155 155 255
OtherBarColor=155 155 155 255
MPFadeColor=0 200 255 255
EnergyFadeColor=240 240 80 255
ShieldFadeColor=255 255 255 255
OtherFadeColor=255 255 255 255
ChampionParallaxOffset = 100

[NewUnitBackdropTemplate]
BackgroundTexture = SpawnedMinionBars.tga
BackgroundLeftPixelRegion = 66 154 67 160
BackgroundMidPixelRegion = 67 154 191 160
BackgroundRightPixelRegion = 191 154 192 160

[NewUnitDoubleBackdropTemplate]
BackgroundTexture = SpawnedMinionBars.tga
BackgroundLeftPixelRegion = 66 154 67 163
BackgroundMidPixelRegion = 67 154 191 163
BackgroundRightPixelRegion = 191 154 192 163

[NewUnitHealthBarTemplate]
BarTexture = SpawnedMinionBars.tga
BarPixelRegion = 67 131 191 135
TickPixelRegion = 124 155 124 155
TickPixelWidth = 1
MegaTickPixelRegion = 160 56 162 59

[NewUnitTimerBarTemplate]
BarTexture = SpawnedMinionBars.tga
BarPixelRegion = 67 114 191 116
TickPixelRegion = 124 155 124 155
TickPixelWidth = 1
MegaTickPixelRegion = 124 155 124 155


; The composition of a unit information bar is still hard-coded instead of data-driven (you can't directly change the information bar's components from this INI file).
; This is a place for future improvements.
[NewHealthBarFriendlyUnitDefault]

HPOnlyBackdropOffset = 0 4
HPBarStartOffset = 1 5
TimerBarStartOffset = 1 1

MidHorizontalScaling = 0.5

BackgroundColor = 132 207 132 255
HealthBarColor = 132 207 132 255
TimerBarColor = 205 205 205 255

[NewHealthBarEnemyUnitDefault]

HPOnlyBackdropOffset = 0 4
HPBarStartOffset = 1 5
TimerBarStartOffset = 1 1

MidHorizontalScaling = 0.5

BackgroundColor = 255 115 115 255
HealthBarColor = 255 115 115 255
TimerBarColor = 255 255 255 255

[NewHealthBarNeutralUnitDefault]

HPOnlyBackdropOffset = 0 4
HPBarStartOffset = 1 5
TimerBarStartOffset = 1 1

MidHorizontalScaling = 0.5

BackgroundColor = 255 115 115 255
HealthBarColor = 255 115 115 255
TimerBarColor = 255 255 255 255



[NewHealthBarFriendlyUnitSpectator]

HPOnlyBackdropOffset = 0 4
HPBarStartOffset = 1 5
TimerBarStartOffset = 1 1

MidHorizontalScaling = 0.5

BackgroundColor = 117 182 226 255
HealthBarColor = 117 182 226 255
TimerBarColor = 255 255 255 255

[NewHealthBarEnemyUnitSpectator]

HPOnlyBackdropOffset = 0 4
HPBarStartOffset = 1 5
TimerBarStartOffset = 1 1

MidHorizontalScaling = 0.5

BackgroundColor = 220 99 255 255
HealthBarColor = 220 99 255 255
TimerBarColor = 255 255 255 255

[NewHealthBarNeutralUnitSpectator]

HPOnlyBackdropOffset = 0 4
HPBarStartOffset = 1 5
TimerBarStartOffset = 1 1

MidHorizontalScaling = 0.5

BackgroundColor = 220 99 255 255
HealthBarColor = 220 99 255 255
TimerBarColor = 255 255 255 255



[NewHealthBarFriendlyUnitColorblind]

HPOnlyBackdropOffset = 0 4
HPBarStartOffset = 1 5
TimerBarStartOffset = 1 1

MidHorizontalScaling = 0.5

BackgroundColor = 117 182 226 255
HealthBarColor = 117 182 226 255
TimerBarColor = 255 255 255 255

[NewHealthBarEnemyUnitColorblind]

HPOnlyBackdropOffset = 0 4
HPBarStartOffset = 1 5
TimerBarStartOffset = 1 1

MidHorizontalScaling = 0.5

BackgroundColor = 255 115 115 255
HealthBarColor = 255 115 115 255
TimerBarColor = 255 255 255 255

[NewHealthBarNeutralUnitColorblind]

HPOnlyBackdropOffset = 0 4
HPBarStartOffset = 1 5
TimerBarStartOffset = 1 1

MidHorizontalScaling = 0.5

BackgroundColor = 255 115 115 255
HealthBarColor = 255 115 115 255
TimerBarColor = 255 255 255 255



[LegacyFriendlyUnitBackdropTemplateDefault]
BackgroundTexture = healthbarsDefault.tga
BackgroundLeftPixelRegion = 4 180 5 186
BackgroundMidPixelRegion = 5 180 149 186
BackgroundRightPixelRegion = 149 180 150 186

[LegacyFriendlyUnitHealthBarTemplateDefault]
BarTexture = healthbarsDefault.tga
BarPixelRegion = 5 226 149 230
TickPixelRegion = 29 168 30 170
MegaTickPixelRegion = 29 168 30 170
TickPixelWidth = 1

[LegacyEnemyUnitBackdropTemplateDefault]
BackgroundTexture = healthbarsDefault.tga
BackgroundLeftPixelRegion = 4 180 5 186
BackgroundMidPixelRegion = 5 180 149 186
BackgroundRightPixelRegion = 149 180 150 186

[LegacyEnemyUnitHealthBarTemplateDefault]
BarTexture = healthbarsDefault.tga
BarPixelRegion = 5 211 149 215
TickPixelRegion = 29 168 30 170
MegaTickPixelRegion = 29 168 30 170
TickPixelWidth = 1

[LegacyNeutralUnitBackdropTemplateDefault]
BackgroundTexture = healthbarsDefault.tga
BackgroundLeftPixelRegion = 4 180 5 186
BackgroundMidPixelRegion = 5 180 149 186
BackgroundRightPixelRegion = 149 180 150 186

[LegacyNeutralUnitHealthBarTemplateDefault]
BarTexture = healthbarsDefault.tga
BarPixelRegion = 5 211 149 215
;TickPixelRegion = 0 0 0 0
TickPixelRegion = 29 168 30 170
MegaTickPixelRegion = 29 168 30 170
TickPixelWidth = 1

[LegacyFriendlyUnitBackdropTemplateSpectator]
BackgroundTexture = healthbarsSpectator.tga
BackgroundLeftPixelRegion = 4 180 5 186
BackgroundMidPixelRegion = 5 180 149 186
BackgroundRightPixelRegion = 149 180 150 186

[LegacyFriendlyUnitHealthBarTemplateSpectator]
BarTexture = healthbarsSpectator.tga
BarPixelRegion = 5 226 149 230
TickPixelRegion = 29 168 30 170
MegaTickPixelRegion = 29 168 30 170
TickPixelWidth = 1

[LegacyEnemyUnitBackdropTemplateSpectator]
BackgroundTexture = healthbarsSpectator.tga
BackgroundLeftPixelRegion = 4 180 5 186
BackgroundMidPixelRegion = 5 180 149 186
BackgroundRightPixelRegion = 149 180 150 186

[LegacyEnemyUnitHealthBarTemplateSpectator]
BarTexture = healthbarsSpectator.tga
BarPixelRegion = 5 211 149 215
TickPixelRegion = 29 168 30 170
MegaTickPixelRegion = 29 168 30 170
TickPixelWidth = 1

[LegacyNeutralUnitBackdropTemplateSpectator]
BackgroundTexture = healthbarsSpectator.tga
BackgroundLeftPixelRegion = 4 180 5 186
BackgroundMidPixelRegion = 5 180 149 186
BackgroundRightPixelRegion = 149 180 150 186

[LegacyNeutralUnitHealthBarTemplateSpectator]
BarTexture = healthbarsSpectator.tga
BarPixelRegion = 5 211 149 215
TickPixelRegion = 29 168 30 170
MegaTickPixelRegion = 29 168 30 170
TickPixelWidth = 1



[LegacyFriendlyUnitBackdropTemplateColorblind]
BackgroundTexture = healthbarsColorblind.tga
BackgroundLeftPixelRegion = 4 180 5 186
BackgroundMidPixelRegion = 5 180 149 186
BackgroundRightPixelRegion = 149 180 150 186

[LegacyFriendlyUnitHealthBarTemplateColorblind]
BarTexture = healthbarsColorblind.tga
BarPixelRegion = 5 226 149 230
TickPixelRegion = 29 168 30 170
MegaTickPixelRegion = 29 168 30 170
TickPixelWidth = 1

[LegacyEnemyUnitBackdropTemplateColorblind]
BackgroundTexture = healthbarsColorblind.tga
BackgroundLeftPixelRegion = 4 180 5 186
BackgroundMidPixelRegion = 5 180 149 186
BackgroundRightPixelRegion = 149 180 150 186

[LegacyEnemyUnitHealthBarTemplateColorblind]
BarTexture = healthbarsColorblind.tga
BarPixelRegion = 5 211 149 215
TickPixelRegion = 29 168 30 170
MegaTickPixelRegion = 29 168 30 170
TickPixelWidth = 1

[LegacyNeutralUnitBackdropTemplateColorblind]
BackgroundTexture = healthbarsColorblind.tga
BackgroundLeftPixelRegion = 4 180 5 186
BackgroundMidPixelRegion = 5 180 149 186
BackgroundRightPixelRegion = 149 180 150 186

[LegacyNeutralUnitHealthBarTemplateColorblind]
BarTexture = healthbarsColorblind.tga
BarPixelRegion = 5 211 149 215
TickPixelRegion = 29 168 30 170
MegaTickPixelRegion = 29 168 30 170
TickPixelWidth = 1



[LegacyHealthBarMinion]

BarStartOffset = 1 1
BarEndOffset = -1 -1

MidHorizontalScaling = 0.44

BackgroundColor = 255 255 255 255
BarColor = 255 255 255 255
FadeColor = 255 255 255 255

[LegacyHealthBarTurret]

BarStartOffset = 1 1
BarEndOffset = -1 -1

BackgroundColor = 255 255 255 255
BarColor = 255 255 255 255
FadeColor = 255 255 255 255

[LegacyHealthBarInhibitor]

BarStartOffset = 1 1
BarEndOffset = -1 -1

PercentageOffset = 0.0 -10.0

BackgroundColor = 255 255 255 255
BarColor = 255 255 255 255
FadeColor = 255 255 255 255

[LegacyHealthBarNexus]

BarStartOffset = 1 1
BarEndOffset = -1 -1

PercentageOffset = 0.0 -15.0
MidHorizontalScaling = 1.5

BackgroundColor = 255 255 255 255
BarColor = 255 255 255 255
FadeColor = 255 255 255 255



[ChampionSelfBackdropTemplateDefault]
BackgroundTexture = healthbarsDefault.tga
BackgroundMidPixelRegion = 1 0 141 47

[ChampionFriendlyBackdropTemplateDefault]
BackgroundTexture = healthbarsDefault.tga
BackgroundMidPixelRegion = 0 59 169 106

[ChampionEnemyBackdropTemplateDefault]
BackgroundTexture = healthbarsDefault.tga
BackgroundMidPixelRegion = 0 119 169 166

[ChampionSelfBackdropTemplateSpectator]
BackgroundTexture = healthbarsSpectator.tga
BackgroundMidPixelRegion = 1 0 141 47

[ChampionFriendlyBackdropTemplateSpectator]
BackgroundTexture = healthbarsSpectator.tga
BackgroundMidPixelRegion = 0 59 169 106

[ChampionEnemyBackdropTemplateSpectator]
BackgroundTexture = healthbarsSpectator.tga
BackgroundMidPixelRegion = 0 119 169 166

[ChampionSelfBackdropTemplateColorblind]
BackgroundTexture = healthbarsColorblind.tga
BackgroundMidPixelRegion = 1 0 141 47

[ChampionFriendlyBackdropTemplateColorblind]
BackgroundTexture = healthbarsColorblind.tga
BackgroundMidPixelRegion = 0 59 169 106

[ChampionEnemyBackdropTemplateColorblind]
BackgroundTexture = healthbarsColorblind.tga
BackgroundMidPixelRegion = 0 119 169 166

[ChampionHealthBarTemplate]
BarTexture = healthbarsDefault.tga
BarPixelRegion = 32 47 136 56
TickPixelRegion = 137 47 139 55
TickPixelWidth = 1
MegaTickPixelRegion = 137 47 139 55

[ChampionPARBarTemplate]
BarTexture = healthbarsDefault.tga
BarPixelRegion = 32 56 136 59
TickPixelRegion = 137 56 139 58
TickPixelWidth = 1
MegaTickPixelRegion = 160 56 162 59

[ChampionLoCBarTemplate]
BarTexture = healthbarsDefault.tga
BarPixelRegion = 32 56 136 59
TickPixelRegion = 137 56 139 58
TickPixelWidth = 1
MegaTickPixelRegion = 160 56 162 59

[ChampionLoCBarBackdropTemplate]
BackgroundTexture = SpawnedMinionBars.tga
BackgroundLeftPixelRegion = 66 154 67 160
BackgroundMidPixelRegion = 67 154 172 160
BackgroundRightPixelRegion = 191 154 192 160

[ChampionSelf2LoCBarIconData]
SuppressionTexture=Icon_UI_CC_Suppress_01.dds
StunTexture=Icon_UI_CC_Stunned_01.dds
SilenceTexture=Icon_UI_CC_Silence_01.dds
BlindTexture=Icon_UI_CC_Blind_01.dds
AirborneTexture=Icon_UI_CC_Airborne_01.dds
DisarmTexture=Icon_UI_CC_Disarm_01.dds
SlowTexture=Icon_UI_CC_Slow_01.dds
FearTexture=Icon_UI_CC_Fear_01.dds
RootTexture=Icon_UI_CC_Root_01.dds
CharmTexture=Icon_UI_CC_Charm_01.dds
TauntTexture=Icon_UI_CC_Taunt_01.dds
IconWidth=32
IconHeight=32
IconOffsetX=110.0
IconOffsetY=-16.0
AdditionalIconOffsetX=0.0
AdditionalIconOffsetY=-32.0

[ChampionSelfLoCBarIconData]
SuppressionTexture=Icon_UI_CC_Suppress_01.dds
StunTexture=Icon_UI_CC_Stunned_01.dds
SilenceTexture=Icon_UI_CC_Silence_01.dds
BlindTexture=Icon_UI_CC_Blind_01.dds
AirborneTexture=Icon_UI_CC_Airborne_01.dds
DisarmTexture=Icon_UI_CC_Disarm_01.dds
SlowTexture=Icon_UI_CC_Slow_01.dds
FearTexture=Icon_UI_CC_Fear_01.dds
RootTexture=Icon_UI_CC_Root_01.dds
CharmTexture=Icon_UI_CC_Charm_01.dds
TauntTexture=Icon_UI_CC_Taunt_01.dds
IconWidth=16
IconHeight=16
IconOffsetX=-10.0
IconOffsetY=-4.0
AdditionalIconOffsetX=16.0
AdditionalIconOffsetY=0.0

[ChampionFriendlyLoCBarIconData]
SuppressionTexture=Icon_UI_CC_Suppress_01.dds
StunTexture=Icon_UI_CC_Stunned_01.dds
SilenceTexture=Icon_UI_CC_Silence_01.dds
BlindTexture=Icon_UI_CC_Blind_01.dds
AirborneTexture=Icon_UI_CC_Airborne_01.dds
DisarmTexture=Icon_UI_CC_Disarm_01.dds
SlowTexture=Icon_UI_CC_Slow_01.dds
FearTexture=Icon_UI_CC_Fear_01.dds
RootTexture=Icon_UI_CC_Root_01.dds
CharmTexture=Icon_UI_CC_Charm_01.dds
TauntTexture=Icon_UI_CC_Taunt_01.dds
IconWidth=16
IconHeight=16
IconOffsetX=-10.0
IconOffsetY=-4.0
AdditionalIconOffsetX=20.0
AdditionalIconOffsetY=0.0

[ChampionEnemyLoCBarIconData]
SuppressionTexture=Icon_UI_CC_Suppress_01.dds
StunTexture=Icon_UI_CC_Stunned_01.dds
SilenceTexture=Icon_UI_CC_Silence_01.dds
BlindTexture=Icon_UI_CC_Blind_01.dds
AirborneTexture=Icon_UI_CC_Airborne_01.dds
DisarmTexture=Icon_UI_CC_Disarm_01.dds
SlowTexture=Icon_UI_CC_Slow_01.dds
FearTexture=Icon_UI_CC_Fear_01.dds
RootTexture=Icon_UI_CC_Root_01.dds
CharmTexture=Icon_UI_CC_Charm_01.dds
TauntTexture=Icon_UI_CC_Taunt_01.dds
IconWidth=16
IconHeight=16
IconOffsetX=-4.0
IconOffsetY=-4.0
AdditionalIconOffsetX=20.0
AdditionalIconOffsetY=0.0

[ChampionChatBubbleTemplate]
BackgroundTexture = OtherChatBubble.tga
BackgroundMidPixelRegion = 0 0 32 32

[ChampionLevelTextTemplate]
FontSize=10
FontName=Arial Black

[ChampionTitleTextTemplate]
FontSize=9
FontName=Arial

[HealthBarChampionSelfDefault]	
PercentageOffset = 0 0.1
HealthOffset = 31 18
PAROffset = 31 30
LoCOffset = 31 38

HealthBarColor = 255 215 0 255
HealthFadeColor = 255 0 0 255
AllShieldColor = 170 170 170 255
PhysShieldColor = 255 103 0 255
MagicShieldColor = 153 0 255 255

FadeSpeed = 0.5

LevelTextOffset = 15 34
TitleTextOffset = 75 4
ChatBubbleOffset = 0 0

[HealthBarChampionSelfSpectator]
PercentageOffset = 0 0.1
HealthOffset = 31 18
PAROffset = 31 30
LoCOffset = 31 38

HealthBarColor = 252 252 10 255
HealthFadeColor = 255 0 0 255
AllShieldColor = 170 170 170 255
PhysShieldColor = 255 103 0 255
MagicShieldColor = 153 0 255 255

FadeSpeed = 0.5

LevelTextOffset = 15 34
TitleTextOffset = 75 4
ChatBubbleOffset = 0 0

[HealthBarChampionSelfColorblind]
PercentageOffset = 0 0.1
HealthOffset = 31 18
PAROffset = 31 30
LoCOffset = 31 38

HealthBarColor = 255 255 0 255
HealthFadeColor = 255 0 0 255
AllShieldColor = 170 170 170 255
PhysShieldColor = 255 103 0 255
MagicShieldColor = 204 164 2 255

FadeSpeed = 0.5

LevelTextOffset = 15 34
TitleTextOffset = 75 4
ChatBubbleOffset = 0 0

[HealthBarChampionFriendlyDefault]
PercentageOffset = 0 0.1
HealthOffset = 32 18
PAROffset = 32 30
LoCOffset = 31 38

HealthBarColor = 0 255 0 255
HealthFadeColor = 255 0 0 255
AllShieldColor = 170 170 170 255
PhysShieldColor = 255 103 0 255
MagicShieldColor = 153 0 255 255

FadeSpeed = 0.5

LevelTextOffset = 150 34
TitleTextOffset = 78 5
ChatBubbleOffset = 135 0

[HealthBarChampionFriendlySpectator]
PercentageOffset = 0 0.1
HealthOffset = 32 18
PAROffset = 32 30
LoCOffset = 31 38

HealthBarColor = 0 153 224 255
HealthFadeColor = 255 0 0 255
AllShieldColor = 170 170 170 255
PhysShieldColor = 255 103 0 255
MagicShieldColor = 153 0 255 255

FadeSpeed = 0.5

LevelTextOffset = 150 34
TitleTextOffset = 78 5
ChatBubbleOffset = 135 0

[HealthBarChampionFriendlyColorblind]
PercentageOffset = 0 0.1
HealthOffset = 32 18
PAROffset = 32 30
LoCOffset = 31 38

HealthBarColor = 0 153 224 255
HealthFadeColor = 255 0 0 255
AllShieldColor = 170 170 170 255
PhysShieldColor = 255 103 0 255
MagicShieldColor = 204 164 2 255

FadeSpeed = 0.5

LevelTextOffset = 150 34
TitleTextOffset = 78 5
ChatBubbleOffset = 135 0

[HealthBarChampionEnemyDefault]
PercentageOffset = 0 0.1
HealthOffset = 32 19
PAROffset = 32 30
LoCOffset = 30 38

HealthBarColor = 255 0 0 255
HealthFadeColor = 255 0 0 255
AllShieldColor = 170 170 170 255
PhysShieldColor = 255 103 0 255
MagicShieldColor = 153 0 255 255

FadeSpeed = 0.5

LevelTextOffset = 150 34
TitleTextOffset = 78 5
ChatBubbleOffset = 135 0

[HealthBarChampionEnemySpectator]
PercentageOffset = 0 0.1
HealthOffset = 32 19
PAROffset = 32 30
LoCOffset = 30 38

HealthBarColor = 128 40 156 255
HealthFadeColor = 255 0 0 255
AllShieldColor = 170 170 170 255
PhysShieldColor = 255 103 0 255
MagicShieldColor = 153 0 255 255

FadeSpeed = 0.5

LevelTextOffset = 150 34
TitleTextOffset = 78 5
ChatBubbleOffset = 135 0

[HealthBarChampionEnemyColorblind]
PercentageOffset = 0 0.1
HealthOffset = 32 19
PAROffset = 32 30
LoCOffset = 30 38

HealthBarColor = 200 30 30 255
HealthFadeColor = 255 0 0 255
AllShieldColor = 170 170 170 255
PhysShieldColor = 255 103 0 255
MagicShieldColor = 204 164 2 255

FadeSpeed = 0.5

LevelTextOffset = 150 34
TitleTextOffset = 78 5
ChatBubbleOffset = 135 0

[ChampionSelfExperienceBarTemplate]
ExperienceBarMask=xpBarMask.tga

ExperienceBar=xpBar.tga
ExperienceBarOffsetX = -6
ExperienceBarOffsetY = 4

ExeprienceAnimation=experience.ini
ExperienceAnimatinonOffsetX = -9
ExperienceAnimatinonOffsetY = 4

LevelUpAnimation=LevelUp.ini
LevelUpAnimationOffsetX = -6
LevelUpAnimationOffsetY = 4

[ChampionFriendlyExperienceBarTemplate]
LevelUpAnimation=LevelUp.ini
LevelUpAnimationOffsetX = 130
LevelUpAnimationOffsetY = 4

[ChampionEnemyExperienceBarTemplate]
LevelUpAnimation=LevelUp.ini
LevelUpAnimationOffsetX = 130
LevelUpAnimationOffsetY = 4


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Sephïroth

This user has referred a friend to League of Legends, click for more information

Senior Member

10-19-2013

Mods that change your life....

I suffer from "Where the hell I go" syndrome pretty bad.

Edit: I will always do what Ashes Boobs tell me.


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medulla00

Senior Member

10-19-2013

Wow didn't expect a red response. I've already followed the 1st solution provided by ashe's boobs and I'm enjoying my yellow HP bar since that day.
Thanks to both of you.


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DeSolu

Senior Member

10-19-2013

Same, so nubby with computers


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Balancer

Member

10-19-2013

Quote:
but it works, it helps me, and it's 100% legit.
When Reds feel the need to use a Mod in their own game, doesn't that signify that it might be time to add the option of it to everyone? I've been wanting a different color for my health bar for months but I had no idea it existed. And if it's a simple one-line change, why can't that just be added to the options menu easily?


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The Scyphozoa

Senior Member

10-19-2013

Quote:
Originally Posted by Pianoman1092 View Post
When Reds feel the need to use a Mod in their own game, doesn't that signify that it might be time to add the option of it to everyone? I've been wanting a different color for my health bar for months but I had no idea it existed. And if it's a simple one-line change, why can't that just be added to the options menu easily?
Because they'd have to implement a fully fleshed-out color chooser into the game. Those can be somewhat complex.


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Gods Grunt

Senior Member

10-19-2013

Quote:
Originally Posted by Pianoman1092 View Post
When Reds feel the need to use a Mod in their own game, doesn't that signify that it might be time to add the option of it to everyone? I've been wanting a different color for my health bar for months but I had no idea it existed. And if it's a simple one-line change, why can't that just be added to the options menu easily?
everyone has their preference, just because he likes this doesnt mean everyone on riot likes this.


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Voliboar

Senior Member

10-19-2013

Woah, RiotTiza looks very hot.