Introducing Team Builder

First Riot Post
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Katsuo Nuruodo

Junior Member

10-18-2013

Quote:
Originally Posted by Strawberrycocoa View Post
Are there any concerns about this feature cementing the 1/1/1/2 meta into the game and removing evolution of new strategies and lane positions/compositions?
It seems you didn't read through the Riot posts(you know, where Riot employees answer player questions) in this thread. They did answer this, a few times actually.

There's some handy little buttons on each thread that let you easily browse the Riot posts.

The Team Leader can specify unconventional metas(like 5 mid, or 2 jungle, or whatever). So, no, it doesn't force people to play 1/1/1/2.


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MorelloSucksDlck

Member

10-18-2013

Looks like a good idea.

Can we expect a game balance in the meantime to fix the last 50 failure patches? Maybe ban the 40 champions that are bugged or broken until you find real programmers to fix them?


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aznPHENOM

Junior Member

10-18-2013

yea, theres only one thing Riot needs to change. the duo queueing system. you seriously should be allowed to bring people from so a lower MMR. i quit playing gold 5 bc i keep getting duos with like a bronze or silver 5 on my team


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james121234

Senior Member

10-18-2013

Quote:
Originally Posted by Lyte View Post
Hello Summoners!

Lyte here, and in this post I’m excited to talk with you about Team Builder, a new feature coming to PBE in the near future where you can queue up for a specific role, champion and position and get connected with four teammates that also preselected their preferred role. The goal is to build a balanced team where everyone’s in agreement on where they’re going and what they’re playing, and in doing so help lay the foundation for good teamwork.

How often have you logged on to League of Legends and thought, “I just want to play Renekton today.” Or maybe you want to try a new strategy but can’t find four friends to premade with. We’re always asking how we can make the League of Legends experience better, and one thing that comes up a lot is how players want to feel like they’re in control of their pre-game experience.

Good teamwork doesn’t just start when the minions spawn or at the first big teamfight. It starts in champion select. Champion select sets the tone of the game and greatly impacts whether you feel like you’re going to have a fun match. So we asked ourselves: what’s the ideal champion select? And how can we improve this process so it happens more often?

An ideal champ select is one where all five players get their preferred role and feel like they’re all on the same page for the upcoming match. The current matchmaking does a good job of matching up players of similar overall skill levels, but doesn’t have any way to know what a player’s intentions for a given game are. Sometimes things work out perfectly and everyone gets the champion and role they wanted without a hitch. But if multiple players are looking to play the same role or lane, a consensus has to be built in a relatively short period of time. That’s time that could be used to get to know each other, agree on a strategy and build confidence that it’s going to be a fun match.

Team Builder is intended to bring players together that complement each other’s expectations and intentions from the moment they enter the lobby. When everyone’s aligned on who will be going where and playing what, the only thing left to figure out is how to dominate the opposition.

Once we had a model for how Team Builder would bring players together, we started looking at matchmaking and how we could evolve it to help further enable good games. One of the most important things for a team’s enjoyment is making sure that they’re matched against similarly skilled players.

With Team Builder we’ll also be rolling out a smarter matchmaking system that can dynamically account for your experience with a given role, position or champion. First time playing Ahri? Learning how to be a solid Marksman? Venturing into the jungle for the first time? Team Builder’s matchmaking will take all of these factors into account. .

Our goal for Team Builder is to bring players together and build better teams. Because good teams win more games, make bigger plays, and most importantly, have more fun.

To us, that’s exciting, and we’re looking forward to your feedback. See you in Team Builder,

Lyte
<p><span class="content-border"><a href="http://riot-web-static.s3.amazonaws.com/images/news/October_2013/TBDP/EN.jpg" target="_blank"><img src="http://riot-web-static.s3.amazonaws.com/images/news/October_2013/TBDP/EN_thumb.jpg" </a></span></p>
maybe i can finally play normal games without "double mid" trolls! we'll see how this turns out


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Sykar24

Senior Member

10-18-2013

I really like this idea and concept, but I feel like I, and many other readers, are not fully understanding how exactly everything works. The best way to know what's actually happening with this type of queue is to go through it personally. Of course, I can't. So what I propose is either a more detailed explanation in writing or a video to be posted showing how this queue works from all perspectives and what options a player has, both as a leader and a solo-player.

Hopefully by doing either of these, you can help more people comprehend exactly what goes on in this type of queuing so that way we can be more helpful in pointing out benefits and flaws.


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Zanithe

Senior Member

10-18-2013

This is exactly what we need


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Infamanity

Senior Member

10-18-2013

Werf.


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Blatzien

Junior Member

10-18-2013

This is perfect but i'm just worried the queue time to popular roles will it be longer and I read the statistics so I hope it turns out perfectly


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Misstitched

Junior Member

10-18-2013

Riot, thank you-- we'll see if this turns out to be the answer to everything we hope for, but in any case, thank you.


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Calabok

Senior Member

10-18-2013

Please add preference choice to fight on purple or blue side