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Sivir relaunch heads to PBE

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Riot Pwyff

Player Communications

Follow Riot Pwyff on Twitter

10-11-2013

We've already been talking about Sivir and our plans to relaunch her; now that she's heading to PBE, we wanted to discuss some of the reasoning behind her changes.

Art and Visuals: As one of the earliest champions in the game, Sivir's visuals and effects didn't match the look and feel of newer champs. We've designed her silhouette around her weapon and improved fidelity and readability of Sivir in-game, giving her an aesthetic that matches the battle-hardened mercenary personality she's always had. New effects on her abilities emphasize the boomerang-like nature of her weapon, and should make playing Sivir feel more like dashing around the fight tossing ricocheting blades and whittling enemies down from unexpected angles.

Creative: When we revisited Sivir's lore in preparation for her relaunch, we identified a few mysteries we could explore. Our goals were to clearly identify her place in the world and deliver on the mercenary fantasy inherent in her story. Generic battle platitudes and lack of deep motivation previously made it difficult to become personally invested in her successes or failures. We've added new voice-over that ties in to her expanded lore and relationships. With more of her back story and a glimpse into her possible future revealed, players will have more opportunities to learn about Sivir.

Gameplay: Sivir has a unique feel among ranged marksmen. She's a powerful counter to spell-reliant champs and offers different skills for teamfights than many marksmen with her ultimate and passive. It was extremely important to us to ensure that any changes to her kit preserved her ability to split-push, initiate and counter-initiate while opening up new options for Sivir players. With that in mind, Boomerang Blade and Spell Shield still operate the same way, with some slight tweaks as we continue to test her. Ricochet can bounce to more enemies, although it cannot hit the same target twice. On the Hunt was redesigned to deliver a massive move speed boost, no longer have a cast time and we've reduced the cooldown.

We'll go into more detail about all of the ability changes once she's closer to going live, but we're excited to see how players on the PBE use her new kit. As always, we're looking for your feedback along with the testing that'll help us squash any pesky bugs.




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CynicalGiant

Senior Member

10-11-2013

Why is the AS boost for Ricochet tied to her ultimate?

Why does her Q still have an insanely high mana cost?

Have you thought about lowering how fast the damage is reduced on her Q down to like 10% per target instead of 20%?

Also, I am still not seeing why she needs to be 500 range. She doesn't have anything like Quinn or Graves do to make up for her decreased range.

I love her Ultimate and her Spell Shield though.


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IronStylus

Sr. Concept Artist

10-11-2013

Hope you guys enjoy her as much as we enjoyed bringing her some new life

Let us know what you think!


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CynicalGiant

Senior Member

10-11-2013

Quote:
IronStylus:
Hope you guys enjoy her as much as we enjoyed bringing her some new life

Let us know what you think!


She looks really cool, but I wish the sound effects for her W were more impactful. Everything else seems good.


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dct2000

Senior Member

10-11-2013

Could you add a little red to Spectacular Sivir's blade? On her old model, it had red lining, and it look nice

EDIT: Oh, and make it more golden. It has to be spectacular.


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Elewd

Senior Member

10-11-2013

Quote:
IronStylus:
Hope you guys enjoy her as much as we enjoyed bringing her some new life

Let us know what you think!

I honestly am curious, she has a white tag thing on her huntress skin and it feels really out of place on her.


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arkhammer

Senior Member

10-11-2013

Voice and VU sound and look amazing! Great work, again!


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MrSoullessness

Junior Member

10-11-2013

Can Bandit Sivir have her fifth prong/blade back on her weapon? I feel like that is what made that skin unique compared to the other Sivir skins, when it came down to her weapons.


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Henry Plainview

Senior Member

10-11-2013

Really great work on all points on this one Riot.

Quote:
CynicalGiant:
Why is the AS boost for Ricochet tied to her ultimate?

I would assume so they can give it a large AS bonus without her pwning you with 80% AS at level 9.
Quote:
Why does her Q still have an insanely high mana cost?

It's actually comparable to other AD carry Qs, it just feels expensive because of her low base mana pool and the cost of whiffing spell shield and on the hunt. The latter two have been solved.
Quote:
Have you thought about lowering how fast the damage is reduced on her Q down to like 10% per target instead of 20%?

Probably so people don't hate her as much as they hate Cait.
Quote:
Also, I am still not seeing why she needs to be 500 range. She doesn't have anything like Quinn or Graves do to make up for her decreased range.

I think spellshield and the new improved Ricochet make up for it.


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Trollonasan

Junior Member

10-11-2013

I love how she looks and only wondering a few things.

Does her W cooldown start after her third attack or does it start when you press it?

Does her Q have the same range?

Does she still have the same basic attack range?

I love her new E. That seems to be the greatest change so far.

Great work guys! Would love to get some feedback!