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sneak peek for ahri's 3.13 changes

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konfetarius

Senior Member

10-10-2013

Quote:
if anyone feels like this reduction cripples a certain playstyle, i'm interested in hearing about it.

Yeah, you say you want to promote "tricky" plays and you are destroying her ability to layer RW to fight bruisers like Jax.

Simple example - in Dominion, Ahri can ONLY fight bruisers 1 on 1 because she can space out R for multiple spell rotations. This design forces her to burst or lose a lot of damage due to the 4 second Amp weight. And that's just forcing the pattern, let alone the idea the idea that her sustained damage is going down in favor of burst. Plus, the W into single target nerf removes the Furor boots synergy, which is a massive nerf.

Besides, wasn't everyone complaining explicitly ABOUT "ahri the faceroll mega assassin"? It feels like you did the opposite of that. Slightly improved her assassination and nerfed everything else about her - potential mobility, "tricky" plays, sustained DPS.


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KilljoyX

Senior Member

10-10-2013

Quote:
ricklessabandon:
oh, btw, for those interested in her damage comparisons to other magic damage mages and/or assassins, here's some really basic comparisons for approximate level 6 damage:

again, the comparisons are super basic so they're just a loose reference. the numbers don't mean anything on their own, but might help out people who aren't familiar with damage levels get a sense of what to expect when they first play against her. sometimes it's easy to lose track of numbers given there are so many being thrown around.


You don't seriously believe you've increased her burst in any way? Can you read your own numbers? I mean you literally just posted proof yourself.

▫ Ahri (live) 575 (+285% AP) [with Charm], 515 (+250% AP) [without Charm]
▫ Ahri (new) 587 (+273% AP) [with Charm], 454 (+204% AP) [without Charm]


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GhostStalker

Senior Member

10-10-2013

Quote:
Renzokuken:
▫ Ahri (live) 575 (+285% AP) [with Charm], 515 (+250% AP) [without Charm]
▫ Ahri (new) 587 (+273% AP) [with Charm], 454 (+204% AP) [without Charm]

Are you really reading?, the only scenario where she "supposedly" deals more damage, is the one bolded, and even on that scenario she's just getting 12 more FLAT damage, yes, 12 at the cost of losing 13% (PERCENT) AP ratio

Seriously, read before commenting, think before commenting


You got nerfed. That's supposed to happen. Your base damage is higher, and your AP ratio is a little bit lower. And the difference between live charm/uncharmed and PBE charm/uncharm makes the skillgap pretty substantial for landing those charms.

Are you not able to land charms? Is that why you're angry?


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emTmyclipin2u

Senior Member

10-10-2013

Quote:
ricklessabandon:
oh, btw, for those interested in her damage comparisons to other magic damage mages and/or assassins, here's some really basic comparisons for approximate level 6 damage:



again, the comparisons are super basic so they're just a loose reference. the numbers don't mean anything on their own, but might help out people who aren't familiar with damage levels get a sense of what to expect when they first play against her. sometimes it's easy to lose track of numbers given there are so many being thrown around.

It sort of sucks that Ahri has barely more base damage and even less AP ratios for landing everything. If the idea is to be more rewarding for landing everything, why isn't it more rewarding?


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GhostStalker

Senior Member

10-10-2013

Quote:
KilljoyX:
You don't seriously believe you've increased her burst in any way? Can you read your own numbers? I mean you literally just posted proof yourself.

▫ Ahri (live) 575 (+285% AP) [with Charm], 515 (+250% AP) [without Charm]
▫ Ahri (new) 587 (+273% AP) [with Charm], 454 (+204% AP) [without Charm]


They technically did. You aren't going to have enough ability power at level 6 for it to actually matter. And the base damage is higher. It's a technicality, but it's a truthful one.

In addition to that, they said "when you land charm, you will do more damage". And that is true.

And it's supposed to be a nerf. They said they were nerfing you. So that's what happened.


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PineappleRedux

Senior Member

10-10-2013

This was an across the board nerf. She does a fraction of her old damage in THE BEST CASE POSSIBLE. You are literally exacerbating the problem you tried to fix, AND MADE A MASSIVE NERF


If this change doesn't get overturned, I will cry myself to sleep


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GhostStalker

Senior Member

10-10-2013

Quote:
emTmyclipin2u:
It sort of sucks that Ahri has barely more base damage and even less AP ratios for landing everything. If the idea is to be more rewarding for landing everything, why isn't it more rewarding?


It's supposed to be a nerf. The AP ratio isn't that much less. And you synergize extremely well with DFG more than ever before.


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Eshiel

Senior Member

10-10-2013

If you multiply all her new values by 1.2 (assuming you hit her charm and then use W and R) you'll notice that this still represents an overall damage nerf, plus the reduced ratio for her ulti hurts her scaling. And there's the fact that only half her Q benefits from the Charm damage debuff since the other half is true damage.

So this isn't just about "differentiating the good and bad Ahris." If someone hits the entirety of her combo (her only combo now) including taunt they will MAYBE damage only SLIGHTLY worse than pre-nerf.

I love playing Ahri, and whether she deserves a nerf is open for discussion. But don't pretend you're just migrating power from one part of her kit to another when some of the power goes MIA.


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Avalon Bright

Senior Member

10-10-2013

Quote:
TerminalVeloc1ty:
In addition to that, they said "when you land charm, you will do more damage". And that is true.


Conveniently ignoring "more damage" actually means "less damage than she's actually doing now."


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ricklessabandon

qa analyst

10-10-2013

Quote:
Avalon Bright:
Except you're still hitting them with less damage since the extra missile STILL does less flat % than the old W whether they got hit with one or two.

if you hit with two fox-fires, you're doing ~86% of the old damage without charm, and 104% of the old damage with charm. basically, multi-hit damage without charm was very intentionally nerfed, and multi-hit damage with charm is around the same amount of damage (+/- depending on one extra hit or two).

do you have any other questions about the mechanics/numbers of the change? if you're concerned about how it plays in game, then i'd really love to hear your thoughts after playing her a couple of times. :3