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Lux damage still needing to be nerfed

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CerealBoxOfDoom

Senior Member

10-02-2013

Quote:
Frightning:
Why no?

because no


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Mage Lord Nelber

Senior Member

10-04-2014

this is still an issue.... base damage on spells and AP ratios still too high for how much free range she has and low CDs. her ultimate was even made to be so you couldn't run out of it anymore unless you have a slip-stream spell. She needs reworking.

All she has to do is spam abilities randomly forward hoping one hits and ultimate when it's off CD (which is every 30 seconds)... and wins the game. Please make her more skill oriented.


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Mohrb

Senior Member

10-04-2014

She's not an ADC! NERF IT!


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ThatTryndamereGu

Junior Member

10-04-2014

Quote:
Jamaree:
I used to think Lux was OP, then I took a step to the left.

omfg hahahaha


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EffectFX

Senior Member

10-04-2014

Quote:
Mage Lord Nelber:
this is still an issue.... base damage on spells and AP ratios still too high for how much free range she has and low CDs. her ultimate was even made to be so you couldn't run out of it anymore unless you have a slip-stream spell. She needs reworking.

All she has to do is spam abilities randomly forward hoping one hits and ultimate when it's off CD (which is every 30 seconds)... and wins the game. Please make her more skill oriented.


Strictly speaking, her ratios aren't that high, and her base damage is ok.


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Red Frost

Junior Member

10-04-2014

I stopped playing lux mainly because of this nerf..... sounds funny, but her old passive was a huge boost early game


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JustMyBassCannon

Recruiter

10-05-2014

This thread was dumb a year ago, and it's still dumb today.


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justasmiff

Junior Member

10-06-2014

Quote:
Frightning:
her damage is fine, if they should change ANYTHING on her, it would be to make her shield work like Diana's (double hits would add additional shield strength, rather than just refresh, this rewards double hits more) and then nerf it back to its old numbers (60/85/110/135/160) instead of the current (80/105/130/155/180).


The problem with that is that she would always get a return on herself, making there no real skill needed to get a reward for double the power. It would make it especially overpowered if they combined this with the increase in the shield's strength as you suggested. They should either a) lower the shields power for one hit, but increase it's power to a greater strength than the original if she get's two hits(45/60/75/90/105), or b) increase the base stats without adding the double hit (80/110/140/170/200).


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EffectFX

Senior Member

10-06-2014

Quote:
justasmiff:
The problem with that is that she would always get a return on herself, making there no real skill needed to get a reward for double the power. It would make it especially overpowered if they combined this with the increase in the shield's strength as you suggested. They should either a) lower the shields power for one hit, but increase it's power to a greater strength than the original if she get's two hits(45/60/75/90/105), or b) increase the base stats without adding the double hit (80/110/140/170/200).


Dude. 10-02-2013


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