Time for a little bit of devil's advocate
Note: Now feels like an appropriate time to mention that although I agree with many things in your guide, Eledhan, there are some things I do differently. Specifically my Ashe is 21/0/9, Ghost/Flash, ArPen Quints+Reds, ManaRegen/18 Blues+Yellows, DBlade(s) --> Greaves --> IE --> Zeal in all cases.
Great - thanks for the feedback.
One thing on the health regen mastery - I've never been a big fan of this for tanks or carries; however, it can be decent for Champions that end up with large mana pools like Anivia. The numbers for Ashe are very small.
Keep in mind that Ashe has 173 base mana and gains 27 mana per level. 3/3 Strength of Spirit gives 1% of max mana as health regen. So, at L1, that's 1.73 health per 5 seconds or 20.76 health per minute. So, after one minute, you've regenerated ~1/3 of an average autoattack from a Level 1 Champion. (I'm assuming that the conversion goes to health/5 rather than health/second - I believe this is correct but haven't verified in-game. If it's health/second, I agree that Strength of Spirit becomes a lot more compelling.)
At L6, it's 36.96 health per minute, and at level 18, that's 75.84 health per minute. I recognize that the XP benefit from utility tree is limited, but I think it's a stretch to say that Strength of Spirit is dramatically more effective than Awareness.
Also, to keep SoS in perspective:
- Ashe's base health regen is 0.9 at L1 and an additional 0.11 per level. So, it does represent a good gain on her base levels (almost tripling the base level).
- The health regen of a Doran's shield is +8/5, so Strength of Spirit represents ~22% of the health regen value of a Doran's Shield.
- Doran's blade now gives 3% lifesteal I believe - so, to equal the regen of SoS, Ashe can autoattack for 58 damage/5 (or 11.5 dps) with a Doran's Blade.
This means that either Doran's item will likely have a much larger effect on Ashe's health sustainability than SoS (although every little bit helps of course).
If you buy mana items (banshee's veil is one you mention), then the value of this talent would increase accordingly.
As you often point out, these things are on the margin and very much up to player choice and style, and I'm interested to give it a try in a few Normal Games with SoS to see how I like it, but for now, I lean towards Utility for Ashe. However, I'm willing to be convinced.
Oh, and I always use SoS on Anivia, Veigar and Annie the few times I use them as I end up with large mana pools and some decent health regen in comparison to their total health levels.
Thanks again for some great thoughts and a very useful guide.
Wow! 10x more than I thought it was does make a huge difference - I'll have to explore that when I can access the game too.
Thanks for pointing that out - I hadn't run across that quote before.
Oh, one other thing - have you considered adding Hexdrinker as a situational item? I like to grab it as an early buy against the few AP-heavy/bursty teams I encounter.
Its damage shield has saved me quite a few times now.
I figured I would toss this on here for us to look at and discuss.
© 2013 Riot Games, Inc. All rights reserved. Riot Games, League of Legends and PvP.net are trademarks, services marks, or registered trademarks of Riot Games, Inc.