Continued from first post...
Quantifying the value of runes/masteries etc simply by counting up how many different goals they affect could be both misleading and confusing since certain goals are more important than others, and certain things have more of an affect on a particular goal than other things, etc. You can't always just count up the number of useful things that something affects to get an accurate impression of whether its the best thing to build.
Overall I think that the list of goals in your post two posts above this one is very accurate, but somewhere beforehand there should be an explanation of the overall vision for how to play, so that the goals make more sense when they are listed later.
For example, explanations of what should Ashe be doing at XYZ stages of the game, why doing those things is better than doing other things, why Ashe is better at those things than other possible champion selections, and then we can get to why the items/runes/masteries/spells we choose help Ashe do those things better than other items/runes/masteries that we forsake.
I'll start writing some paragraphs to that end tonight, and post back later.
And about BC, I basically agree. Its a shame since its almost there, and I would so love to have another viable item path. Alas, IE-PD-LW still reigns supreme.
Hey guys, what do you think about organizing the guide like this?
First, in the introduction, put Ashes task in the game, like in your first post on this page (only without listing how to achieve them, I think it takes too much space and will all be covered later) and maybe Ashes pro's and con's.
Then, you list the viable summoner spells, masteries and runes, and write their advantages and disadvantages. This is followed by the core items, followed by end game/situational items, which are all explained in small paragraphs.
Then comes the gameplay section, where you break down the game into early, mid and late, explaining Ashes role, strengths and weaknesses in all of them, briefly touching on how to adjust your play depending on the runes/masteries/summoners you went.
In the end, there would be examples of the most common setups, as well as maybe explaining their strengths and weaknesses
Wrote a few paragraphs. Some of this might be specific to my playstyle, its hard to encompass all styles at the same time. The same organizational structure could be applied to other Ashe styles when they are written up. Still, most of it should apply in general, as all our Ashe are fairly similar. This is to be placed after sections detailing Ashe's abilities (AQWER+passive), roles (DPS, Poke, CC, Initiate), and techniques (farming, harassing, kiting, chasing, etc).
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