They need to make the hitbox match the animation. The only problem is they may need to increase missile speed, and grab distance to compensate slightly.
So if you land a good hook, it's balanced, because they're much harder to land.
As it is now, Even I go 'I didn't think that would hit' when playing naut/thresh/blitz/amumu. Because the grab SHOULD have passed the enemy, not grab at them from thin-air.
Is that why amumu is always banned? Because of his amazing hitbox porportion?
(Not being Sarcastic at ALL)
I like how Corki's R is really narrow though.
It's like the only skill shot that actually correlates to it's hit-box and feels satisfying to hit.
© 2015 Riot Games, Inc. All rights reserved. Riot Games, League of Legends and PvP.net are trademarks, services marks, or registered trademarks of Riot Games, Inc.