Thresh pull hitbox

First Riot Post
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IS1c0576ec0ecef2

Member

09-09-2013

They need to make the hitbox match the animation. The only problem is they may need to increase missile speed, and grab distance to compensate slightly.

So if you land a good hook, it's balanced, because they're much harder to land.

As it is now, Even I go 'I didn't think that would hit' when playing naut/thresh/blitz/amumu. Because the grab SHOULD have passed the enemy, not grab at them from thin-air.


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Teh2DUDEe

Senior Member

09-09-2013

Quote:
Originally Posted by BustyLoliChan View Post
That thing pisses me off so much...
it's way too big...
it's bigger than blitz's or any other skill shot and it's animation doesn't match it's size

Everytime I'm standing to left or the right of it and it goes by me I get ****ty animation herp derped into the middle of the pull and then sucked into thresh....
it genuinely angers me
Nah, not bigger than blitz grab.


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Koritaros

Member

09-09-2013

Is that why amumu is always banned? Because of his amazing hitbox porportion?
(Not being Sarcastic at ALL)


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KanColle

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Recruiter

09-09-2013

I like how Corki's R is really narrow though.

It's like the only skill shot that actually correlates to it's hit-box and feels satisfying to hit.


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PhailRaptor

Adjudicator

09-09-2013

Quote:
Originally Posted by Koritaros View Post
Is that why amumu is always banned? Because of his amazing hitbox porportion?
(Not being Sarcastic at ALL)
Because of his ability to start a CC chain with his team that leaves you unable to respond to the armageddon of AoE stacking they brought with them.