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[8/23/2013] Tentative PBE Changes & Discussion (3.11)

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JebusofChrist

Junior Member

08-24-2013

Quote:
Riot Pwyff:
Clarification for Fiora:

If Fiora can find a target while Blade Waltzing, she will always complete her Blade Waltz within its AoE range. Meaning if there is a revealed enemy in the brush, and she kills a target outside of it with Blade Waltz, she will switch targets to the brush target (and deal damage). If there is a stealthed or untargetable target nearby (and nobody else), she will jump to them instead to complete her Blade Waltz but will not deal damage (because she shouldn't). Basically this creates consistency with her ultimate where if her target should be hit or should take damage from Blade Waltz, she will complete it with absolute consistency (and no interruptions due to losing vision or stealth).

Thanks for clarifying this for all the people who were asking!


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MetaI Golem

Senior Member

08-24-2013

I'm very pleased you're giving Galio much needed attention. I would like to know there are any thoughts about giving his W (bulwark) a rework or tweak to benefit a more specified way of playing him. As it is I feel that this ability is too spread out across the roles he plays in-game. Would love to see a support Galio with a support ability that offers some sustain for his laning partner rather than ironically healing himself (the support/tank) when the ADC takes damage. Maybe allow the damage to affect him instead for balance. Show my big stone sentinel some love, he needs it just look at his lore

Edit: Thanks for considering lower CD and cost on his ult...that's what defines him


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copperpoint

Senior Member

08-24-2013

Pleaaaaase for the sake of all Shyvana fans who are requesting it. Check the fanbase made redesign thread here on the PBE forum and add it to the game for further testing.
A lot of experienced Shyvana players came together and discussed a lot about her, but at this point we feel really left alone by Riot as we never got any reply since S2 ended.

Currently she is the champion with the worst design in the whole league. There is NO reason to pick her, in fact if you get kills with her you actually hurt your team, as she doesnt make anything out of it at all.
There even is the poll about Shyvana in the 2nd thread.
And she REALLY needs a new design in her kit, the proposition did a very good job on this, while only adjusting her overall playstile and idea.

Unless S4 returns to S2 jungle and items (hardcore tank items+ no penetration items) I just see no reason why she should become any better all of a sudden.

Please, read it and respond to it. We would love a discussion with a Riot designer on her.


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Riot Pwyff

Player Communications

Follow Riot Pwyff on Twitter

08-24-2013

Quote:
thresholden:
Hmm, going to have do some testing on this. What happens if you kill someone visible and jump to an enemy in the bush who is not invisible or untargetable but unrevealed? Since you jumped into the bush, you should have vision of it and deal damage. But since it was a "blind" jump, it shouldn't deal damage per the change.

The entire issue with bushes seems overly complicated. Still not sure whether bush jukes will or will not cancel the damage of her ultimate on the first strike (since its unseen). Personally, I'd just give Fiora vision of her ultimate bounce radius, like Elise's rappel, so bush jukes won't effect her ult at all.


You will reveal the enemy in the bush and then damage them.


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Xyltin

Senior Member

08-24-2013

Quote:
Riot Pwyff:
...

Hence why we've made some nerfs to his blob pickup mechanics and have been subsequently making changes to him in the past previous three patches But yes we do agree he is very strong as a champion (the base damage of his spells is insane!), so there we do have that.


The sustain is only one problem that happens in the lane. He will be fightable with champs that don't deal as much dmg then, but he will still has tons of other strengths - as you said his dmg - to help out. And as a jungler he won't get any nerfs.
He has 2 short hard CCs 2 soft CCs (one pretty spamable over range) and a huge range engager. How about nerfing the E range and channeling time? It is not fun to get engaged without a chance to see the enemy.
Noc and TF have short delays and it is their ult. You see where they will land, too. Zac comes in without you knowing anything till he is there and CCs you instantly. Pros even use flash to avoid the E as often as possible.
Too high range and too low channeling time for that skill.

And that he can use his W while his ult is active is something he actually doesn't need. R deals enough dmg on itself.


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JungleAndFeed

Junior Member

08-24-2013

What do you think about adding the ability that olaf has to pass through jungle creeps when he hits them with an axe to zac's W? with the reduced pickup distance if it flies behind a big golem you usually take more damage getting it than picking it up.

or instead of the W something like, if within x units of blobs zac can pass through.


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SonicTheHedgedawg

Senior Member

08-24-2013

Quote:
Riot Pwyff:
You will reveal the enemy in the bush and then damage them.

Please answer this Riot Pwyff :

Can Fiora still die at the beginning or middle of her ultimate?

Because on live, right now, if Fiora is at low health, and uses her ultimate, ay projectile, let's say a standard attack from a marksman, for example, will hit her.

Unlike Fizz, Vlad or Elise who can pop projectiles with a basic ability, or Even Yi, who delays the projectiles until the resolution of his Alpha Strike, Fiora can be hit before her ult does damage, in the middle of her ultimate, or even after only one tick of her ultimate, and die, sending her whole ultimate on its rather large cooldown.

Considering especially that Fiora is widely considered underpowered, if she is still able to die this way, WHY is that the case? Why does standard-ability untargetable abilities trump her ultimate-ability untargetablilty?


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lm Krueger ml

Senior Member

08-24-2013

Pwyff, when are these changes actually available for testing? I'm really wanting to test the Olaf changes but I'm not seeing them on the PBE atm.


Also I feel like the Thresh's Q change should be a flat 25% reduced cooldown on hit instead of 3 seconds. This would still result in a "3 seconds" reduction at max rank but allows for more risk/reward play during the early game.


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Darklightning

Senior Member

08-24-2013

Quote:
Riot Pwyff:

- Axes now make jungle monsters ignore unit collision to enable Olaf's Axe pickup play in the jungle better


Okay I think this is just a semantics scare... but they way you phrase this, the monsters ignore unit collision... not Olaf. Who does what? Can they then walk through walls... he throws his axe at them and they walk through the wall to attack him?


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Stone Ocean

Senior Member

08-24-2013

Quote:
SonicTheHedgedawg:
Please answer this Riot Pwyff :

Can Fiora still die at the beginning or middle of her ultimate?

Because on live, right now, if Fiora is at low health, and uses her ultimate, ay projectile, let's say a standard attack from a marksman, for example, will hit her.

Unlike Fizz, Vlad or Elise who can pop projectiles with a basic ability, or Even Yi, who delays the projectiles until the resolution of his Alpha Strike, Fiora can be hit before her ult does damage, in the middle of her ultimate, or even after only one tick of her ultimate, and die, sending her whole ultimate on its rather large cooldown.

Considering especially that Fiora is widely considered underpowered, if she is still able to die this way, WHY is that the case? Why does standard-ability untargetable abilities trump her ultimate-ability untargetablilty?

A million times this. For a skill that is supposed to make her untargetable, she sure gets hit a lot.