LoLCamera : A new way to play!

First Riot Post
Comment below rating threshold, click here to show it.

Spl3en

Senior Member

05-07-2014

Quote:
Originally Posted by Penteano View Post

Hope someday we have a cam that can somehow preview our moves, I know this is the goal for lolcamera, seems hard to make it happen.
I hope the same, but indeed, it's hard for a software to know what you are thinking and to know exactly what you plan to do for the next second.

All I can do is to work with the present game elements. LoLCamera is a smooth camera, it shouldn't react bruptly to something, that's why it sometimes feels "late" or "behind" the champion.


Comment below rating threshold, click here to show it.

Royal Clit

Senior Member

05-07-2014

Can a red please post to tell us if this addon is allowed?


Comment below rating threshold, click here to show it.

Spl3en

Senior Member

05-08-2014

Quote:
Originally Posted by Lord Glided View Post
Can a red please post to tell us if this addon is allowed?
I think it's going to be very hard to get a Red post with the last 3rd party software debate lately
You'll have to use LoLCamera at your own risk, but please don't use it if you want to keep your account perfectly safe.
None knows what Riot thinks really about this tool officially.


Comment below rating threshold, click here to show it.

Master Anubis

Senior Member

05-09-2014

Quote:
Originally Posted by Spl3en View Post


====================================
=== Attachment 900397oLCamera - Ingame Camera alternative ===
====================================


Until a Red comments otherwise, this tool may run the risk of punishment from Riot Attachment 900398 :
EULA infringement, section III E



The manual camera, also known as the free camera, is the current best way to handle the camera. It is very reactive and doesn't limit map awareness as the locked camera currently does.

Unfortunately, a lot of people in all levels have difficulties or don't like handling the free camera in a MOBA. The locked camera isn't either always a good solution because it is really restrictive.

LoLCamera tries to compensate for that restriction, and adds new possibilities to the locked camera.


LoLCamera is an alternative to the current camera of League of Legends.

It is basically similar to a locked camera when nothing happens, but instead of being permanently locked on your champion, you will be able to move it according to your champion position, your mouse position, your left mouse click position, the ennemies/allies positions... everything is configurable you there are a lot of other possibilities.

All these parameters are configurable : You can enable, disable, increase or decrease each of these sensors in the LoLCamera.ini file.


https://www.youtube.com/watch?v=P_foO5KO-PI - Current features introduced separatly
https://www.youtube.com/watch?v=kDEH0Ior7UE - Lulu Dominion Game
http://www.youtube.com/watch?v=-odVS4q-GEM - Lux ARAM Game


Portable executable (for Windows only) :
http://sourceforge.net/projects/lolcamera/files/

Note : This project is Open Source, you can find the sources online and compile the code yourself. See the additionnal information section for more information.


- Download LoLCamera
- Unzip it wherever you want (on the Desktop for example).
- If you wish to customize your camera behavior only : Open LoLCamera.ini with Notepad (right click, open with, Notepad.exe) and change the weights (0.0 = disabled)
- Open LoLCamera.exe whenever you want, before or during a game.
- F11 is the default key for enabling/disabling LoLCamera in game. Feel free to modify this hotkey in LoLCamera.ini !


About the weights (camera configuration)
-----------------------------------------------------

If you increase the value of a weight, the camera will try to put the center of the screen at the location of this weight.

If you set 2 weights = 1.0, let's say A = 1.0 and B = 1.0, all others weights = 0.0, the camera will be at the middle between A and B.

For instance, champ_weight : If you increase this value, the camera will try to center the camera on the champion.
  • mouse_weight : focus the current position of the mouse
  • dest_weight : focus the destination of your champion (when you right click on the ground)
  • lmb_weight : focus where you left clicked (when clicked on the ground) - disabled by default because it is confusing when you don't know how to use it
  • focus_weight : focus the champion you left clicked
  • hint_weight : focus the champion you hovered with your mouse
  • global_weight_allies : focus the allies around the champion (it will try to center to the median of the position of all allies around the champion)
  • global_weight_ennemies : the same but for ennemies

You can watch all the effect of these weights individually in this video : https://www.youtube.com/watch?v=P_foO5KO-PI

More explainations here : http://forums.na.leagueoflegends.com...726140&page=17



Keyboard

F11 : enable / disable LoLCamera
Space or F1 : Center the camera on the champion
F2, F3, F4, ... F10 : Focus the camera on allies / ennemies
M : Activate translation mode (free camera). Press M again to keep the current translation distance. Press Space if you want to reset it.
Keep pressing X in console if you want to exit.

Mouse

Middle button drag : translate the camera
Hover the mouse on an ally / ennemy : Hint for keeping this champion in sight
Left click on an ally / ennemy : Add an additionnal hint for following the champion in sight


Coders

- /u/Spl3en (data mining & patching & camera behavior)
- /u/jtjin (camera position computation & camera behavior)
- BurmingMind (working on the corrent code quality)

Testers

- /u/MrGoodKill
- /u/SephirothSG
- Penteano

  • Additionnal information

Original idea from /u/lappy74 (Original thread)

Reddit
Attachment 900408http://www.reddit.com/r/leagueoflege...w_way_to_play/

Sourceforge Forums
Attachment 900402https://sourceforge.net/p/lolcamera/discussion/

Twitter
Attachment 900399http://twitter.com/LoL_Camera

GitHub (Source code)
Attachment 900406https://github.com/Spl3en/LoLCamera



- RiotForScience
"That is a sexy camera..."
http://forums.na.leagueoflegends.com...51132#46251132

- PrivateRyan (Riot Support)
"It's really up to you to use this software. Use it at your own risk."
http://i.imgur.com/JPba0V9.png

- Boompje (Senior Wrenchman, not a Riot employee!) :
"This piece of software is not bannable."
http://forums.euw.leagueoflegends.co...9#post13230569
i'd love it if riot did this it would be great!!!!


Comment below rating threshold, click here to show it.

ValorOfArms

Member

05-09-2014

Why arnt the Riot guys saying anything useful, is the good question


Comment below rating threshold, click here to show it.

ValorOfArms

Member

05-09-2014

Quote:
Originally Posted by Postal Twinkie View Post
I just want to drop a word on caution on this.

With the recent changes to how Riot is looking at third party software, use this at your own risk.

Add this in your red one it may not BE a red but...this is still important due fact it's a wrentchman


Comment below rating threshold, click here to show it.

Spl3en

Senior Member

05-09-2014

Quote:
Originally Posted by ValorOfArms View Post
Add this in your red one it may not BE a red but...this is still important due fact it's a wrentchman
Good suggestion.

Edit : Done on both NA and EUW thread.


Comment below rating threshold, click here to show it.

Spl3en

Senior Member

05-09-2014

Boompje edited his post about his statement due to the recent changes :

Quote:
Originally Posted by Boompje View Post
Is Orange good enough?

This piece of software is not bannable.

EDIT:
Due to the recent policy changes after the Curse Voice discussions, I am no longer 100% certain of this.


Comment below rating threshold, click here to show it.

BuboBubo

Business Analyst

05-09-2014
1 of 3 Riot Posts

I am not on the Dev relations team - bumping this so hopefully it gets responded to by someone more official.

However, this seems to me like it would be against the spirit of the latest guidelines. Specifically:

"No software should interfere with the League of Legends player experience between when you press “Play” and the end of game screen."

Full link here: http://forums.na.leagueoflegends.com....php?t=4491087


Comment below rating threshold, click here to show it.

Rillain

Senior Member

05-09-2014

1st