A Wild Knifecat Appears! (Rengar Discussion)

First Riot Post
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R3volver

Senior Member

12-13-2013

First you guys took Zyra away from me, then Lucian, NOW Rengar!?! can you not.


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RakshirX

Member

12-13-2013

It's been 'watching and waiting' since my last post.
To reiterate my previous remarks. I don't think much needs to be done with Rengar to make him work properly. All this talk about his Ultimate, taking the stealth and making him 'rocket cat', then putting stealth back in with a second R tap for 5 seconds... I don't like it. Right now, his ultimate is already an active combination of these 2 functions, and IT'S JUST FINE THE WAY IT IS. What's not fine is his health regen, his overall HP, and squishyness. I like his E the way it is, but if you are going to change it, then add further benefits if you're taking away the auto-lock, like a much longer slow/root, and target sight, so I can throw the bola over a bush and hit a mob to see who is there, or if my red/blue has been stolen, etc. Your outrageous Lee Sin can fly all over the map and through bushes just by dropping wards and hitting mobs, and he has sight on hit with his skills, so I don't think this is a far fetched request. Besides, Rengar can only leap from a bush, or during ult, whereas Lee can do it anywhere.
Rengar is too squishy, and that's my only complaint. I wish you didn't nerf his dmg so much, and I wish you'd actually bring it back up a notch, but I believe that request is more likely to be ignored than a Lamborghini owner asking for spare change. Rengar is easily blunted by donning armor, and always has been. Some sort of armor penetration features would be nice if they were included in his bonetooth.
And about the BTN. I like it the way it is too. The leap bonus is great, so please keep that in, as is the run speed bonus at 6 stacks. Adding some sustain to it, gold generation, and changing the formula to create it would be hugely helpful, but a lot of that you've already discussed and plan to implement, so far I've read. As I said, there's not a whole lot wrong with him, so please don't go all crazy with the changes. I've played over 700 games with Rengar (on EU server), and I've developed a very comfortable skill-set and pattern of behavior that works very well for me. I don't want to see him so supremely altered as to make him awkward and clunky. I like him just the way he is, and I don't want to relearn my favorite champ, just to find out he's no where near as good as he was. I use him exclusively, and if he's trashed, I won't have a main, and no alternatives. Cheers


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SPARTAN 111

Senior Member

12-13-2013

His ult needs reduced cooldown, along with other abilties, especially with Yasuo running around with a 1.5 second CD crit Q... I also think his leap needs to be increased, his passive feels useless right now, I feel like the new Pantheon has a better chance of escaping the enemy when it comes to juking...


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TIGERLORD1994

Junior Member

12-14-2013

That what I trying to tell them =,..,=" !!! Rengar no need to be change !!!


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TIGERLORD1994

Junior Member

12-14-2013

and you know what Riot !!! if you change Rengar maybe i'll never play this game anymore !! BUT ! just because i love rengar !! love the way he is !! I can't just stand there and do nothing !!! i'll speak for rengar !!


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Parapsychology

Member

12-15-2013

I can guarantee all of you are unskilled Rengars that have Downvoted the last two comments

If you were well-played Rengar players, you would not think Rengar needs a change; PERIOD. This forum is for all the whiners out there that like Rengar, but suck with him so they want him to be "rebalanced."

RENGAR IS FINE. The problem is, PEOPLE who play him ineffectively in comparison to the people who play him effectively. There is no median with Rengar, meaning the skill cap of Rengar is deceiving.

Quotes from my last post that I feel needs resurgence:

Quote:
Originally Posted by Parapsychology View Post

Rengar has been released August of 2012 and he has 1 skin. Riot claims they care about it's community, but yet Rengar is nerfed into near uselessness right now and you still think he is toxic?

The reason is he is toxic is because of the inconsistency in the Rengars you see in game. There are never really any "in between" Rengars. There are either feeder Rengars or FED Rengars. This is where the toxicity lies, not in the damage itself but rather the threat potential itself, because players will be use to a Rengar that feeds then the next game they face a compertent Rengar, then Rengar gets fed to all hell.

People then complain because they were unable to deal with the Rengar spike of damage ONLY BECAUSE THEY WERE NOT EXPECTING IT. If they expected it from the start, they wouldn't go near the brush or they would have constant pink wards in lane the moment top calls mia.

Riot there is absolutely nothing wrong with Rengar's damage. The problem lies in your current META, where Rengar doesn't fit. He has become one of the highest risk/reward champions in game. Which varies because of enemy comps... If Rengar faces a full cc tanky team, he is screwed basically. IF he faces a low cc team, he can't be stopped usually.


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Insanities Eye

Junior Member

12-15-2013

Quote:
Originally Posted by Parapsychology View Post
I can guarantee all of you are unskilled Rengars that have Downvoted the last two comments

If you were well-played Rengar players, you would not think Rengar needs a change; PERIOD. This forum is for all the whiners out there that like Rengar, but suck with him so they want him to be "rebalanced."

RENGAR IS FINE. The problem is, PEOPLE who play him ineffectively in comparison to the people who play him effectively. There is no median with Rengar, meaning the skill cap of Rengar is deceiving.

Quotes from my last post that I feel needs resurgence:
not really. I play Rengar all the time and stomp my lane and win many games with him. I am a well skilled player with Rengar and play him with my higher elo friends. I dont think he is overpowered, but his kit is confusing in every way.

ok his Q, his main source of damage, kill them or dont and they will probably get away unless you know how to use your ferocity the right way...oh and for all the new players to Rengar out there, use Rengar's ult with a lot of ferocity and use Q when it gets full so that your ferocity still rises, they shouldn't get away after that.... anyways then he has his W, what confuses me is why an assassin has any use for a tank ability, sure it gives him a heal, but that is at the cost of ferocity, as far as I know assassins need either an escape or high damage ability, not a sustain/tank ability...Then we get to his E, I think this is a great ability, after all assassin's need at least one form of CC or gap closer to stick to targets or get away... Now his ult is a little more confusing, it is a good insta-kill ability, but then you dont have a well needed escape (hence the W not giving him what he needs)

All I am saying is that Rengar does need some form of change, he is definitely in the middle of assassin and bruiser, if you disagree look at the pros who are building him Bruiser/Tank, and I have tried him that way, it is pretty cool and he survives well with his W. The only thing Rengar definitely needs is a form of escape, which should either be on his W or his ult. If the escape is implemented correctly, then assassin Rengar will definitely seem more team oriented and he won't seem half way finished. however the update that Riot is/was? making was going more towards bruiser Rengar, which in my opinion would be very fun, because then I could spam his abilities, do damage, and also keep the back lines busy while my team finishes the team fight.

so to put it simply for EVERYONE to understand....Assassin Rengar: Effective Escape (passive is not an escape, mainly because in higher elo people tend to stay away from bushes when having team fights)....Bruiser/Tank Rengar: keep the update going the way it is.

either way is fine with me, I like both assassin and Bruiser roles on Rengar, but they are mainly situational, I really do try to build for the team; when the team needs more tank, Rengar can build into it, but if the team needs more Damage Rengar can do that too. He just cant do the roles as effective as most other champs can, which is why this update in my opinion is needed, in order for Riot to express to us what THEY want Rengar to be. Once the update goes through, he will be of ONE class (hopefully) and then people can play him that for that role and not have to worry about how effective you are compared to other champs.


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Insanities Eye

Junior Member

12-15-2013

http://www.probuilds.net/champions/Rengar
just to Clarify on that Bruiser Rengar status


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Obtero

Junior Member

12-15-2013

Rengars lore is all about hunting lethal/stronger creatures, but his kit seems focused around destroying squishies and pushing towers. If you are changing his E, make it a silence(it fits perfectly). And make him a specialist in catching runners and negating escape abilities somehow. Less instagib/more chasing down isolated prey with movement speed reduction and better mobility. I have no problem with the loss of stealth in favor of a speed boost(But switch his 2nd-3rd level run animation please,I have the same problem with Warwick...looks so weird with higher speeds). Mained Hecarim for about a year and a speed boost does wonders for ganks. I can see it working on Rengar if he doesnt loose the speed boost after attacking/leaping.

Edit:if you are lowering his damage overall, a good balance might be Armor reduction debuff on his leap against targets facing away from him.

Also Bonetooth should be a specialist item, Rengars biggest weakness is tanks and brusers. Make it good against heavier targets and jungle creatures. Low atk on the item wont help much against squishies that dont use armor or heath items so it all works out.


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SPARTAN 111

Senior Member

12-15-2013

Rengar needs at least like 3-4 of these changes I believe: Leap increase, reduced cooldown for his everything, he needs reduced time intervals between his q/q2(he looks like a decrepit turtle compared to the old Rengar's time between stab attacks) they need his bola to be a little stronger early game(but they DO need to keep it an on-target spell in my opinion because top Rengar) aand they need his roar to get amped a little more, because no matter how many hot pieces of booty are in this game, that roar is the sexiest thing in LoL. BTN could be better, but yeah last but not least his Q... the new Q seems like a step in the right direction, although I feel that if his q's damage is nerfed or turned into a Q-train-chain, then the cooldown on it should be reduced by a bit (as well as very decent q-chain damage if you guys stick with that idea) along with bringing back(or amplifying) Rengar's time between usng his Q's because I know you guys are balancing him n all, but he's supposed to be a bloodthirsty cat made of stealth and agility- which leaves me with 1 more thing-his ult...All I'd like is for it to have a drastically reduced cooldown, and for it NOT to have a 3 second wait timer to use AFTER you already popped it, if I had a nickel.... But anyways Riot thanks for making this thread, I'm really glad Rengar will get some form of rework(hopefully) because I feel like he needs more attention, he's like a famous lion at the zoo but he's too old to roar like he used to, making people think he's not scary anymore.. Please Riot, reforge this champion's legendary battle roar (metaphorically speaking but hey if you wanna bring back AP Rengar I wouldn't complain haha)