A Wild Knifecat Appears! (Rengar Discussion)

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RakshirX

Member

09-16-2013

Quote:
Originally Posted by Insanities Eye View Post
ok to be honest, enough of this "oh rengar needs survivability because he is an assassin," ok to clarify, the only reason rengar could jump into a 1v5 situation is because of his tri-Q combo. Now he is an ACTUAL classified assassin in this game, which means he has to wait for the opportune moment to strike someone, whether it is a team fight or when someone is caught out. Rengar now takes skills and strategy to play, and is now more team based champion, putting a passive like this only makes people want to 1v5 a team even more and potentially lose the game when they realize that they cant kill the ADC within .5 seconds
Normally I'd agree with what you're saying, but Rengar is a special case. He has a gap closer for an ultimate, or if he's near a bush, but he has no means to escape, or protect himself. Other assassin's, like someone mentioned before about Akali, can shroud themselves in a protective field, or escape with a leap or dash after making an assassination attempt. Rengar cannot do this. This means, you either give him a means of quick escape, or you allow him to protect himself. In a teamfight, he is, as many here have stated, screwed. He targets the adc and then dies, whether he makes the kill or not. There should be more latitude than this. Personally, I like being a dmg bomb, but a means of survival would be nice.


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Catton

Senior Member

09-16-2013

Quote:
Originally Posted by scarizard View Post
quick thoughts bonus round!

What do you guys think of this?

- 14 stacks: You no longer lose your movement speed bonus for reactivating thrill of the hunt.
yes all my yes!


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Arkara73

Member

09-16-2013

When are you going to update the original post with new info? I am really looking forward to any updates you put on the original post and would be happy if you could give an estimate of when you will do this.


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Whipblade

Junior Member

09-17-2013

A while ago, Scarizard asked this question:

Quote:
Originally Posted by Scarizard View Post
Bonus Question!- Consuming Ferocity on cast is still something i want to do, but i'd want to find a better bonus you get for 'Empowering' your Ultimate rather than duration. Suggestions? I anticipate a lot of '+Damage and +Stealth' time, but i'm open to hearing what you guys have to say.
Personally, I'd like to see Ferocity grant some kind of survivability or escape mechanism for team fights.

Methods for accomplishing that goal:
1. When you dive in, having some kind of protection (shield/temporary invulnerability)for .5 seconds per stack would be awesome. (Major Armor/MR buff per stack would work here)
2. Stacks contributing to some kind of 'jump out' maneuver would be ideal.
3. .5 second stealth per stack that activates after the initial attack.
4. Some kind of 'Revenge' mechanic, where Rengar does a TON of damage to his killer on death that is based on his stacks. Lasts for just a few seconds after coming out of stealth. That way people know to wait just a few seconds, then unload on him. (Oh hey - it could also include some kind of digital countdown and laughing before a huge AOE explosion =)
5. Stacks could be the number of jumps onto the target, during which he would be untargetable, much like Fiora/Yi. Each jump doesn't have to do more damage, but just that period could give him a bit more survivability.

That's all of the ideas I have for now. Anyone else?


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THUNDERMINE

Member

09-17-2013

Thread closed


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Nielspeterdejong

Senior Member

09-18-2013

Quote:
Originally Posted by RakshirX View Post
Normally I'd agree with what you're saying, but Rengar is a special case. He has a gap closer for an ultimate, or if he's near a bush, but he has no means to escape, or protect himself. Other assassin's, like someone mentioned before about Akali, can shroud themselves in a protective field, or escape with a leap or dash after making an assassination attempt. Rengar cannot do this. This means, you either give him a means of quick escape, or you allow him to protect himself. In a teamfight, he is, as many here have stated, screwed. He targets the adc and then dies, whether he makes the kill or not. There should be more latitude than this. Personally, I like being a dmg bomb, but a means of survival would be nice.
Pretty much this! ^ Other assassins like Akali are said to be a "high risk high reward" champion, but she has a ton of dashes, and a invisibility bubble. Heck, she is a champion for whom you have to buy special items to even counter her! Rengar has none of that. The reason he was viable at the launch was because his double Q could take down squishies instantly (like Akali does.. though SHE wasn't nerfed for some reason O.O), which he needed because if he failed the attempt he was pretty much dead.

Compare him to Akali (Rengar even has less hit points at the start then her..), and if you make him an assassin give him more survivability!


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Nielspeterdejong

Senior Member

09-18-2013

Actually.. now that I think about it, why not make him a counter to Akali for instance? You know how you have to spend all your gold on oracles and pink wards while she destroys your farm? Why not give Rengar two passives as well? One is the leap he has, and the other one is the see invisibility one! Make it very close range, so that when Akali for instance tries to buble you'll force her to use her ultimate to dash to other targets, meaning that she will have one less of her 3 powerfull instant ult casts. This will add to the feel of Rengar the hunter.

Another counter against burst champions could be that empowered roar now heals you, but also heals you for a percentage of the damage you have sustained in the past 3 seconds. So that you will be able to survive encounters with powerfull burst champions, and take them out as an assassin without the huge amount of damage that Akali has now.

Though.. anohter option could be to give the roar from Rengar a passive, that somehow makes it harder to burst him down very quickly. This will allow him to follow up his QQ train without the risk of fed carries to shut him downinstantly. Maybe more armor and MS the lower health he has? Or another mechanic? With the roar now still dealing minor magic damage, and instead of the 3 second chunk of Armor and MS now it gives him some sort of minor cc? Like a very short duration fear to help him with his QQ train? With the empowered Roar dealing magic damage as well, but instead of the CC it now gives the heal (and maybe a shield?).


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de Dust

Senior Member

09-18-2013

bamp


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Brinstal

Junior Member

09-19-2013

Should we expect for some big news? Like 6 seconds cooldown on Savagery, Battle Roar giving +2 extra Armor and Magic Resistance, Bonetooth Necklace healing for a small amount, and maybe, just maybe, Rengar on PBE next week?

I am anxious for some news

Best regards.


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HeartworkGG

Senior Member

09-19-2013

you guys seriously have mental issues rengar is fine.