A Wild Knifecat Appears! (Rengar Discussion)

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TSP Czernobog

Senior Member

07-29-2013

Quote:
Originally Posted by Draciusen View Post
At least that armor has a use outside of protecting against Vayne with additional bonuses. I fail to see a significant advantage in having an entire team with Oracles when one is more than enough.

Buying a QSS for Zed at least gives you some magic resist and the option to use it on other CCs as well (And upgrading into a Mercurial Scimitar for some damage too). That and there's always the option of preventing him from doing too much damage to you before it detonates.
So then you agree that what's broken isn't the champion, it's the item that's designed to counter him?

You only need 2 to begin with, top/jungle won't really be 1 shotted by Rengar although his ult does make for some nasty dives. As long as support/mid have one, everything's alright.

Oracles should be changed from a consumable to an item with an active that gives a champion ~30 seconds of clairvoyance on like a 3 minute cooldown or something like that, along with ~300 hp or so.


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Evolution Of War

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Senior Member

07-29-2013

Make his Max Stacks on Bonetooth Necklace give some sort of Ferocity gain. Either continued after Ult's stealth fades, have some continued regen, or perhaps some over time regen on Ferocity. Although the latter seems too random and inconsistent as to when it would grant it unless you put a timer on it.


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Draciusen

Senior Member

07-29-2013

Quote:
Originally Posted by Hydesdelca View Post
So then you agree that what's broken isn't the champion, it's the item that's designed to counter him?

You only need 2 to begin with, top/jungle won't really be 1 shotted by Rengar although his ult does make for some nasty dives. As long as support/mid have one, everything's alright.

Oracles should be changed from a consumable to an item with an active that gives a champion ~30 seconds of clairvoyance on like a 3 minute cooldown or something like that, along with ~300 hp or so.
And now the squishies are stuck with a niche item with the sole intent of stopping 1 enemy champion instead of something that helps them do their job better against the rest of the team.

You can't compare this to buying armor, because there's so many different options of armor that give all sorts of bonuses that fit every champion. They can't make a line of oracle items without completely ruining the power of vision in the game.

It's easier and better to give Rengar the small warning on his ultimate instead of going through all that trouble. The only thing I'm worried about right now is exactly what kind of changes are happening to the rest of his kit and the Bonetooth necklace.


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S0l1dus

Member

07-29-2013

I simply dont like that they're nerfing everything that rengar relies now on.

The things that define rengar right now are, Burst, Mobility, Stealth /+ Snowball.

All of the above are getting nerfed real hard by the looks of it, gonna need very HEAVY compensations on other aspects to remain playable, not even trying to make him competitive.

That aside changing him into a bruiser removes most of the "personality" of the champ, and likely the majority of rengar's wont like an assasin turned into a generic bruiser.


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Arae

Senior Member

07-29-2013

Quote:
Originally Posted by Draciusen View Post
At least that armor has a use outside of protecting against Vayne with additional bonuses. I fail to see a significant advantage in having an entire team with Oracles when one is more than enough.

Buying a QSS for Zed at least gives you some magic resist and the option to use it on other CCs as well (And upgrading into a Mercurial Scimitar for some damage too). That and there's always the option of preventing him from doing too much damage to you before it detonates.



Evelynn has to shove tons and tons of Hate Spikes and auto-attacks into you if she wants to do damage. Might as well complain about Nocturne's ult being too overpowered, without taking into account that he still has to AA plenty of times before you die. There's ample time to react and throw a CC at her or flash away.

Rengar jumps at you and tears apart your health bar in a few seconds with barely any time to react at all.
The point I was trying to make was that you put a pink ward in the middle of a teamfight, and when you see rengar you cc and kill him. You do this because to get off your "instagib" as rengar you have to be fed and you have build pure damage.


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Mobilized Boat

Member

07-29-2013

Are there ANY AD assassins that Riot hasn't nerfed yet this season?


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Sephrinx

Senior Member

07-29-2013

Seems like the nerfbat is hitting this item hard. I wouldn't pay 400 gold for those stats.


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lightdragoon88

Senior Member

07-29-2013

Quote:
Originally Posted by Hydesdelca View Post
What the **** are you talking about, Rengar is absolutely fine. He shouldn't be changed, he's one of the very few balanced champions in the game.
Considering the countless topics about him being gutted, no that good compare to other champs, and not a high choice and the fact people wanted a fix seems to point to me that he isn't fine as his.


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Foxbyte

Senior Member

07-29-2013

Quote:
Originally Posted by Wav3Break View Post
Split pushing is a viable strategy and IT IS OK for Rengar to split push, but he should not be able to abuse his ultimate so easily to escape the stickiest of situations WHILST having his amazing structure killing potential.
Meanwhile:

Tryndamere
Master Yi


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Draciusen

Senior Member

07-29-2013

Quote:
Originally Posted by Deagolosbrahmius View Post
The point I was trying to make was that you put a pink ward in the middle of a teamfight, and when you see rengar you cc and kill him. You do this because to get off your "instagib" as rengar you have to be fed and you have build pure damage.
Great solution, have somebody waste their time putting down a ward for every team fight because of that Rengar on the enemy team. And then when he pops up you just direct all your focus to him and kill him. Great, now that you spent all that time countering Rengar, what about the rest of his team?

I don't see why putting a warning on his ultimate is such a terrible option, honestly. It doesn't do anything but tell you he's somewhere in the vicinity. And just for that little symbol, Riot can do all sorts of changes to make Rengar stronger because he has a reasonable counter that doesn't require you to forcibly buy anything to even have a chance of avoiding it.

You can arguably stop Zed's ultimate from doing too much damage with the QSS by timing your CC to hit him right after he exits the untargetable stage.
There's plenty of time to run away from or stop Evelynn before you get tons of hate spikes shoved up the ass.
But how do you counter a completely invisible kitten with amazing burst potential without being forced to buy pink wards/oracle?