[CENTER]Vision and Vision changes from S3 to S4
Note: Before you read, when it comes to the comments about changes or the spectulations, etc. these are all my personal opinions. There will definitely be people who differ with them and I understand that. I included a lot of basic information in here that advance players will all know, sofeel free to skip those sections. I included them because there are many newer players who are still learning the basics. Also, there are probably some mistakes in here so please feel free to let me know what they are if you see any, so that I can fix them! Thank you!
[CENTER]Basic Information: What is Vision[/CENTER]
Vision in League of Legends is a huge part of the game’s strategy and it can often make or break a game. Having vision allows your team to know where the other team is and that is key to making great plays and knowing what you are able to do without putting yourself at risk for ganks. Some great ways vision help are:
• Knowing when to play defensively or aggressively based on where the enemy jungler and laners are.
o Enemy jungler is near dragon, bot lane should play defensively and top lane can take advantage of knowing he won’t get ganked (assuming all other lanes are in lane)• Having vision in the enemy jungle, opens up opportunities for counter jungling.
o Helpful for squishy characters like AD carries that are easily ganked from their own jungle[CENTER]What is Stealth?[/CENTER]
o Helpful for split pushers to know if anyone is coming to try and stop them.
o Another scenario would be that the support who got the assist would be able to get an oracles sooner, which would allow them to clear wards quicker than the other team. Now, even if the other team gets an oracles to counter, it is much more dangerous for them to clear wards because they have less vision than the other team, so they could be baited into their death by trying to kill a ward.[CENTER]
o These were the main source of vision in LoL up until S4. They are visible for 1 second after being placed and then they turn invisible, they last 180 seconds, they have a cast range of 600 and they have 3 HP and each attack will only damage it by 1. Destroying a ward gives you 30 gold if you are the one who set it or 50/50 (so 15 gold each) if someone else destroys it.
• From masteries there was also technically a third ward called a “Ghost Ward”. It functioned the same way as a Sight ward but only lasted 60 seconds.* Stealth Ward: These wards are green and cost 75 gold to purchase. They do not reveal invisible units/champions.
* Vision Ward: These wards are pink and cost 100 gold to purchase. They reveal invisible units/champions.
o Wards not only grant vision, but they also allow people to teleport to them and also some champions, like Katarina, Lee Sin and Jax, are all able to dash to them using skills. Using a ward for teleporting or for dashing to reveals the ward briefly.• Clairvoyance
o Finally, in by placing points in the utility mastery tree, players were able to increase the vision provided by wards to 1350 for 6 seconds after it was placed.
o This is a summoner spell that allows the player to reveal an area of the map for 5 seconds (this could be increased through masteries). It placed an eye on the map so both your team and the enemy team could see it (if an enemy team member was where it was placed). It starts at a 60 second cooldown, but it’s cooldown can be reduced with masteries and certain in game items to 40.5 seconds.• Traps, etc.
o Some champions have traps that give vision to their team when it is stepped on or the player comes within it’s attack range. These include: Teemo mushrooms, Caitlyn cupcake traps, Nidalee’s bushwhack, Zyra’s seeds/plants and Heimerdinger’s cannons. Some of these are limited, Heimer’s cannons, or have a relatively short lifespan, Zyra’s seeds. Others are unlimited, Teemo’s Shrooms and Nidalee’s traps.• Items
o Some items give wards: Wriggle’s Lantern.• Champion Ultimates
o Twin Shadows has an active (120 second cooldown) that sends out two ghosts that will spawn from where you are standing and seek out two nearby enemy champions for 6 seconds. If they find one, that champion is slowed and reveal for 2.5 seconds.
o There are some global ultimates that give vision. The best one would be Twisted Fate’s, which reveal all of the enemy champions on the map. Some others include: Ezreal, Ashe, Jinx’s, etc. that are all global ultimates that reveal the area in the direction they are casted until they hit something (Ashe, Jinx) or until they go off the map (Ezreal).[CENTER]S4 Changes to Vision
o This trinket allows the player to place 1 Stealth ward on the map.
Third (Greater Vision Totem): Places a visible ward that detects all invisible units until destroyed* First Form (Warding Totem): Lasts 60 seconds on a 120 cooldown.
* Second (Greater Totem): Lasts 120 seconds on a 120 cooldown.
* Third (Greater Stealth Totem): Lasts 180 seconds on a 120 cooldown
o This trinket is basically a free a sightstone that allows the user to place 1 ward ever y 120 seconds. This trinket is unique from the other two because when you get L9, there are two upgradable options for it (whereas the other two trinkets only have one).• Sweeping Lens
o This trinket will most likely be picked by laners (top, mid and ADC) in order to keep themselves safe from ganks. It could also be picked by junglers who want to protect their own jungle or keep an eye on their enemy jungler.
o This trinket reveals and disables hidden traps, devices, wards and/or units in an area
* First Form (Sweeping Lens): Small radius. Reveals and disables invisible traps and wards. Lasts 4 seconds on a 180 second cooldown
* Second (Greater Lens): Medium radius. Reveals and disables invisible traps, devices and wards. Lasts 6 seconds on a 180 second cooldown
* Third (Oracle’s Lens): Medium radius. Reveals and disables invisible traps, devices, and wards for 6 seconds. Hidden unit detection lasts for 10 seconds. 180 second cooldown
o In S4, Riot has decided to get rid of the Oracles Elixir, so this trinket will basically be replacing it if you want to find wards, traps and stealth champions. However, to get this trinket to its max potential you will have to upgrade it to its final form, because it doesn’t look like it will detect stealth champions until its third form.• Scrying Orb
o This trinket will most likely be picked by supports and junglers. It will be important for supports because it allows them to clear wards so that their team has more vision and so that it gives their jungler and opportunity to gank. Also, when going for objectives like dragon, it will allow them to get clear wards there as well. Junglers could take this item too, for the same reasons as the support and to also to clear wards from their buffs, etc.
o There are certain games where it’s possible that two or more people may pick this item, including games with stealth champions or traps. It could be useful for people going against stealth champions, but at the moment it doesn’t look like it will reveal stealth champions until players are at least L9, so I’m not sure how useful this will be for people who choose it for that purpose in lane.
o This trinket reveals a small area for 1 second
* First Form (Scrying Orb): Up to 1100 units away on a 150 second cooldown
* Second (Greater Orb): Up to 2000 units away on a 150 second cooldown
* Third (Farsight Orb): Up to 2500 units away on a 90 second cooldown
o This trinket acts as a mini CV and a Hawkshot combined. It reveals a small area on the map just like CV, but you have to be so many units away for you to be able to cast it, like Hawkshot.So with these trinkets, many new styles of gameplay are being introduced to League of Legends. Currently, which trinkets will be taken by which roles really not clear yet and perhaps there won’t always be a set trinket for each role. Trinkets could be selected by a player’s play style/preference or by what is needed in the current game a player is in. Also, trinkets could be, and probably will be, selected by the champions that are being played, for example the best trinket for Lee Sin would probably be the Warding Totem because it gives him a free ward to jump to. Trinkets might also be picked by the current play style of the game. If you are playing defensively, a Scrying Orb might be a better pick because you can scout objectives from farther away (especially if traveling too far from your base is risky). Or maybe an aggressive jungler might want to also get the Scrying Orb to check on the enemy jungler’s buffs or location in order to counter jungle or to counter gank, while a less aggressive jungler might just want the Warding totem or Sweeping lens to make sure his jungler is safe or that his buffs aren’t being watched.
o This trinket will most likely be picked up by jungler or supports. It is useful because it allows a player to scout out objectives, check the enemy jungle and also to check an area to make sure there is no one there (instead of facechecking a bush). It also will allow supports to safely place wards because they will know if anyone is nearby before going to that area.
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