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PBE - Jayce [Update 4: 07/16/2013] - [Delayed till 3.11? 3.12?]

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Super Explosion

Senior Member

07-11-2013

Quote:
Xypherous:
but there doesn't seem to be any real reason to remove it


Think about how design clutter can build up.


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IAmYourMaker

Junior Member

07-11-2013

R.I.P. Jayce. This nerfs will make him next Olaf. IMO, Increasing cooldown on his gate was enough, and tear changes hurt him a lot.


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Xypherous

Systems Designer

07-11-2013

Quote:

We've already seen that the 6 system is really, really bad for a lot of reasons. The biggest I can point out is that if your 6th rank isn't better than it reasonably should be, you're in a situation where you feel like **** for having that system. But if your level 6 IS better it's like a bunch of miniults. Ugh- That creates edge cases that I imagine could be just as bad as he is right now- That's a no win situation.
Going to be really really blunt here - extrapolating feel from Karma's design is absurd.

Quote:

Other minor things: I don't think trading one itemization issue for another is good- ie you want to remove his shred, but give him magic damage on Q. These create a really similar end result, in that in lane he suddenly starts to feel -even weirder or less clear-.
Since the hyper shred happened at level 16 - trading the physical damage out for magical damage won't have as much of an impact here as you think - mostly because early lane penetration comes from flat penetration. Essentially, regardless if Q did physical or magical damage early in lane - he's still attacking a weak resistance you have due to the prevalence of flat penetration.

It will create counter-itemization issues, undoubtedly in lane - but it will define what you should build against him late game based on his item build, which is the point of counter-itemization.


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BadgerDrool

Senior Member

07-11-2013

.....why do you do this to me Riot? Why? Ugh that Karma rework is haunting me in the worst way possible....


It sounds like a good direction for jayce and I'm happy to hear you are unwinding some of his mechanical bloat finally. 3 6 rank abilities should suit his skill usage better anyway.


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Super Explosion

Senior Member

07-11-2013

Quote:
Xypherous:
Going to be really really blunt here - extrapolating feel from Karma's design is absurd.


There's something ironic about the perhaps most powerful champion in the game, being redesigned to be more like Old Karma.

Even if it's a largely tangential change.


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Skaarrjj

Senior Member

07-11-2013

Quote:
Xypherous:
Going to be really really blunt here - extrapolating feel from Karma's design is absurd.

No one likes nerfs. No one likes karma either.


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Free Week Ahri

Senior Member

07-11-2013

Finally


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CynicalGiant

Senior Member

07-11-2013

Quote:
Super Explosion:
There's something ironic about the perhaps most powerful champion in the game, being redesigned to be more like Old Karma.

Even if it's a largely tangential change.


Balancing 6 abilities with 6 ability ranks is easier than balancing 3 abilities with 6 ability ranks


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Super Explosion

Senior Member

07-11-2013

Quote:
IAmYourMaker:
R.I.P. Jayce. This nerfs will make him next Olaf. IMO, Increasing cooldown on his gate was enough, and tear changes hurt him a lot.


Now I haven't seen the rework in action, but odds are if he still has the potential for Nidalee-like poke with Hammer E disengage, he'll probably still be OP.

Imagine if building AD on Nidalee scaled her Q. Eheheheh.


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Caítlyn

Member

07-11-2013

Why would you make his W max out at 100% and make you rank it up 6x? That seems like a completely useless skill to rank up at all