I've noticed many threads revolving around the idea of a certain champion being overpowered or impossible to counter. Every champion has a counter, not just through another champion, but with items found in the shop. I've decided to create a guide, showing how to build against certain types of champions.
Let me know what you guys think I need to change/add.
TL;DR - This is a guide, read the parts relevant to you...
What this guide is:
*A guide letting you know how to use items to counter various classes of champion.
*A guide designed to help those who struggle when playing against certain champions.
What this guide is not:
*A guide telling you how to build when using these types of champions.
*A guide telling you how to pick counters in Ranked matches.
*A magic spell that instantly makes you good at League of Legends.
Advantages of this guide:
*This guide lets you counter champions in-game, making it useful when you don't know who you will face in a Normal game.
*Because descriptions of the classes are provided, you can determine what class a champion is when new champions come out, and if the champion you are looking for is not listed.
Limitations of this guide:
*This guide doesn't tell you what items have synergy with every champion. For example: if your champion doesn't use mana, building a Banshee's Veil may not be the best choice. (Although it usually is still beneficial.)
*This guide only covers the most common builds. Some champions may fit into multiple classes or may have multiple ways of being built. If so, this guide may not work for them in that particular match.
*Not every champion is listed.
*I did not include tanks in this guide, because they typically shouldn't be focused and I rarely see threads about them. If you want me to include tanks, let me know.
*I also did not include supports, because they are getting a large overhaul next patch and fighting against them will change soon.
Burst Casters: Annie, Brand, Fiddlesticks, Le Blanc, Ryze, and Veigar
Description: These champions deal massive amounts of damage at once thanks to high-damage/high-ratio abilities, typically after using CC to hold you in place, but after that, must wait for their cooldowns to end before they can continue to fight effectively.
Defensive Counter: Building magic resistance, especially a Banshee's Veil, will help you to survive their damage. If you are a melee champion and still having issues, consider purchasing a cheap Hexdrinker to increase your survivability even further against their burst. If you are a caster, buying an Abyssal Scepter can also be effective at countering these types of mages. After these purchases, their burst should be less effective and you will be free to kill them yourself afterwards as they typically have low health and won't have damage until their cooldowns finish.
Offensive Counter: As these casters typically forgo tankier items in favor of flat AP builds, they generally have low health, armor, and magic resistance. In this case, it is a simple matter of focusing on killing these champions once their burst ends. Building high damage items like Rabadon's Deathcap and Infinity Edge should make quick work of them. If they do decide to go with a tankier build, getting flat armor/magic pen items like Youmuu's Ghostblade or Haunting Guise should let you deal more damage.
Melee Physical Casters: Gangplank, Garen, Nasus, Nocturn, Poppy, and Udyr
Description: These are powerful melee champions, but they all rely on abilities as well to do the most damage.
Defensive Counter: If you build a Thornmail they should find doing damage to you is not only more difficult, but also can be detrimental because of Thornmail's passive. A Banshee's Veil's can also help, because while magic resistance may not do much against them, they often rely on a single-shot ability to deal heavy damage. Blocking that one shot can keep you alive. If they are still causing you trouble, getting a Randuin's Omen is a good choice because they are melee carries. Its active will slow all nearby enemies and, if they attack you, there's a 20% chance they will get slowed passively as well.
Offensive Counter: These champions often build tankier and have defensive abilities, like shields, that can make damaging them seem difficult. If they build high health, an item like Madred's Bloodrazor or Deathfire Grasp (depending on if you are melee or a caster) can allow you to deal significant damage to them no matter how much health they stack. If they build armor and magic resistance, then items like Last Whisper and Void Staff can help you to cut through their defenses.
Tanky Casters: Katarina, Morekaiser, Rumble, and Vladimir
Description: These are casters which typically have melee auto-attacks and either have large health pools or typically build health items.
Defensive counter: Magic resistance will help, as with the burst casters, but because they have damage over time abilities, and don't rely on initial stuns to force damage on you, a Force of Nature may be more beneficial than a Banshee's Veil as the healing and movement speed boost can help you to stay alive and get away from them if you know you can't win.
Offensive counter: Consider buying a Madred's Bloodrazor or Deathfire Grasp to deal large amounts of damage to them despite their having health items like Rylai's. These champions also typically buy a spell vamp item like Hextech Revolver, which can be countered with healing reduction from an Executioner's Calling, or from Ignite. On melee champions that benefit from attack speed, getting a Wit's End can let you deal hybrid damage, and help to give you more magic resistance when fighting against them. On AP/AS champions, getting a Malady to shred away their magic resistance can help you to bring them down.
Ranged AD Carries: Ashe, Caitlyn, Corki, Miss Fortune, Tristiana, and Vayne
Description: These are ranged champions that deal high physical damage. They are typically played mid and thus are likely going to outlevel other players until late game.
Defensive Counter: A Thormail is one of the most effective ways to counter these champions. Additionally, getting a Banshee's Veil can help, as they all have at least one ability that deals magic damage, and Banshee's Veil will even stop physical abilities.
Offensive Counter: These champions are typically more squishy then their melee tanky-DPS counterparts, so any damage-dealing item should help you. However, because of their range, they can stay out of the fight and let their tankier allies protect them. Still, because they are a high source of damage for your opponent, they should be the focus of your teamfights. Try to either outflank the enemy to fight them directly, or use champion abilities/summoner spells to get past their front line. After a few seconds of focus, they should be dead.
Melee Bruisers: Jarvan IV, Master Yi (AD build), Pantheon, Tryndamere, and Xin Zhao
Description: Champions of this class typically build heavy damage and some tank items as well. What sets them apart from other melee tanky-DPS characters is that they typically deal massive damage in very short amounts of time, using their abilities mainly to catch up to, or CC you, so they can keep doing more damage.
Defensive Counter: Thornmail will also be very effective here but remember to also build magic resistance if they counter with a Madred's Bloodrazor or if you find that their magic abilities are still doing too much damage. A good MR item here would be a Quicksilver Sash to properly counter their CC, or an Abyssal Scepter if you are a caster. Randuin's Omen can also help to get them off of you in a chase. Also make sure to stick together as a team unless you know this champion is on the other side of the map. These champions thrive in 1v1 situations and, even with a proper defensive build, can often either CC you or deal damage too rapidly for you to respond.
Offensive Counter: Armor and/or magic penetration items like Last Whisper and Void Staff, along with heavy damage items like Infinity Edge and Rabadon's Deathcap should help you start dealing the damage necessary to bring these carries down. However, items can only go so far in these situations. Teamwork is essential in taking down bruisers properly, especially if they have been fed too many kills. They do well 1v1, but often fail in team fights because they lack heavy AoE damage. It is typically a bad idea to engage them directly unless they are already low on health. Try to focus them down together when a teamfight occurs and you should make quick work of them.
You should really have in big caps...
QUICKSILVER SASH this item is so underrated.. what does it cost, 1400 gold? It removes ALL debuffs, it's better than cleanse. It will remove Mordekaiser's ult, Malzahar's / Warwick's / Urgot's suppression (although you still take the damage.) Stuns, snares, slows, even ignite.. it's one of the most underrated items in the game
It's even possible to use this item offensively, like when they are slowing you, preventing you from getting to them. Of course, against more AD-centric teams it's not as effective, but still great to get out of CC.
Another thing worth mentioning is if you are being heavily denied creep farm, buy gold / 10 items. They all cost around 750 gold and will pay for themselves after 20 minutes. Philosopher Stone is quickly becoming one of my favorite early game items. By the time you get to the heart of the game it's generated enough gold to pay for itself and continue to generate gold for you.
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